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Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity…

人机交互 · 计算机科学 2022-03-29 Luiz Rodrigues , Armando M. Toda , Wilk Oliveira , Paula T. Palomino , Julita Vassileva , Seiji Isotani

Monte Carlo Tree Search can be used for automated theorem proving. Holophrasm is a neural theorem prover using MCTS combined with neural networks for the policy and the evaluation. In this paper we propose to improve the performance of the…

人工智能 · 计算机科学 2023-09-25 Marc Pierre , Quentin Cohen-Solal , Tristan Cazenave

While artificial intelligence has achieved superhuman performance in chess, developing models that accurately emulate the individualized decision-making styles of human players remains a significant challenge. Existing human-like chess…

人工智能 · 计算机科学 2026-05-13 Loris Sogliuzzo , Aloïs Rautureau , Eric Piette

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

计算机科学与博弈论 · 计算机科学 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

Recent progress in reinforcement learning (RL) using self-game-play has shown remarkable performance on several board games (e.g., Chess and Go) as well as video games (e.g., Atari games and Dota2). It is plausible to consider that RL,…

人工智能 · 计算机科学 2019-05-10 Ruiyang Xu , Karl Lieberherr

We present Mortar, a system for autonomously evolving game mechanics for automatic game design. Game mechanics define the rules and interactions that govern gameplay, and designing them manually is a time-consuming and expert-driven…

人工智能 · 计算机科学 2026-01-05 Muhammad U. Nasir , Yuchen Li , Steven James , Julian Togelius

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

机器学习 · 计算机科学 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing…

软件工程 · 计算机科学 2023-04-14 Patric Feldmeier , Gordon Fraser

Modern board games are a rich source of entertainment for many people, but also contain interesting and challenging structures for game playing research and implementing game playing agents. This paper studies the game Patchwork, a two…

人工智能 · 计算机科学 2020-01-14 Mikael Zayenz Lagerkvist

Recently testing of games via autonomous agents has shown great promise in tackling challenges faced by the game industry, which mainly relied on either manual testing or record/replay. In particular Reinforcement Learning (RL) solutions…

软件工程 · 计算机科学 2025-02-21 Raihana Ferdous , Fitsum Kifetew , Davide Prandi , Angelo Susi

Planning under social interactions with other agents is an essential problem for autonomous driving. As the actions of the autonomous vehicle in the interactions affect and are also affected by other agents, autonomous vehicles need to…

机器人学 · 计算机科学 2022-07-11 Chenran Li , Tu Trinh , Letian Wang , Changliu Liu , Masayoshi Tomizuka , Wei Zhan

While traditionally a labour intensive task, the testing of game content is progressively becoming more automated. Among the many directions in which this automation is taking shape, automatic play-testing is one of the most promising…

人工智能 · 计算机科学 2021-07-09 Jeppe Theiss Kristensen , Paolo Burelli

In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

Understanding the evolution of human social systems requires flexible formalisms for the emergence of institutions. Although game theory is normally used to model interactions individually, larger spaces of games can be helpful for modeling…

物理与社会 · 物理学 2021-08-12 Seth Frey , Curtis Atkisson

Existing work on trustworthy machine learning (ML) often concentrates on individual aspects of trust, such as fairness or privacy. Additionally, many techniques overlook the distinction between those who train ML models and those…

机器学习 · 计算机科学 2024-02-07 Mohammad Yaghini , Patty Liu , Franziska Boenisch , Nicolas Papernot

We evaluate an initial coding-agent system for ARC-AGI-3 in which the agent maintains an executable Python world model, verifies it against previous observations, refactors it toward simpler abstractions as a practical proxy for an MDL-like…

人工智能 · 计算机科学 2026-05-07 Sergey Rodionov

The guiding task of a mobile robot requires not only human-aware navigation, but also appropriate yet timely interaction for active instruction. State-of-the-art tour-guide models limit their socially-aware consideration to adapting to…

机器人学 · 计算机科学 2022-01-11 Muhan Hou , Zonghao Mu , Jing Li , Qizhi Yu , Jason Gu

Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect…

机器学习 · 计算机科学 2024-10-24 Jiamian Li

This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for…

人工智能 · 计算机科学 2024-04-26 Sergey Pastukhov

Monte-Carlo Tree Search (MCTS) is a fundamental sampling-based search algorithm widely used for online planning in sequential decision-making domains. Despite its success in driving recent advances in artificial intelligence, understanding…

人工智能 · 计算机科学 2026-04-17 Yiyu Qian , Liyuan Zhao , Tim Miller