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In the literature of game theory, the information sets of extensive form games have different interpretations, which may lead to confusions and paradoxical cases. We argue that the problem lies in the mix-up of two interpretations of the…

人工智能 · 计算机科学 2015-12-08 Kai Li , Yanjing Wang

We define and study a collection of matroid isomorphism games corresponding to various axiomatic characterizations of matroids. These are nonlocal games played between two cooperative players. Each game is played on two matroids, and the…

量子代数 · 数学 2025-07-09 Daniel Corey , Simon Schmidt , Marcel Wack

Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…

计算机科学中的逻辑 · 计算机科学 2017-11-30 Clovis Eberhart , Tom Hirschowitz

The paper studies properties of functional dependencies between strategies of players in Nash equilibria of multi-player strategic games. The main focus is on the properties of functional dependencies in the context of a fixed dependency…

逻辑 · 数学 2016-09-14 Kristine Harjes , Pavel Naumov

This paper has two central aims: first, to provide simple conditions under which the generalized games in choice form and, consequently, the abstract economies, admit equilibrium; second, to study the solvability of several types of systems…

最优化与控制 · 数学 2016-05-17 Monica Patriche

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

编程语言 · 计算机科学 2017-03-17 Chris Martens , Matthew A. Hammer

This paper introduces a geometric framework for analyzing power relations in games, independent of their strategic form. We define a canonical preference space where each player's relational stance is a normalized vector. This model…

理论经济学 · 经济学 2025-11-11 Daniele De luca

We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…

计算机科学中的逻辑 · 计算机科学 2019-11-20 Antti Kuusisto

Perfect synchronicity in $N$-player games is a useful theoretical dream, but communication delays are inevitable and may result in asynchronous interactions. Some systems such as financial markets are asynchronous by design, and yet most…

物理与社会 · 物理学 2015-05-13 Giancarlo Mosetti , Damien Challet , Sorin Solomon

We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a successor state. It is often advantageous for players to choose…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Luca de Alfaro , Rupak Majumdar , Vishwanath Raman , Mariëlle Stoelinga

In classical game theory, optimal strategies are determined for games with complete information; this requires knowledge of the opponent's goals. We analyze games when a player is mistaken about their opponents goals. For definitiveness, we…

计算机科学与博弈论 · 计算机科学 2023-07-21 Dan Zwillinger , Paul San Clemente

In this paper we define the canonical mixed extension of a decision form game. We motivate the necessity to introduce this concept and we show several examples about the new concept. In particular we focus our study upon the mixed…

适应与自组织系统 · 物理学 2011-03-04 David Carfì , Angela Ricciardello

Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium…

计算机科学与博弈论 · 计算机科学 2025-03-03 Emanuel Tewolde , Brian Hu Zhang , Caspar Oesterheld , Tuomas Sandholm , Vincent Conitzer

We model the formation of networks as a game where players aspire to maximize their own centrality by increasing the number of other players to which they are path-wise connected, while simultaneously incurring a cost for each added…

计算机科学与博弈论 · 计算机科学 2012-09-19 Ryan Tatko , Christopher Griffin

We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…

计算机科学与博弈论 · 计算机科学 2012-12-04 Bastien Maubert , Sophie Pinchinat

We study two-player games on finite graphs. Turn-based games have many nice properties, but concurrent games are harder to tame: e.g. turn-based stochastic parity games have positional optimal strategies, whereas even basic concurrent…

计算机科学与博弈论 · 计算机科学 2023-11-27 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…

计算机科学与博弈论 · 计算机科学 2025-09-26 Neil Ghani

The field of Game Theory provides a useful mechanism for modeling many decision-making scenarios. In participating in these scenarios individuals and groups adopt particular strategies, which generally perform with varying levels of…

多智能体系统 · 计算机科学 2018-07-24 Francis Lawlor , Rem Collier , Vivek Nallur

We revisit the crucial issue of natural game equivalences, and semantics of game logics based on these. We present reasons for investigating finer concepts of game equivalence than equality of standard powers, though staying short of modal…

计算机科学与博弈论 · 计算机科学 2017-07-28 Johan van Benthem , Nick Bezhanishvili , Sebastian Enqvist

This paper presents a succinct review of attempts in the literature to use game theory to model decision making scenarios relevant to defence applications. Game theory has been proven as a very effective tool in modelling decision making…

计算机科学与博弈论 · 计算机科学 2021-11-04 Edwin Ho , Arvind Rajagopalan , Alex Skvortsov , Sanjeev Arulampalam , Mahendra Piraveenan