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A number of problems in relational Artificial Intelligence can be viewed as Stochastic Constraint Optimization Problems (SCOPs). These are constraint optimization problems that involve objectives or constraints with a stochastic component.…

人工智能 · 计算机科学 2018-07-04 Anna L. D. Latour , Behrouz Babaki , Siegfried Nijssen

A number of intriguing decision scenarios revolve around partitioning a collection of objects to optimize some application specific objective function. This problem is generally referred to as the Object Partitioning Problem (OPP) and is…

人工智能 · 计算机科学 2017-07-12 Sondre Glimsdal , Ole-Christoffer Granmo

We consider learning to play multiplayer imperfect-information games with simultaneous moves and large state-action spaces. Previous attempts to tackle such challenging games have largely focused on model-free learning methods, often…

人工智能 · 计算机科学 2020-12-23 Rinu Boney , Alexander Ilin , Juho Kannala , Jarno Seppänen

We address the problem of learning in an online setting where the learner repeatedly observes features, selects among a set of actions, and receives reward for the action taken. We provide the first efficient algorithm with an optimal…

机器学习 · 计算机科学 2011-06-17 Miroslav Dudik , Daniel Hsu , Satyen Kale , Nikos Karampatziakis , John Langford , Lev Reyzin , Tong Zhang

We define the problem of linear Contextual Stochastic Shortest Path (CSSP), where at the beginning of each episode, the learner observes an adversarially chosen context that determines the MDP through a fixed but unknown linear function.…

机器学习 · 计算机科学 2025-11-18 Dor Polikar , Alon Cohen

We consider a stochastic bandit problem with countably many arms that belong to a finite set of types, each characterized by a unique mean reward. In addition, there is a fixed distribution over types which sets the proportion of each type…

机器学习 · 计算机科学 2021-05-25 Anand Kalvit , Assaf Zeevi

We study Bayesian learning in episodic, finite-horizon zero-sum Markov games with unknown transition and reward models. We investigate a posterior algorithm in which each player maintains a Bayesian posterior over the game model,…

机器学习 · 计算机科学 2026-03-24 Chang-Wei Yueh , Andy Zhao , Ashutosh Nayyar , Rahul Jain

We study online learning with bandit feedback (i.e. learner has access to only zeroth-order oracle) where cost/reward functions $\f_t$ admit a "pseudo-1d" structure, i.e. $\f_t(\w) = \loss_t(\pred_t(\w))$ where the output of $\pred_t$ is…

机器学习 · 计算机科学 2021-02-16 Aadirupa Saha , Nagarajan Natarajan , Praneeth Netrapalli , Prateek Jain

In this paper, we consider the problem of sleeping bandits with stochastic action sets and adversarial rewards. In this setting, in contrast to most work in bandits, the actions may not be available at all times. For instance, some products…

机器学习 · 计算机科学 2020-08-11 Aadirupa Saha , Pierre Gaillard , Michal Valko

We present a novel approach for fast and reliable policy selection for navigation in partial maps. Leveraging the recent learning-augmented model-based Learning over Subgoals Planning (LSP) abstraction to plan, our robot reuses data…

机器人学 · 计算机科学 2024-01-10 Abhishek Paudel , Gregory J. Stein

Competitive resource allocation between adversarial decision makers arises in a wide spectrum of real-world applications such as in communication systems, cyber-physical systems security, as well as financial, political, and electoral…

计算机科学与博弈论 · 计算机科学 2018-03-05 Aidin Ferdowsi , Anibal Sanjab , Walid Saad , Tamer Başar

We consider the problem of online combinatorial optimization under semi-bandit feedback, where a learner has to repeatedly pick actions from a combinatorial decision set in order to minimize the total losses associated with its decisions.…

机器学习 · 计算机科学 2015-06-11 Gergely Neu

We formalize sequential decision-making with information acquisition as the probing-augmented user-centric selection (PUCS) framework, where a learner first probes a subset of arms to obtain side information on resources and rewards, and…

机器学习 · 计算机科学 2025-08-19 Tianyi Xu , Yiting Chen , Henger Li , Zheyong Bian , Emiliano Dall'Anese , Zizhan Zheng

Modern chess engines achieve superhuman performance through deep tree search and regressive evaluation, while human players rely on intuition to select candidate moves followed by a shallow search to validate them. To model this…

计算机视觉与模式识别 · 计算机科学 2025-06-06 Andrew Hamara , Greg Hamerly , Pablo Rivas , Andrew C. Freeman

Motivated by applications in online bidding and sleeping bandits, we examine the problem of contextual bandits with cross learning, where the learner observes the loss associated with the action across all possible contexts, not just the…

机器学习 · 计算机科学 2025-01-27 Ruiyuan Huang , Zengfeng Huang

In congestion games, users make myopic routing decisions to jam each other, and the social planner with the full information designs mechanisms on information or payment side to regulate. However, it is difficult to obtain time-varying…

计算机科学与博弈论 · 计算机科学 2023-02-14 Hongbo Li , Lingjie Duan

Most work on sequential learning assumes a fixed set of actions that are available all the time. However, in practice, actions can consist of picking subsets of readings from sensors that may break from time to time, road segments that can…

机器学习 · 计算机科学 2026-04-29 Gergely Neu , Michal Valko

We study a generalization of the problem of online learning in adversarial linear contextual bandits by incorporating loss functions that belong to a reproducing kernel Hilbert space, which allows for a more flexible modeling of complex…

机器学习 · 统计学 2023-10-04 Gergely Neu , Julia Olkhovskaya , Sattar Vakili

Resource competition problems are often modeled using Colonel Blotto games, where players take simultaneous actions. However, many real-world scenarios involve sequential decision-making rather than simultaneous moves. To model these…

计算机科学与博弈论 · 计算机科学 2025-05-13 Yan Liu , Bonan Ni , Weiran Shen , Zihe Wang , Jie Zhang

Bandit Convex Optimization (BCO) is a fundamental framework for modeling sequential decision-making with partial information, where the only feedback available to the player is the one-point or two-point function values. In this paper, we…

机器学习 · 计算机科学 2020-07-07 Peng Zhao , Guanghui Wang , Lijun Zhang , Zhi-Hua Zhou