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Artificial intelligence (AI) and software engineering (SE) are two important areas in computer science. In recent years, researchers are trying to apply AI techniques in various stages of software development to improve the overall quality…

软件工程 · 计算机科学 2023-09-28 Lei Wang

Strategic decision-making requires balancing immediate opportunities against long-term objectives: a tension fundamental to competitive environments. We investigate this trade-off in chess by analyzing the dynamics of human and AI gameplay…

人工智能 · 计算机科学 2026-02-17 Adamo Cerioli , Edward D. Lee , Vito D. P. Servedio

Reinforcement learning has exceeded human-level performance in game playing AI with deep learning methods according to the experiments from DeepMind on Go and Atari games. Deep learning solves high dimension input problems which stop the…

机器学习 · 计算机科学 2019-09-12 Yue Zheng

In recent years, deep learning using neural network architecture, i.e. deep neural networks, has been on the frontier of computer science research. It has even lead to superhuman performance in some problems, e.g., in computer vision, games…

机器学习 · 计算机科学 2022-04-07 Maciej Świechowski

Magic is the art of producing in the spectator an illusion of impossibility. Although the scientific study of magic is in its infancy, the advent of recent tracking algorithms based on deep learning allow now to quantify the skills of the…

神经元与认知 · 定量生物学 2019-08-21 Regina Zaghi-Lara , Miguel Ángel Gea , Jordi Camí , Luis M. Martínez , Alex Gomez-Marin

In the last years, the DeepMind algorithm AlphaZero has become the state of the art to efficiently tackle perfect information two-player zero-sum games with a win/lose outcome. However, when the win/lose outcome is decided by a final score…

AI engines utilizing deep learning neural networks provide excellent tools for analyzing traditional board games. Here we are interested in gaining new insights into the ancient game of Go. For that purpose, we need to define new numerical…

人工智能 · 计算机科学 2022-08-29 Attila Egri-Nagy , Antti Törmänen

Strategy card game is a well-known genre that is demanding on the intelligent game-play and can be an ideal test-bench for AI. Previous work combines an end-to-end policy function and an optimistic smooth fictitious play, which shows…

机器学习 · 计算机科学 2023-05-30 Changnan Xiao , Yongxin Zhang , Xuefeng Huang , Qinhan Huang , Jie Chen , Peng Sun

Research has a long history of discussing what is superior in predicting certain outcomes: statistical methods or the human brain. This debate has repeatedly been sparked off by the remarkable technological advances in the field of…

人工智能 · 计算机科学 2021-05-04 Dominik Dellermann , Philipp Ebel , Matthias Soellner , Jan Marco Leimeister

Since Alan Turing envisioned Artificial Intelligence (AI) [1], a major driving force behind technical progress has been competition with human cognition. Historical milestones have been frequently associated with computers matching or…

The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great achievements these years, and already exceeded the top human…

人工智能 · 计算机科学 2019-06-10 Shiqi Gao , Fuminori Okuya , Yoshihiro Kawahara , Yoshimasa Tsuruoka

Recent progress in machine learning techniques have revived interest in building artificial general intelligence using these particular tools. There has been a tremendous success in applying them for narrow intellectual tasks such as…

人工智能 · 计算机科学 2019-05-24 Cristian Ivan , Bipin Indurkhya

There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of tasks, from video games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning…

人工智能 · 计算机科学 2018-10-18 Vlad Firoiu , Tina Ju , Josh Tenenbaum

Achieving superhuman playing level by AlphaGo corroborated the capabilities of convolutional neural architectures (CNNs) for capturing complex spatial patterns. This result was to a great extent due to several analogies between Go board…

人工智能 · 计算机科学 2018-02-13 Paweł Liskowski , Wojciech Jaśkowski , Krzysztof Krawiec

Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single…

机器学习 · 计算机科学 2025-04-09 Benny Skidanov , Daniel Erbesfeld , Gera Weiss , Achiya Elyasaf

In the article a turn-based game played on four computers connected via network is investigated. There are three computers with natural intelligence and one with artificial intelligence. Game table is seen by each player's own view point in…

人工智能 · 计算机科学 2015-03-17 Şahin Emrah Amrahov , Orhan A. Nooraden

The AlphaZero algorithm has achieved superhuman performance in two-player, deterministic, zero-sum games where perfect information of the game state is available. This success has been demonstrated in Chess, Shogi, and Go where learning…

人工智能 · 计算机科学 2019-12-10 Nick Petosa , Tucker Balch

The concept of innateness is rarely discussed in the context of artificial intelligence. When it is discussed, or hinted at, it is often the context of trying to reduce the amount of innate machinery in a given system. In this paper, I…

人工智能 · 计算机科学 2018-01-18 Gary Marcus

Algorithms have been fundamental to recent global technological advances and, in particular, they have been the cornerstone of technical advances in one field rapidly being applied to another. We argue that algorithms possess fundamentally…

机器学习 · 计算机科学 2021-08-09 Petar Veličković , Charles Blundell

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

人工智能 · 计算机科学 2025-07-09 Aloïs Rautureau , Éric Piette