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相关论文: Opportunistic Synthesis in Reactive Games under In…

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Reactive synthesis is a framework for modeling and automatically synthesizing strategies in robotics, typically through computing a \emph{winning} strategy in a 2-player game between the robot and the environment. Winning strategies,…

机器人学 · 计算机科学 2024-10-14 Karan Muvvala , Morteza Lahijanian

Reactive synthesis is a paradigm for automatically building correct-by-construction systems that interact with an unknown or adversarial environment. We study how to do reactive synthesis when part of the specification of the system is that…

计算机科学中的逻辑 · 计算机科学 2018-04-23 Daniel J. Fremont , Sanjit A. Seshia

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…

系统与控制 · 电气工程与系统科学 2023-12-27 Qi Heng Ho , Zachary N. Sunberg , Morteza Lahijanian

We consider the problem of optimal reactive synthesis - compute a strategy that satisfies a mission specification in a dynamic environment, and optimizes a performance metric. We incorporate task-critical information, that is only available…

机器人学 · 计算机科学 2020-08-03 Suda Bharadwaj , Abraham P. Vinod , Rayna Dimitrova , Ufuk Topcu

A central task in control theory, artificial intelligence, and formal methods is to synthesize reward-maximizing strategies for agents that operate in partially unknown environments. In environments modeled by gray-box Markov decision…

机器学习 · 计算机科学 2023-04-25 Christel Baier , Clemens Dubslaff , Patrick Wienhöft , Stefan J. Kiebel

Classical reactive synthesis approaches aim to synthesize a reactive system that always satisfies a given specifications. These approaches often reduce to playing a two-player zero-sum game where the goal is to synthesize a winning…

计算机科学与博弈论 · 计算机科学 2025-06-09 Karan Muvvala , Qi Heng Ho , Morteza Lahijanian

Synthesis is the automated construction of a system from its specification. The system has to satisfy its specification in all possible environments. Modern systems often interact with other systems, or agents. Many times these agents have…

计算机科学中的逻辑 · 计算机科学 2009-07-20 Dana Fisman , Orna Kupferman , Yoad Lustig

Reactive synthesis is a technology for the automatic construction of reactive systems from logical specifications. In these lecture notes, we study different algorithms for the reactive synthesis problem of linear-time temporal logic (LTL).…

计算机科学中的逻辑 · 计算机科学 2018-03-28 Bernd Finkbeiner , Felix Klein

We propose novel controller synthesis techniques for probabilistic systems modelled using stochastic two-player games: one player acts as a controller, the second represents its environment, and probability is used to capture uncertainty…

计算机科学中的逻辑 · 计算机科学 2017-01-11 Klaus Drager , Vojtech Forejt , Marta Kwiatkowska , David Parker , Mateusz Ujma

We consider the synthesis of control policies from temporal logic specifications for robots that interact with multiple dynamic environment agents. Each environment agent is modeled by a Markov chain whereas the robot is modeled by a finite…

机器人学 · 计算机科学 2012-03-07 Tichakorn Wongpiromsarn , Alphan Ulusoy , Calin Belta , Emilio Frazzoli , Daniela Rus

When designing correct-by-construction controllers for autonomous collectives, three key challenges are the task specification, the modelling, and its use at practical scale. In this paper, we focus on a simple yet useful abstraction for…

多智能体系统 · 计算机科学 2024-11-22 Till Schnittka , Mario Gleirscher

We consider qualitative strategy synthesis for the formalism called consumption Markov decision processes. This formalism can model dynamics of an agents that operates under resource constraints in a stochastic environment. The presented…

人工智能 · 计算机科学 2021-05-06 František Blahoudek , Petr Novotný , Melkior Ornik , Pranay Thangeda , Ufuk Topcu

Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitative study of reactive systems, and play a central role in the emerging quantitative theory of verification and synthesis. In this work, we…

计算机科学与博弈论 · 计算机科学 2014-11-04 Krishnendu Chatterjee , Mickael Randour , Jean-François Raskin

Two traditional paradigms are often used to describe the behavior of agents in multi-agent complex systems. In the first one, agents are considered to be fully rational and systems are seen as multi-player games. In the second one, agents…

计算机科学与博弈论 · 计算机科学 2016-03-17 Mickael Randour

In this paper, we study the use of deception for strategic planning in adversarial environments. We model the interaction between the agent (player 1) and the adversary (player 2) as a two-player concurrent game in which the adversary has…

计算机科学与博弈论 · 计算机科学 2020-08-03 Lening Li , Haoxiang Ma , Abhishek N. Kulkarni , Jie Fu

When reasoning about the strategic capabilities of an agent, it is important to consider the nature of its adversaries. In the particular context of controller synthesis for quantitative specifications, the usual problem is to devise a…

计算机科学与博弈论 · 计算机科学 2014-04-04 Véronique Bruyère , Emmanuel Filiot , Mickael Randour , Jean-François Raskin

This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other…

计算机科学与博弈论 · 计算机科学 2025-07-16 Véronique Bruyère , Jean-François Raskin , Alexis Reynouard , Marie Van Den Bogaard

This work introduces efficient symbolic algorithms for quantitative reactive synthesis. We consider resource-constrained robotic manipulators that need to interact with a human to achieve a complex task expressed in linear temporal logic.…

机器人学 · 计算机科学 2023-08-09 Karan Muvvala , Morteza Lahijanian

This paper proposes to use probabilistic model checking to synthesize optimal robot policies in multi-tasking autonomous systems that are subject to human-robot interaction. Given the convincing empirical evidence that human behavior can be…

人工智能 · 计算机科学 2016-11-01 Sebastian Junges , Nils Jansen , Joost-Pieter Katoen , Ufuk Topcu

Reactive synthesis algorithms allow automatic construction of policies to control an environment modeled as a Markov Decision Process (MDP) that are optimal with respect to high-level temporal logic specifications. However, they assume that…

形式语言与自动机理论 · 计算机科学 2022-05-31 Rajeev Alur , Suguman Bansal , Osbert Bastani , Kishor Jothimurugan
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