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Dialogue engines that incorporate different types of agents to converse with humans are popular. However, conversations are dynamic in the sense that a selected response will change the conversation on-the-fly, influencing the subsequent…

计算与语言 · 计算机科学 2020-05-08 Asir Saeed , Khai Mai , Pham Minh , Nguyen Tuan Duc , Danushka Bollegala

Large language models (LLMs) increasingly serve as the central control unit of AI agents, yet current approaches remain limited in their ability to deliver personalized interactions. While Retrieval Augmented Generation enhances LLM…

人工智能 · 计算机科学 2025-10-10 Rebecca Westhäußer , Wolfgang Minker , Sebatian Zepf

We study improving social conversational agents by learning from natural dialogue between users and a deployed model, without extra annotations. To implicitly measure the quality of a machine-generated utterance, we leverage signals like…

计算与语言 · 计算机科学 2024-02-02 Richard Yuanzhe Pang , Stephen Roller , Kyunghyun Cho , He He , Jason Weston

Customizing persuasive conversations related to the outcome of interest for specific users achieves better persuasion results. However, existing persuasive conversation systems rely on persuasive strategies and encounter challenges in…

多媒体 · 计算机科学 2024-04-23 Donghuo Zeng , Roberto S. Legaspi , Yuewen Sun , Xinshuai Dong , Kazushi Ikeda , Peter Spirtes , kun Zhang

Conversational AI systems are being used in personal devices, providing users with highly personalized content. Personalized knowledge graphs (PKGs) are one of the recently proposed methods to store users' information in a structured form…

信息检索 · 计算机科学 2020-10-21 Emma J. Gerritse , Faegheh Hasibi , Arjen P. de Vries

Large language models interact with users through a simulated 'Assistant' persona. While the Assistant is typically trained to be helpful, harmless, and honest, it sometimes deviates from these ideals. In this paper, we identify directions…

计算与语言 · 计算机科学 2025-09-08 Runjin Chen , Andy Arditi , Henry Sleight , Owain Evans , Jack Lindsey

AI agents are commonly aligned with "human values" through reinforcement learning from human feedback (RLHF), where a single reward model is learned from aggregated human feedback and used to align an agent's behavior. However, human values…

人工智能 · 计算机科学 2025-06-24 Carter Blair , Kate Larson , Edith Law

Referring Expression Generation (REG) is the task of generating contextually appropriate references to entities. A limitation of existing REG systems is that they rely on entity-specific supervised training, which means that they cannot…

计算与语言 · 计算机科学 2019-09-05 Meng Cao , Jackie Chi Kit Cheung

Large pre-trained language models (LMs) have demonstrated impressive capabilities in generating long, fluent text; however, there is little to no analysis on their ability to maintain entity coherence and consistency. In this work, we focus…

计算与语言 · 计算机科学 2022-02-04 Pinelopi Papalampidi , Kris Cao , Tomas Kocisky

With the rapid development of large language models, AI assistants like ChatGPT have become increasingly integrated into people's works and lives but are limited in personalized services. In this paper, we present a plug-and-play framework…

计算与语言 · 计算机科学 2024-10-15 Ruifeng Yuan , Shichao Sun , Yongqi Li , Zili Wang , Ziqiang Cao , Wenjie Li

While recent neural encoder-decoder models have shown great promise in modeling open-domain conversations, they often generate dull and generic responses. Unlike past work that has focused on diversifying the output of the decoder at…

计算与语言 · 计算机科学 2017-10-24 Tiancheng Zhao , Ran Zhao , Maxine Eskenazi

Despite the success of integrating large language models into the development of conversational systems, many studies have shown the effectiveness of retrieving and augmenting external knowledge for informative responses. Hence, many…

计算与语言 · 计算机科学 2024-08-01 Xi Wang , Procheta Sen , Ruizhe Li , Emine Yilmaz

In this paper, we present design, implementation, and effectiveness of generating personalized suggestions for email replies. To personalize email responses based on users style and personality, we model the users persona based on her past…

计算与语言 · 计算机科学 2018-06-13 Rajeev Gupta , Ranganath Kondapally , Chakrapani Ravi Kiran

Automatically adapting game content to players opens new doors for game development. In this paper we propose an architecture using persona agents and experience metrics, which enables evolving procedurally generated levels tailored for…

人工智能 · 计算机科学 2021-12-09 Pedro M. Fernandes , Jonathan Jørgensen , Niels N. T. G. Poldervaart

Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player. To create richer, more believable…

计算与语言 · 计算机科学 2017-06-22 Hannah Morrison , Chris Martens

This research explores the potential of Large Language Models (LLMs) to utilize psychometric values, specifically personality information, within the context of video game character development. Affective Computing (AC) systems quantify a…

计算与语言 · 计算机科学 2024-02-26 Lawrence J. Klinkert , Stephanie Buongiorno , Corey Clark

Personalization is essential for Large Language Model (LLM)-based agents to adapt to users' preferences and improve response quality and task performance. However, most existing approaches infer personas from chat histories, which capture…

计算与语言 · 计算机科学 2026-04-09 Bufang Yang , Lilin Xu , Yixuan Li , Kaiwei Liu , Xiaofan Jiang , Zhenyu Yan

Large Language Model (LLM) personas with explicit specifications of attributes, background, and behavioural tendencies are increasingly used to simulate human conversations for tasks such as user modeling, social reasoning, and behavioural…

计算与语言 · 计算机科学 2026-03-04 Eliseo Bao , Anxo Perez , Xi Wang , Javier Parapar

We present a novel natural language generation system for spoken dialogue systems capable of entraining (adapting) to users' way of speaking, providing contextually appropriate responses. The generator is based on recurrent neural networks…

计算与语言 · 计算机科学 2017-09-18 Ondřej Dušek , Filip Jurčíček

Ephemeral group recommendation (EGR) aims to suggest items for a group of users who come together for the first time. Existing work typically consider individual preferences as the sole factor in aggregating group preferences. However, they…

信息检索 · 计算机科学 2024-12-03 Guangze Ye , Wen Wu , Liye Shi , Wenxin Hu , Xin Chen , Liang He