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A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and…

Supervised machine learning and deep learning require a large amount of labeled data, which data scientists obtain in a manual, and time-consuming annotation process. To mitigate this challenge, Active Learning (AL) proposes promising data…

计算与语言 · 计算机科学 2023-08-08 Philipp Kohl , Nils Freyer , Yoka Krämer , Henri Werth , Steffen Wolf , Bodo Kraft , Matthias Meinecke , Albert Zündorf

We present Mask Atari, a new benchmark to help solve partially observable Markov decision process (POMDP) problems with Deep Reinforcement Learning (DRL)-based approaches. To achieve a simulation environment for the POMDP problems, Mask…

计算机视觉与模式识别 · 计算机科学 2022-04-01 Yang Shao , Quan Kong , Tadayuki Matsumura , Taiki Fuji , Kiyoto Ito , Hiroyuki Mizuno

State representation learning, or the ability to capture latent generative factors of an environment, is crucial for building intelligent agents that can perform a wide variety of tasks. Learning such representations without supervision…

机器学习 · 计算机科学 2020-11-09 Ankesh Anand , Evan Racah , Sherjil Ozair , Yoshua Bengio , Marc-Alexandre Côté , R Devon Hjelm

Cognitive science and psychology suggest that object-centric representations of complex scenes are a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep reinforcement learning…

机器学习 · 计算机科学 2024-02-28 Quentin Delfosse , Jannis Blüml , Bjarne Gregori , Sebastian Sztwiertnia , Kristian Kersting

We present TextAtari, a benchmark for evaluating language agents on very long-horizon decision-making tasks spanning up to 100,000 steps. By translating the visual state representations of classic Atari games into rich textual descriptions,…

计算与语言 · 计算机科学 2025-06-11 Wenhao Li , Wenwu Li , Chuyun Shen , Junjie Sheng , Zixiao Huang , Di Wu , Yun Hua , Wei Yin , Xiangfeng Wang , Hongyuan Zha , Bo Jin

Deep reinforcement learning agents have achieved state-of-the-art results by directly maximising cumulative reward. However, environments contain a much wider variety of possible training signals. In this paper, we introduce an agent that…

Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast…

When playing video-games we immediately detect which entity we control and we center the attention towards it to focus the learning and reduce its dimensionality. Reinforcement Learning (RL) has been able to deal with big state spaces,…

机器学习 · 计算机科学 2020-01-01 Berkay Demirel , Martí Sánchez-Fibla

This paper presents an actor-critic deep reinforcement learning agent with experience replay that is stable, sample efficient, and performs remarkably well on challenging environments, including the discrete 57-game Atari domain and several…

机器学习 · 计算机科学 2017-07-11 Ziyu Wang , Victor Bapst , Nicolas Heess , Volodymyr Mnih , Remi Munos , Koray Kavukcuoglu , Nando de Freitas

Replay is a powerful strategy to promote learning in artificial intelligence and the brain. However, the conditions to generate it and its functional advantages have not been fully recognized. In this study, we develop a modular…

系统与控制 · 电气工程与系统科学 2024-10-08 Jiyi Wang , Likai Tang , Huimiao Chen , Marcelo G Mattar , Sen Song

Adversarial Training (AT) has become arguably the state-of-the-art algorithm for extracting robust features. However, researchers recently notice that AT suffers from severe robust overfitting problems, particularly after learning rate (LR)…

机器学习 · 计算机科学 2023-10-31 Yifei Wang , Liangchen Li , Jiansheng Yang , Zhouchen Lin , Yisen Wang

For over a decade now, robotics and the use of artificial agents have become a common thing.Testing the performance of new path finding or search space optimization algorithms has also become a challenge as they require simulation or an…

机器学习 · 计算机科学 2022-07-29 Jerin Paul Selvan , Pravin S. Game

Environments in Reinforcement Learning are usually only partially observable. To address this problem, a possible solution is to provide the agent with information about the past. However, providing complete observations of numerous steps…

机器学习 · 计算机科学 2022-04-08 Aleksandr Ermolov , Enver Sangineto , Nicu Sebe

Deep Reinforcement Learning has been shown to be very successful in complex games, e.g. Atari or Go. These games have clearly defined rules, and hence allow simulation. In many practical applications, however, interactions with the…

机器学习 · 计算机科学 2019-02-12 Andreas Merentitis , Kashif Rasul , Roland Vollgraf , Abdul-Saboor Sheikh , Urs Bergmann

A key challenge in model-based reinforcement learning (RL) is to synthesize computationally efficient and accurate environment models. We show that carefully designed generative models that learn and operate on compact state…

Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward…

机器学习 · 计算机科学 2019-06-03 Prasoon Goyal , Scott Niekum , Raymond J. Mooney

Exploration in environments with sparse feedback remains a challenging research problem in reinforcement learning (RL). When the RL agent explores the environment randomly, it results in low exploration efficiency, especially in robotic…

机器人学 · 计算机科学 2020-11-19 Boyao Li , Tao Lu , Jiayi Li , Ning Lu , Yinghao Cai , Shuo Wang

Recent progress in Reinforcement Learning (RL), fueled by its combination, with Deep Learning has enabled impressive results in learning to interact with complex virtual environments, yet real-world applications of RL are still scarce. A…

人工智能 · 计算机科学 2017-06-01 Vitaly Kurin , Sebastian Nowozin , Katja Hofmann , Lucas Beyer , Bastian Leibe

In recent years we have seen fast progress on a number of benchmark problems in AI, with modern methods achieving near or super human performance in Go, Poker and Dota. One common aspect of all of these challenges is that they are by design…

人工智能 · 计算机科学 2021-05-13 Hengyuan Hu , Jakob N Foerster