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相关论文: Mastering Atari, Go, Chess and Shogi by Planning w…

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The environmental impact of Artificial Intelligence (AI) is emerging as a significant global concern, particularly regarding model training. In this paper, we introduce GREEN (Guided Recommendations of Energy-Efficient Networks), a novel,…

人工智能 · 计算机科学 2025-05-06 Filippo Betello , Antonio Purificato , Vittoria Vineis , Gabriele Tolomei , Fabrizio Silvestri

Few classical games have been regarded as such significant benchmarks of artificial intelligence as to have justified training costs in the millions of dollars. Among these, Stratego -- a board wargame exemplifying the challenge of…

机器学习 · 计算机科学 2025-11-11 Samuel Sokota , Eugene Vinitsky , Hengyuan Hu , J. Zico Kolter , Gabriele Farina

In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commercial puzzle game known as the Zen Puzzle Garden (ZPG). We describe the game in detail, before presenting a suitable encoding scheme and…

神经与进化计算 · 计算机科学 2010-05-26 Jack Coldridge , Martyn Amos

The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great achievements these years, and already exceeded the top human…

人工智能 · 计算机科学 2019-06-10 Shiqi Gao , Fuminori Okuya , Yoshihiro Kawahara , Yoshimasa Tsuruoka

Mastering a video game requires skill, tactics and strategy. While these attributes may be acquired naturally by human players, teaching them to a computer program is a far more challenging task. In recent years, extensive research was…

机器学习 · 计算机科学 2017-02-08 Nadav Bhonker , Shai Rozenberg , Itay Hubara

Industrial robots can solve very complex tasks in controlled environments, but modern applications require robots able to operate in unpredictable surroundings as well. An increasingly popular reactive policy architecture in robotics is…

机器人学 · 计算机科学 2021-03-17 Jonathan Styrud , Matteo Iovino , Mikael Norrlöf , Mårten Björkman , Christian Smith

This work investigates the adaptation of the AlphaZero reinforcement learning algorithm to Tablut, an asymmetric historical board game featuring unequal piece counts and distinct player objectives (king capture versus king escape). While…

机器学习 · 计算机科学 2026-04-08 Tõnis Lees , Tambet Matiisen

Recently, reinforcement learning has been successfully applied to the logical game of Go, various Atari games, and even a 3D game, Labyrinth, though it continues to have problems in sparse reward settings. It is difficult to explore, but…

人工智能 · 计算机科学 2017-03-14 Sungtae Lee , Sang-Woo Lee , Jinyoung Choi , Dong-Hyun Kwak , Byoung-Tak Zhang

Recently, text world games have been proposed to enable artificial agents to understand and reason about real-world scenarios. These text-based games are challenging for artificial agents, as it requires an understanding of and interaction…

计算与语言 · 计算机科学 2021-12-24 Ishika Singh , Gargi Singh , Ashutosh Modi

A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement…

机器学习 · 统计学 2018-05-25 Thomas M. Moerland , Joost Broekens , Aske Plaat , Catholijn M. Jonker

Decision trees are renowned for their ability to achieve high predictive performance while remaining interpretable, especially on tabular data. Traditionally, they are constructed through recursive algorithms, where they partition the data…

机器学习 · 计算机科学 2024-08-27 Yufan Zhuang , Liyuan Liu , Chandan Singh , Jingbo Shang , Jianfeng Gao

Recent large language models (LLMs) have shown strong reasoning capabilities. However, a critical question remains: do these models possess genuine strategic reasoning, or do they primarily excel at pattern recognition? To address this, we…

机器学习 · 计算机科学 2026-04-24 Jincheng Liu , Sijun He , Jingjing Wu , Xiangsen Wang , Yang Chen , Zhaoqi Kuang , Siqi Bao , Yuan Yao

We explore the capability of evolution strategies to train an agent with a policy based on a transformer architecture in a reinforcement learning setting. We performed experiments using OpenAI's highly parallelizable evolution strategy to…

机器学习 · 计算机科学 2025-07-31 Matyáš Lorenc , Roman Neruda

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling…

The idea of decision-aware model learning, that models should be accurate where it matters for decision-making, has gained prominence in model-based reinforcement learning. While promising theoretical results have been established, the…

机器学习 · 计算机科学 2024-03-04 Claas A Voelcker , Arash Ahmadian , Romina Abachi , Igor Gilitschenski , Amir-massoud Farahmand

Achieving autonomous agents with robust generalization capabilities across diverse games and tasks remains one of the ultimate goals in AI research. Recent advancements in transformer-based offline reinforcement learning, exemplified by the…

机器学习 · 计算机科学 2025-03-05 Kensuke Tatematsu , Akifumi Wachi

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

Real-world planning problems, including autonomous driving and sustainable energy applications like carbon storage and resource exploration, have recently been modeled as partially observable Markov decision processes (POMDPs) and solved…

人工智能 · 计算机科学 2024-08-01 Robert J. Moss , Anthony Corso , Jef Caers , Mykel J. Kochenderfer

Discovering useful temporal abstractions, in the form of options, is widely thought to be key to applying reinforcement learning and planning to increasingly complex domains. Building on the empirical success of the Expert Iteration…

人工智能 · 计算机科学 2023-12-27 Kenny Young , Richard S. Sutton

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods from AlphaGo to Muzero have enjoyed huge success in discrete domains, such as…

机器学习 · 计算机科学 2020-11-16 Jiajun Fan , He Ba , Xian Guo , Jianye Hao
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