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The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…

多媒体 · 计算机科学 2018-03-23 Jacob Chakareski , Ridvan Aksu , Xavier Corbillon , Gwendal Simon , Viswanathan Swaminathan

Field-of-View (FoV) adaptive streaming significantly reduces bandwidth requirement of immersive point cloud video (PCV) by only transmitting visible points in a viewer's FoV. The traditional approaches often focus on trajectory-based 6…

计算机视觉与模式识别 · 计算机科学 2024-10-03 Chen Li , Tongyu Zong , Yueyu Hu , Yao Wang , Yong Liu

In this paper, we would like to investigate fundamental impacts of multicast opportunities on efficient transmission of a 360 VR video to multiple users in the cases with and without transcoding at each user. We establish a novel…

信息论 · 计算机科学 2020-01-08 Kaixuan Long , Ying Cui , Chencheng Ye , Zhi Liu

Video streaming is a fundamental Internet service, while the quality still cannot be guaranteed especially in poor network conditions such as bandwidth-constrained and remote areas. Existing works mainly work towards two directions:…

网络与互联网体系结构 · 计算机科学 2026-02-04 Tianyi Gong , Zijian Cao , Zixing Zhang , Jiangkai Wu , Xinggong Zhang , Shuguang Cui , Fangxin Wang

In a decade, the adaptive quality control of video streaming and the super-resolution (SR) technique have been deeply explored. As edge devices improved to have exceptional processing capability than ever before, streaming users can enhance…

多媒体 · 计算机科学 2021-10-13 Minseok Choi , Won Joon Yun , Joongheon Kim

We demonstrate an adaptive bandwidth-efficient 360 VR video streaming system based on MPEG-DASH SRD. We extend MPEG-DASH SRD to the 3D space of 360 VR videos, and showcase a dynamic view-aware adaptation technique to tackle the high…

多媒体 · 计算机科学 2017-01-24 Mohammad Hosseini , Viswanathan Swaminathan

Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events, attributed to its ability to generate a sense of presence, curiosity, and excitement among viewers. However, we have noticed that still shots reveal a…

人机交互 · 计算机科学 2023-10-02 Xiuqi Zhu , Chenyi Wang , Zichun Guo , Yifan Zhao , Yang Jiao

Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…

网络与互联网体系结构 · 计算机科学 2021-10-07 Mostafa Abdelrahman , Mohammed Elbamby , Vilho Räisänen

In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by…

信号处理 · 电气工程与系统科学 2023-11-20 Mushu Li , Jie Gao , Conghao Zhou , Xuemin Shen , Weihua Zhuang

Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we…

多媒体 · 计算机科学 2017-06-16 Gazi Illahi , Matti Siekkinen , Enrico Masala

Many XR applications require the delivery of volumetric video to users with six degrees of freedom (6-DoF) movements. Point Cloud has become a popular volumetric video format. A dense point cloud consumes much higher bandwidth than a 2D/360…

多媒体 · 计算机科学 2024-10-04 Tongyu Zong , Yixiang Mao , Chen Li , Yong Liu , Yao Wang

We propose and analyze centralized and distributed algorithms for device-to-device video scheduling and streaming. The proposed algorithms address jointly the problems of device-to-device link scheduling and video quality adaptation in…

网络与互联网体系结构 · 计算机科学 2014-06-20 Joongheon Kim , Andreas F. Molisch , Giuseppe Caire

The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only…

多媒体 · 计算机科学 2017-08-02 Xavier Corbillon , Gwendal Simon , Alisa Devlic , Jacob Chakareski

Volumetric video, also known as hologram video, is a novel medium that portrays natural content in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It is expected to be the next-gen video technology and a prevalent use…

计算机视觉与模式识别 · 计算机科学 2025-06-06 Jie Li , Zhixin Li , Zhi Liu , Pengyuan Zhou , Richang Hong , Qiyue Li , Han Hu

Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

图像与视频处理 · 电气工程与系统科学 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

A significant challenge for future virtual reality (VR) applications is to deliver high quality-of-experience, both in terms of video quality and responsiveness, over wireless networks with limited bandwidth. This paper proposes to address…

网络与互联网体系结构 · 计算机科学 2020-01-01 I-Hong Hou , Narges Zarnaghi Naghsh , Sibendu Paul , Y. Charlie Hu , Atilla Eryilmaz

HTTP-based video streaming is a key application on the Internet today, comprising the majority of Internet traffic today. Yet customers remain dissatisfied with video quality, resulting in lost revenue for content providers. Recent studies…

网络与互联网体系结构 · 计算机科学 2019-01-03 Matvey Arye , Siddhartha Sen , Michael J. Freedman

Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social…

多媒体 · 计算机科学 2022-05-11 Shishir Subramanyam , Irene Viola , Jack Jansen , Evangelos Alexiou , Alan Hanjalic , Pablo Cesar

Traditional cinematography has relied for over a century on a well-established set of editing rules, called continuity editing, to create a sense of situational continuity. Despite massive changes in visual content across cuts, viewers in…

图形学 · 计算机科学 2018-06-14 Ana Serrano , Vincent Sitzmann , Jaime Ruiz-Borau , Gordon Wetzstein , Diego Gutierrez , Belen Masia

In this paper, we study the optimal transmission of a multi-quality tiled 360 virtual reality (VR) video from a multi-antenna server (e.g., access point or base station) to multiple single-antenna users in a multiple-input multiple-output…

多媒体 · 计算机科学 2021-04-14 Chengjun Guo , Ying Cui , Zhi Liu , Derrick Wing Kwan Ng