中文
相关论文

相关论文: Learning from Multi-User Activity Trails for B2B A…

200 篇论文

Recommender Systems have become an integral part of online e-Commerce platforms, driving customer engagement and revenue. Most popular recommender systems attempt to learn from users' past engagement data to understand behavioral traits of…

机器学习 · 计算机科学 2020-12-04 Venugopal Mani , Ramasubramanian Balasubramanian , Sushant Kumar , Abhinav Mathur , Kannan Achan

Partnering with a large online retailer, we consider the problem of sending daily personalized promotions to a userbase of over 20 million customers. We propose an efficient policy for determining, every day, the promotion that each…

计算机科学与博弈论 · 计算机科学 2026-01-01 Jackie Baek , Will Ma , Dmitry Mitrofanov

The sales process involves sales functions converting leads or opportunities to customers and selling more products to existing customers. The optimization of the sales process thus is key to success of any B2B business. In this work, we…

User marketing is a key focus of consumer-based internet companies. Learning algorithms are effective to optimize marketing campaigns which increase user engagement, and facilitates cross-marketing to related products. By attracting users…

机器学习 · 计算机科学 2020-04-24 Will Y. Zou , Shuyang Du , James Lee , Jan Pedersen

We study computational questions in a game-theoretic model that, in particular, aims to capture advertising/persuasion applications such as viral marketing. Specifically, we consider a multi-agent Bayesian persuasion model where an informed…

计算机科学与博弈论 · 计算机科学 2016-03-07 Yakov Babichenko , Siddharth Barman

Recommendation based on user preferences is a common task for e-commerce websites. New recommendation algorithms are often evaluated by offline comparison to baseline algorithms such as recommending random or the most popular items. Here,…

Data bias, e.g., popularity impairs the dynamics of two-sided markets within recommender systems. This overshadows the less visible but potentially intriguing long-tail items that could capture user interest. Despite the abundance of…

信息检索 · 计算机科学 2024-06-26 Zhichen Xiang , Hongke Zhao , Chuang Zhao , Ming He , Jianping Fan

User preferences for items can be inferred from either explicit feedback, such as item ratings, or implicit feedback, such as rental histories. Research in collaborative filtering has concentrated on explicit feedback, resulting in the…

机器学习 · 计算机科学 2015-03-19 Andriy Mnih , Yee Whye Teh

User engagement prediction plays a critical role for designing interaction strategies to grow user engagement and increase revenue in online social platforms. Through the in-depth analysis of the real-world data from the world's largest…

机器学习 · 计算机科学 2023-02-23 Feifan Li , Lun Du , Qiang Fu , Shi Han , Yushu Du , Guangming Lu , Zi Li

Data mining is a new concept & an exploration and analysis of large data sets, in order to discover meaningful patterns and rules. Many organizations are now using the data mining techniques to find out meaningful patterns from the…

数据库 · 计算机科学 2011-12-20 Tejaswini Hilage , R. V. Kulkarni

Identifying underlying user goals and intents has been recognized as valuable in various personalization-oriented settings, such as personalized agents, improved search responses, advertising, user analytics, and more. In this paper, we…

计算与语言 · 计算机科学 2025-03-04 Omri Berkovitch , Sapir Caduri , Noam Kahlon , Anatoly Efros , Avi Caciularu , Ido Dagan

We study the problem of modeling purchase of multiple products and utilizing it to display optimized recommendations for online retailers and e-commerce platforms. We present a parsimonious multi-purchase family of choice models called the…

信息检索 · 计算机科学 2023-08-08 Theja Tulabandhula , Deeksha Sinha , Saketh Reddy Karra , Prasoon Patidar

The flexibility of choosing the ad action as a function of the consumer state is critical for modern-day marketing campaigns. We study the problem of identifying the optimal sequential personalized interventions that maximize the adoption…

机器学习 · 计算机科学 2024-01-15 Garud Iyengar , Raghav Singal

Real-time advertising allows advertisers to bid for each impression for a visiting user. To optimize specific goals such as maximizing revenue and return on investment (ROI) led by ad placements, advertisers not only need to estimate the…

机器学习 · 统计学 2018-11-02 Junqi Jin , Chengru Song , Han Li , Kun Gai , Jun Wang , Weinan Zhang

We propose a novel approach for the recommendation of possible customers (users) to advertisers (e.g., brands) based on two main aspects: (i) the comparison between On-line Social Network profiles, and (ii) neighborhood analysis on the…

社会与信息网络 · 计算机科学 2020-08-06 Mariella Bonomo , Armando La Placa , Simona E. Rombo

Multi-behavioral recommendation optimizes user experiences by providing users with more accurate choices based on their diverse behaviors, such as view, add to cart, and purchase. Current studies on multi-behavioral recommendation mainly…

信息检索 · 计算机科学 2024-04-19 Shunpan Liang , Junjie Zhao , Chen Li , Yu Lei

Peer prediction is a method to promote contributions of information by users in settings in which there is no way to verify the quality of responses. In multi-task peer prediction, the reports from users across multiple tasks are used to…

计算机科学与博弈论 · 计算机科学 2017-10-09 Debmalya Mandal , Matthew Leifer , David C. Parkes , Galen Pickard , Victor Shnayder

Click-through rate (CTR) prediction is one of the core tasks in recommender systems. User behavior sequences, as one of the most effective features, can accurately reflect user preferences and significantly improve prediction accuracy.…

信息检索 · 计算机科学 2026-04-28 Xiaolong Chen , Haoyi Zhao , Xu Huang , Defu Lian

In most real-world online advertising systems, advertisers typically have diverse customer acquisition goals. A common solution is to use multi-task learning (MTL) to train a unified model on post-click data to estimate the conversion rate…

机器学习 · 计算机科学 2025-12-16 Qinglin Jia , Zhaocheng Du , Chuhan Wu , Huifeng Guo , Ruiming Tang , Shuting Shi , Muyu Zhang

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez
‹ 上一页 1 8 9 10 下一页 ›