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When a game involves many agents or when communication between agents is not possible, it is useful to resort to distributed learning where each agent acts in complete autonomy without any information on the other agents' situations.…

最优化与控制 · 数学 2025-09-24 Jérôme Taupin , Xavier Leturc , Christophe J. Le Martret

This study developed a new explainable artificial intelligence algorithm called PassAI, which classifies successful or failed passes in a soccer game and explains its rationale using both tracking and passer's seasonal stats information.…

人机交互 · 计算机科学 2026-04-06 Ryota Takamido , Jun Ota , Hiroki Nakamoto

Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…

计算机科学与博弈论 · 计算机科学 2026-04-20 Jonatha ANSELMI , Bruno Gaujal

Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns…

计算机科学与博弈论 · 计算机科学 2022-04-28 Rui Yan , Weixian Zhang , Ruiliang Deng , Xiaoming Duan , Zongying Shi , Yisheng Zhong

We consider a matching problem, which is meaningful in team competitions, as well as in information theory, recommender systems, and assignment problems. In the competitions which we study, each competitor in a team order plays a match with…

计算机科学与博弈论 · 计算机科学 2026-05-21 Haris Aziz , Jiarui Gan , Grzegorz Lisowski , Ali Pourmiri

We present efficient algorithms for computing optimal or approximately optimal strategies in a zero-sum game for which Player I has n pure strategies and Player II has an arbitrary number of pure strategies. We assume that for any given…

最优化与控制 · 数学 2018-06-21 Lisa Hellerstein , Thomas Lidbetter , Daniel Pirutinsky

This paper aims to reduce the communication and computation costs of the Nash equilibrium seeking strategy for the $N$-coalition noncooperative games proposed in [1]. The objective is achieved in two manners: 1. An interference graph is…

最优化与控制 · 数学 2019-06-05 Maojiao Ye , Guoqiang Hu , Frank L. Lewis , Lihua Xie

Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…

信息论 · 计算机科学 2014-11-04 Rahil Baber , Demetres Christofides , Anh N. Dang , Søren Riis , Emil Vaughan

Multi-agent systems (MASs) have emerged as a promising paradigm for automated code generation, demonstrating impressive performance on established benchmarks. Despite their prosperous development, the fundamental mechanisms underlying their…

软件工程 · 计算机科学 2026-02-02 Zongyi Lyu , Songqiang Chen , Zhenlan Ji , Liwen Wang , Shuai Wang , Daoyuan Wu , Wenxuan Wang , Shing-Chi Cheung

The discrimination of quantum processes, including quantum states, channels, and superchannels, is a fundamental topic in quantum information theory. It is often of interest to analyze the optimal performance that can be achieved when…

量子物理 · 物理学 2021-12-15 Kenji Nakahira

We propose new approach to numerical study of quantum spin systems. Our method is based on a fact that one can use any set of states for the path integral as long as it is complete. We apply our method to one-dimensional quantum spin system…

凝聚态物理 · 物理学 2009-10-22 Tomo Munehisa , Yasuko Munehisa

Firms engaged in electronic commerce increasingly rely on predictive analytics via machine-learning algorithms to drive a wide array of managerial decisions. The tuning of many standard machine learning algorithms can be understood as…

计算机科学与博弈论 · 计算机科学 2022-02-25 Yiding Feng , Ronen Gradwohl , Jason Hartline , Aleck Johnsen , Denis Nekipelov

Longest Common Subsequence ($LCS$) deals with the problem of measuring similarity of two strings. While this problem has been analyzed for decades, the recent interest stems from a practical observation that considering single characters is…

数据结构与算法 · 计算机科学 2018-05-25 Filip Pavetić , Ivan Katanić , Gustav Matula , Goran Žužić , Mile Šikić

Penalties are fraught and game-changing moments in soccer games that teams explicitly prepare for. Consequently, there has been substantial interest in analyzing them in order to provide advice to practitioners. From a data science…

机器学习 · 计算机科学 2025-06-02 Lotte Bransen , Tim Janssen , Jesse Davis

2.5 player parity games combine the challenges posed by 2.5 player reachability games and the qualitative analysis of parity games. These two types of problems are best approached with different types of algorithms: strategy improvement…

计算机科学中的逻辑 · 计算机科学 2016-07-07 Ernst Moritz Hahn , Sven Schewe , Andrea Turrini , Lijun Zhang

Content delivery networks often employ caching to reduce transmission rates from the central server to the end users. Recently, the technique of coded caching was introduced whereby coding in the caches and coded transmission signals from…

信息论 · 计算机科学 2016-02-16 Hooshang Ghasemi , Aditya Ramamoorthy

We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…

计算机科学中的逻辑 · 计算机科学 2019-03-14 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak S. Prabhu

We characterize exact, and approximate, optimality of games that players can interact with using quantum strategies. In comparison to a previous work of the author, arXiv: 2311.12887, which applied a 2016 framework due to Ostrev for…

量子物理 · 物理学 2025-06-27 Pete Rigas

We propose a novel algorithm for the solution of mean-payoff games that merges together two seemingly unrelated concepts introduced in the context of parity games, small progress measures and quasi dominions. We show that the integration of…

计算机科学中的逻辑 · 计算机科学 2019-07-16 Massimo Benerecetti , Daniele Dell'Erba , Fabio Mogavero

Rollout algorithms have demonstrated excellent performance on a variety of dynamic and discrete optimization problems. Interpreted as an approximate dynamic programming algorithm, a rollout algorithm estimates the value-to-go at each…

数据结构与算法 · 计算机科学 2013-11-27 Andrew Mastin , Patrick Jaillet