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Engaging in smooth conversations with others is a crucial social skill. However, differences in knowledge between conversation participants can sometimes hinder effective communication. To tackle this issue, this study proposes a real-time…

人机交互 · 计算机科学 2025-06-23 Yuichiro Fujimoto

Mobile Augmented Reality (AR) applications leverage various sensors to provide immersive user experiences. However, their reliance on diverse data sources introduces significant privacy challenges. This paper investigates user perceptions…

人机交互 · 计算机科学 2025-06-26 Viktorija Paneva , Verena Winterhalter , Franziska Augustinowski , Florian Alt

The first part of the article describes our approach for solution of this problem by means of Augmented Reality. The merging of the real world model and digital objects allows streamline the work with the model and speed up the whole…

人机交互 · 计算机科学 2011-03-11 Jiri Stastny , David Prochazka , Tomas Koubek , Jaromir Landa

The global aging trend compels older adults to navigate the evolving digital landscape, presenting a substantial challenge in mastering smartphone applications. While Augmented Reality (AR) holds promise for enhancing learning and user…

人机交互 · 计算机科学 2024-02-08 Xiaofu Jin , Wai Tong , Xiaoying Wei , Xian Wang , Emily Kuang , Xiaoyu Mo , Huamin Qu , Mingming Fan

Making the interaction with embodied conversational agents accessible in a ubiquitous and natural manner is not only a question of the underlying software but also brings challenges in terms of the technical system that is used to display…

人机交互 · 计算机科学 2024-08-13 Carolin Schindler , Daiki Mayumi , Yuki Matsuda , Niklas Rach , Keiichi Yasumoto , Wolfgang Minker

This paper introduces the concept of augmented conversation, which aims to support co-located in-person conversations via embedded speech-driven on-the-fly referencing in augmented reality (AR). Today computing technologies like smartphones…

人机交互 · 计算机科学 2024-05-30 Shivesh Jadon , Mehrad Faridan , Edward Mah , Rajan Vaish , Wesley Willett , Ryo Suzuki

Extended Reality (XR) is a rapidly growing field offering unique immersive experiences, social networking, learning, and collaboration opportunities. The continuous advancements in XR technology and industry efforts are gradually moving…

人机交互 · 计算机科学 2023-08-23 Pascal Knierim , Thomas Kosch

Telepresence VR systems allow for face-to-face communication, promoting the feeling of presence and understanding of nonverbal cues. However, when discussing virtual 3D objects, limitations to presence and communication cause deictic…

人机交互 · 计算机科学 2025-04-08 João Simões , Anderson Maciel , Catarina Moreira , Joaquim Jorge

Human-robot collaboration frequently requires extensive communication, e.g., using natural language and gestures. Augmented reality (AR) has provided an alternative way of bridging the communication gap between robots and people. However,…

机器人学 · 计算机科学 2022-02-28 Kishan Chandan , Vidisha Kudalkar , Xiang Li , Shiqi Zhang

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…

人机交互 · 计算机科学 2020-10-14 Jaylin Herskovitz , Jason Wu , Samuel White , Amy Pavel , Gabriel Reyes , Anhong Guo , Jeffrey P. Bigham

The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…

人机交互 · 计算机科学 2024-11-26 Ourania Koutzampasopoulou Xanthidou , Nadine Aburumman , Hanêne Ben-Abdallah

Interaction with the physical environment and different users is essential to foster a collaborative experience. For this, we propose an interaction based on a central point represented by an Augmented Reality marker in which several users…

人机交互 · 计算机科学 2023-01-09 Bianca Marques , Rui Nóbrega , Carmen Morgado

Augmented reality (AR), virtual reality (VR) and mixed reality (MR) are technologies of great potential due to the engaging and enriching experiences they are capable of providing. Their use is rapidly increasing in diverse fields such as…

As augmented reality technology and hardware become more mature and affordable, researchers have been exploring more intuitive and discoverable interaction techniques for immersive environments. In this paper, we investigate multimodal…

人机交互 · 计算机科学 2022-12-02 Xiaoyan Zhou , Adam S. Williams , Francisco R. Ortega

Augmented reality (AR) has the potential to revolutionize the way in which information is presented by overlaying virtual information onto a person's direct view of their real-time surroundings. By placing the display on the surface of the…

Augmented and virtual reality (AR/VR) hold significant potential to transform how we communicate, collaborate, and interact with others. However, there has been a lack of work to date investigating accessibility barriers in relation to…

人机交互 · 计算机科学 2023-04-27 Chris Creed , Maadh Al-Kalbani , Arthur Theil , Sayan Sarcar , Ian Williams

With the proliferation of devices that display augmented reality (AR), now is the time for scholars and practitioners to evaluate and engage critically with emerging applications of the medium. AR mediates the way users see their bodies,…

人机交互 · 计算机科学 2023-03-27 Rob Eagle

Augmented reality (AR) is one of the relatively old, yet trending areas in the intersection of computer vision and computer graphics with numerous applications in several areas, from gaming and entertainment, to education and healthcare.…

计算机视觉与模式识别 · 计算机科学 2022-02-28 Shervin Minaee , Xiaodan Liang , Shuicheng Yan

Wearable Augmented Reality (AR) is increasingly deployed in on-the-move contexts such as automated driving, cycling, and pedestrian navigation. To date, most systems rely on additive overlays that highlight hazards, intentions, or…

人机交互 · 计算机科学 2026-03-10 Pascal Jansen

Wearable augmented reality (AR) represents the next interface to all things computing, extending what smartphones and laptops can do. This involves providing access to digital information during activities like walking or jogging. In this…

人机交互 · 计算机科学 2026-04-08 Pavel Manakhov , Hans Gellersen