相关论文: Coexistence of Age and Throughput Optimizing Netwo…
Real-time monitoring applications have Internet-of-Things (IoT) devices sense and communicate information (status updates) to a monitoring facility. Such applications desire the status updates available at the monitor to be fresh and would…
We consider selfish sources that send updates to a monitor over a shared wireless access. The sources would like to minimize the age of their information at the monitor. Our goal is to devise strategies that incentivize such sources to use…
We consider a distributed IoT network, where each node wants to minimize its age of information and there is a cost to make any transmission. A collision model is considered, where any transmission is successful from a node to a common…
We consider a network of selfish nodes that would like to minimize the age of their updates at the other nodes. The nodes send their updates over a shared spectrum using a CSMA/CA based access mechanism. We model the resulting competition…
We consider the problem of two wireless networks operating on the same (presumably unlicensed) frequency band. Pairs within a given network cooperate to schedule transmissions, but between networks there is competition for spectrum. To make…
Thanks to the rapid development of information technology, the size of the wireless network becomes larger and larger, which makes spectrum resources more precious than ever before. To improve the efficiency of spectrum utilization, game…
With the blasting increase of wireless data traffic, incumbent wireless service providers (WSPs) face critical challenges in provisioning spectrum resource. Given the permission of unlicensed access to TV white spaces, WSPs can alleviate…
In this paper, we enable the coexistence of multiple wireless body area networks (BANs) using a finite repeated non-cooperative game for transmit power control. With no coordination amongst these personal sensor networks, the proposed game…
The enabling of wireless body area networks (WBANs) coexistence by radio interference mitigation is very important due to a rapid growth in potential users, and a lack of a central coordinator among WBANs that are closely located. In this…
In this paper, we enable the coexistence of multiple wireless body area networks (BANs) using a finite repeated non-cooperative game, in which BANs are rational players but act selfishly. A game-theoretic based transmit power control scheme…
As wireless communication becomes an ever-more evolving and pervasive part of the existing world, system capacity and Quality of Service (QoS) provisioning are becoming more critically evident. In order to improve system capacity and QoS,…
We consider collocated primary and secondary networks that have simultaneous access to the same frequency bands. Particularly, we examine three different levels at which primary and secondary networks may coexist: pure interference,…
We consider joint optimization of artificial noise (AN) and information signals in a MIMO wiretap interference network, wherein the transmission of each link may be overheard by several MIMO-capable eavesdroppers. Each information signal is…
This paper investigates the incentives of mobile network operators (MNOs) for acquiring additional spectrum to offer mobile virtual network operators (MVNOs) and thereby inviting competition for a common pool of end users (EUs). We consider…
We study competition between wireless devices with incomplete information about their opponents. We model such interactions as Bayesian interference games. Each wireless device selects a power profile over the entire available bandwidth to…
Whilst network coordination games and network anti-coordination games have received a considerable amount of attention in the literature, network games with coexisting coordinating and anti-coordinating players are known to exhibit more…
Motivated by the increasing attention to overall social benefits in networked multi-agent systems, this paper investigates an optimization problem building on noncooperative games under high-level regulation, which can be formulated in a…
Facing the challenge of meeting ever-increasing demand for wireless data, the industry is striving to exploit large swaths of spectrum which anyone can use for free without having to obtain a license. Major standards bodies are currently…
Evolutionary anti-coordination games on networks capture real-world strategic situations such as traffic routing and market competition. In such games, agents maximize their utility by choosing actions that differ from their neighbors'…
Modern random access mechanisms combine packet repetitions with multi-user detection mechanisms at the receiver to maximize the throughput and reliability in massive Internet of Things (IoT) scenarios. However, optimizing the access policy,…