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相关论文: The Gambler's Problem and Beyond

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We revisit Blackwell's celebrated approachability problem which considers a repeated vector-valued game between a player and an adversary. Motivated by settings in which the action set of the player or adversary (or both) is difficult to…

最优化与控制 · 数学 2025-06-17 Dan Garber , Mhna Massalha

The main objective of this paper is to look from the unique point of view at some phenomena arising in different areas of probability theory and mathematical statistics. We will try to understand what is common between classical…

概率论 · 数学 2012-03-01 Oleg Lepski

Function approximation (FA) has been a critical component in solving large zero-sum games. Yet, little attention has been given towards FA in solving \textit{general-sum} extensive-form games, despite them being widely regarded as being…

计算机科学与博弈论 · 计算机科学 2023-04-04 Chun Kai Ling , J. Zico Kolter , Fei Fang

Consider a 2-player normal-form game repeated over time. We introduce an adaptive learning procedure, where the players only observe their own realized payoff at each stage. We assume that agents do not know their own payoff function, and…

计算机科学与博弈论 · 计算机科学 2013-06-13 Mario Bravo , Mathieu Faure

In reinforcement learning the Q-values summarize the expected future rewards that the agent will attain. However, they cannot capture the epistemic uncertainty about those rewards. In this work we derive a new Bellman operator with…

机器学习 · 计算机科学 2022-12-07 Brendan O'Donoghue

We study the exploration problem with approximate linear action-value functions in episodic reinforcement learning under the notion of low inherent Bellman error, a condition normally employed to show convergence of approximate value…

机器学习 · 计算机科学 2020-06-30 Andrea Zanette , Alessandro Lazaric , Mykel Kochenderfer , Emma Brunskill

This paper extends the reinforcement learning ideas into the multi-agents system, which is far more complicated than the previously studied single-agent system. We studied two different multi-agents systems. One is the fully-connected…

人工智能 · 计算机科学 2015-05-18 Zhipeng Wang , Mingbo Cai

In some agent designs like inverse reinforcement learning an agent needs to learn its own reward function. Learning the reward function and optimising for it are typically two different processes, usually performed at different stages. We…

人工智能 · 计算机科学 2020-04-29 Stuart Armstrong , Jan Leike , Laurent Orseau , Shane Legg

We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…

计算机科学与博弈论 · 计算机科学 2024-11-12 Xavier Allamigeon , Stéphane Gaubert , Ricardo D. Katz , Mateusz Skomra

We consider the following combinatorial two-player game: On the random tree arising from a branching process, each round one player (Breaker) deletes an edge and by that removes the descendant and all its progeny, while the other (Maker)…

概率论 · 数学 2024-12-17 Timo Vilkas

We study the problem of Reinforcement Learning (RL) with linear function approximation, i.e. assuming the optimal action-value function is linear in a known $d$-dimensional feature mapping. Unfortunately, however, based on only this…

机器学习 · 计算机科学 2022-11-15 Zeyu Jia , Randy Jia , Dhruv Madeka , Dean P. Foster

Successful teaching requires an assumption of how the learner learns - how the learner uses experiences from the world to update their internal states. We investigate what expectations people have about a learner when they teach them in an…

机器学习 · 计算机科学 2023-06-30 Yun-Shiuan Chuang , Xuezhou Zhang , Yuzhe Ma , Mark K. Ho , Joseph L. Austerweil , Xiaojin Zhu

We consider a random walk in a truncated cone $K_N$, which is obtained by slicing cone $K$ by a hyperplane at a growing level of order $N$. We study the behaviour of the Green function in this truncated cone as $N$ increases. Using these…

概率论 · 数学 2022-12-23 Denis Denisov , Vitali Wachtel

We show that if either the process is strong Feller and the boundary point is probabilistically regular for the stopping set, or the process is strong Markov and the boundary point is probabilistically regular for the interior of the…

概率论 · 数学 2020-04-16 Tiziano De Angelis , Goran Peskir

Commonly in reinforcement learning (RL), rewards are discounted over time using an exponential function to model time preference, thereby bounding the expected long-term reward. In contrast, in economics and psychology, it has been shown…

机器学习 · 计算机科学 2022-12-08 Matthias Schultheis , Constantin A. Rothkopf , Heinz Koeppl

As reinforcement learning algorithms are being applied to increasingly complicated and realistic tasks, it is becoming increasingly difficult to solve such problems within a practical time frame. Hence, we focus on a \textit{satisficing}…

人工智能 · 计算机科学 2025-04-16 Akihiro Tamatsukuri , Tatsuji Takahashi

The use of reinforcement learning algorithms in financial trading is becoming increasingly prevalent. However, the autonomous nature of these algorithms can lead to unexpected outcomes that deviate from traditional game-theoretical…

交易与市场微观结构 · 定量金融 2026-02-16 Fabrizio Lillo , Andrea Macrì

We study the Online Bookmaking problem, where a bookmaker dynamically updates betting odds on the possible outcomes of an event. In each betting round, the bookmaker can adjust the odds based on the cumulative betting behavior of gamblers,…

机器学习 · 计算机科学 2025-06-23 Hadar Tal , Oron Sabag

The development of reinforced learning methods has extended application to many areas including algorithmic trading. In this paper trading on the stock exchange is interpreted into a game with a Markov property consisting of states,…

交易与市场微观结构 · 定量金融 2020-02-28 Evgeny Ponomarev , Ivan Oseledets , Andrzej Cichocki

We make progress in a long-standing problem of batch reinforcement learning (RL): learning $Q^\star$ from an exploratory and polynomial-sized dataset, using a realizable and otherwise arbitrary function class. In fact, all existing…

机器学习 · 计算机科学 2021-06-18 Tengyang Xie , Nan Jiang