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相关论文: Soft Actor-Critic for Discrete Action Settings

200 篇论文

This paper presents the first actor-critic algorithm for off-policy reinforcement learning. Our algorithm is online and incremental, and its per-time-step complexity scales linearly with the number of learned weights. Previous work on…

机器学习 · 计算机科学 2015-03-20 Thomas Degris , Martha White , Richard S. Sutton

We propose a novel independent and payoff-based learning framework for stochastic games that is model-free, game-agnostic, and gradient-free. The learning dynamics follow a best-response-type actor-critic architecture, where agents update…

机器学习 · 计算机科学 2026-02-03 Ahmed Said Donmez , Yuksel Arslantas , Muhammed O. Sayin

During recent years, deep reinforcement learning (DRL) has made successful incursions into complex decision-making applications such as robotics, autonomous driving or video games. Off-policy algorithms tend to be more sample-efficient than…

机器学习 · 计算机科学 2021-12-06 Jesus Bujalance Martin , Raphael Chekroun , Fabien Moutarde

Object navigation is defined as navigating to an object of a given label in a complex, unexplored environment. In its general form, this problem poses several challenges for Robotics: semantic exploration of unknown environments in search…

机器人学 · 计算机科学 2020-07-31 Ayzaan Wahid , Austin Stone , Kevin Chen , Brian Ichter , Alexander Toshev

In this work, we propose Behavior-Guided Actor-Critic (BAC), an off-policy actor-critic deep RL algorithm. BAC mathematically formulates the behavior of the policy through autoencoders by providing an accurate estimation of how frequently…

机器学习 · 计算机科学 2021-04-12 Ammar Fayad , Majd Ibrahim

A key aspect of intelligence is the ability to demonstrate a broad spectrum of behaviors for adapting to unexpected situations. Over the past decade, advancements in deep reinforcement learning have led to groundbreaking achievements to…

机器学习 · 计算机科学 2024-06-04 Luca Grillotti , Maxence Faldor , Borja G. León , Antoine Cully

Despite the empirical success of the actor-critic algorithm, its theoretical understanding lags behind. In a broader context, actor-critic can be viewed as an online alternating update algorithm for bilevel optimization, whose convergence…

机器学习 · 计算机科学 2019-07-16 Zhuoran Yang , Yongxin Chen , Mingyi Hong , Zhaoran Wang

The deployment of robots in uncontrolled environments requires them to operate robustly under previously unseen scenarios, like irregular terrain and wind conditions. Unfortunately, while rigorous safety frameworks from robust optimal…

机器学习 · 计算机科学 2024-06-11 Kai-Chieh Hsu , Duy Phuong Nguyen , Jaime Fernández Fisac

In reinforcement learning (RL), function approximation errors are known to easily lead to the Q-value overestimations, thus greatly reducing policy performance. This paper presents a distributional soft actor-critic (DSAC) algorithm, which…

机器学习 · 计算机科学 2021-06-14 Jingliang Duan , Yang Guan , Shengbo Eben Li , Yangang Ren , Bo Cheng

Pretraining reinforcement learning methods with demonstrations has been an important concept in the study of reinforcement learning since a large amount of computing power is spent on online simulations with existing reinforcement learning…

机器学习 · 计算机科学 2019-05-10 Xiaoqin Zhang , Yunfei Li , Huimin Ma , Xiong Luo

The oscillating performance of off-policy learning and persisting errors in the actor-critic (AC) setting call for algorithms that can conservatively learn to suit the stability-critical applications better. In this paper, we propose a…

机器学习 · 计算机科学 2021-10-06 Lingwei Zhu , Toshinori Kitamura , Takamitsu Matsubara

This paper explores the application of the Soft Actor-Critic (SAC) algorithm within a Distributional Reinforcement Learning setting and introduces an implementation of such algorithm named Cram\'er-based Distributional Soft Actor-Critic…

机器学习 · 计算机科学 2026-05-12 Vanya Aziz , Ivo Nowak , E. M. T Hendrix

Within the context of video games the notion of perfectly rational agents can be undesirable as it leads to uninteresting situations, where humans face tough adversarial decision makers. Current frameworks for stochastic games and…

人工智能 · 计算机科学 2019-01-09 Jordi Grau-Moya , Felix Leibfried , Haitham Bou-Ammar

We focus on a simulation-based optimization problem of choosing the best design from the feasible space. Although the simulation model can be queried with finite samples, its internal processing rule cannot be utilized in the optimization…

机器学习 · 计算机科学 2021-11-02 Kuo Li , Qing-Shan Jia , Jiaqi Yan

Automated vehicle control using reinforcement learning (RL) has attracted significant attention due to its potential to learn driving policies through environment interaction. However, RL agents often face training challenges in sample…

机器人学 · 计算机科学 2025-09-08 Zhihao Zhang , Chengyang Peng , Ekim Yurtsever , Keith A. Redmill

Policy gradient methods are widely used for control in reinforcement learning, particularly for the continuous action setting. There have been a host of theoretically sound algorithms proposed for the on-policy setting, due to the existence…

机器学习 · 计算机科学 2019-06-21 Ehsan Imani , Eric Graves , Martha White

Deep reinforcement learning (RL) has achieved remarkable success, yet its deployment in real-world scenarios is often limited by vulnerability to environmental uncertainties. Distributionally robust RL (DR-RL) algorithms have been proposed…

机器学习 · 计算机科学 2026-04-21 Mingxuan Cui , Duo Zhou , Yuxuan Han , Grani A. Hanasusanto , Qiong Wang , Huan Zhang , Zhengyuan Zhou

Actor-critic methods are widely used in offline reinforcement learning practice, but are not so well-understood theoretically. We propose a new offline actor-critic algorithm that naturally incorporates the pessimism principle, leading to…

机器学习 · 计算机科学 2021-08-20 Andrea Zanette , Martin J. Wainwright , Emma Brunskill

We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard…

While most current research in Reinforcement Learning (RL) focuses on improving the performance of the algorithms in controlled environments, the use of RL under constraints like those met in the video game industry is rarely studied.…

机器学习 · 计算机科学 2019-12-25 Olivier Delalleau , Maxim Peter , Eloi Alonso , Adrien Logut