中文
相关论文

相关论文: Automatic Playtesting for Game Parameter Tuning vi…

200 篇论文

Cybersecurity games are an attractive and popular method of active learning. However, the majority of current games are created for advanced players, which often leads to frustration in less experienced learners. Therefore, we decided to…

计算机与社会 · 计算机科学 2017-12-11 Valdemar Švábenský , Jan Vykopal

Due to noisy actuation and external disturbances, tuning controllers for high-speed flight is very challenging. In this paper, we ask the following questions: How sensitive are controllers to tuning when tracking high-speed maneuvers? What…

机器人学 · 计算机科学 2022-03-01 Antonio Loquercio , Alessandro Saviolo , Davide Scaramuzza

Many automated system analysis techniques (e.g., model checking, model-based testing) rely on first obtaining a model of the system under analysis. System modeling is often done manually, which is often considered as a hindrance to adopt…

软件工程 · 计算机科学 2019-11-22 Jingyi Wang , Jun Sun , Qixia Yuan , Jun Pang

This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe the approach we are taking to determine relevant features,…

人工智能 · 计算机科学 2021-01-05 Cameron Browne , Dennis J. N. J. Soemers , Eric Piette

Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of…

计算与语言 · 计算机科学 2026-04-07 Gao Yang , Yuhang Liu , Siyu Miao , Xinyue Liang , Zhengyang Liu , Heyan Huang

Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviours models. However, during the implementation, numerous…

人工智能 · 计算机科学 2010-09-03 Fabien Tencé , Cédric Buche

Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an automated design…

人工智能 · 计算机科学 2025-07-18 Alex Zook , Josef Spjut , Jonathan Tremblay

Active learning aims to reduce the high labeling cost involved in training machine learning models on large datasets by efficiently labeling only the most informative samples. Recently, deep active learning has shown success on various…

计算机视觉与模式识别 · 计算机科学 2019-12-12 Sudhanshu Mittal , Maxim Tatarchenko , Özgün Çiçek , Thomas Brox

Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process.…

计算机与社会 · 计算机科学 2014-12-11 Iza Marfisi-Schottman , Sébastien George , Franck Tarpin-Bernard

The deployment of decision-making AI agents presents a critical challenge in maintaining alignment with human values or guidelines while operating in complex, dynamic environments. Agents trained solely to achieve their objectives may adopt…

人工智能 · 计算机科学 2025-12-09 Dena Mujtaba , Brian Hu , Anthony Hoogs , Arslan Basharat

The automation of functional testing in software has allowed developers to continuously check for negative impacts on functionality throughout the iterative phases of development. This is not the case for User eXperience (UX), which has…

人工智能 · 计算机科学 2021-04-14 Pedro M. Fernandes , Manuel Lopes , Rui Prada

Nearly all simulation-based games have environment parameters that affect incentives in the interaction but are not explicitly incorporated into the game model. To understand the impact of these parameters on strategic incentives, typical…

计算机科学与博弈论 · 计算机科学 2026-05-06 Madelyn Gatchel , Bryce Wiedenbeck

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

计算机与社会 · 计算机科学 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

In supervised learning, acquiring labeled training data for a predictive model can be very costly, but acquiring a large amount of unlabeled data is often quite easy. Active learning is a method of obtaining predictive models with high…

机器学习 · 计算机科学 2020-12-17 Hideitsu Hino

Reward design is a critical part of the application of reinforcement learning, the performance of which strongly depends on how well the reward signal frames the goal of the designer and how well the signal assesses progress in reaching…

机器学习 · 计算机科学 2022-08-01 Yixiang Wang , Yujing Hu , Feng Wu , Yingfeng Chen

The performance of optimizers, particularly in deep learning, depends considerably on their chosen hyperparameter configuration. The efficacy of optimizers is often studied under near-optimal problem-specific hyperparameters, and finding…

机器学习 · 计算机科学 2020-08-18 Prabhu Teja Sivaprasad , Florian Mai , Thijs Vogels , Martin Jaggi , François Fleuret

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

机器学习 · 计算机科学 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Testing is an important aspect of software development, but unfortunately, it is often neglected. While test quality analyses such as code coverage or mutation analysis inform developers about the quality of their tests, such reports are…

软件工程 · 计算机科学 2023-10-18 Philipp Straubinger , Gordon Fraser

A stochastic model checker is presented for analysing the performance of game-theoretic learning algorithms. The method enables the comparison of short-term behaviour of learning algorithms intended for practical use. The procedure of…

计算机科学与博弈论 · 计算机科学 2016-11-23 Hongyang Qu , Michalis Smyrnakis , Sandor M. Veres

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

机器学习 · 计算机科学 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens