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相关论文: Towards Understanding Chinese Checkers with Heuris…

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We have developed a high-performance Chinese Chess AI that operates without reliance on search algorithms. This AI has demonstrated the capability to compete at a level commensurate with the top 0.1\% of human players. By eliminating the…

机器学习 · 计算机科学 2024-10-08 Yu Chen , Juntong Lin , Zhichao Shu

The construction of approximate replication strategies for pricing and hedging of derivative contracts in incomplete markets is a key problem of financial engineering. Recently Reinforcement Learning algorithms for hedging under realistic…

人工智能 · 计算机科学 2023-11-02 Oleg Szehr

This paper presents a Deep Reinforcement Learning (DRL) system for Xiangqi (Chinese Chess) that integrates neural networks with Monte Carlo Tree Search (MCTS) to enable strategic self-play and self-improvement. Addressing the underexplored…

人工智能 · 计算机科学 2025-06-23 Berk Yilmaz , Junyu Hu , Jinsong Liu

We show that multi-agent reinforcement learning (MARL) with full parameter sharing outperforms independent and partially shared architectures in the competitive perfect-information homogenous game of Chinese Checkers. To run our…

人工智能 · 计算机科学 2024-05-30 Noah Adhikari , Allen Gu

Decades of research have been invested in making computer programs for playing games such as Chess and Go. This paper focuses on a new game, Tetris Link, a board game that is still lacking any scientific analysis. Tetris Link has a large…

人工智能 · 计算机科学 2020-04-02 Matthias Muller-Brockhausen , Mike Preuss , Aske Plaat

The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

人工智能 · 计算机科学 2019-07-12 Jeffrey Barratt , Chuanbo Pan

Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect…

机器学习 · 计算机科学 2024-10-24 Jiamian Li

This paper develops and analyses a novel quantum combinatorial game: quantum checkers (codenamed Cheqqers). The concepts of superposition, entanglement, measurements and interference from quantum mechanics are integrated into the game of…

In combination with Reinforcement Learning, Monte-Carlo Tree Search has shown to outperform human grandmasters in games such as Chess, Shogi and Go with little to no prior domain knowledge. However, most classical use cases only feature up…

人工智能 · 计算机科学 2023-05-23 Jannis Weil , Johannes Czech , Tobias Meuser , Kristian Kersting

Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know…

人工智能 · 计算机科学 2015-03-20 Francis Maes , David Lupien St-Pierre , Damien Ernst

In 1979, David Fabian found a complete game of two-person Chinese Checkers in 30 moves (15 by each player) [Martin Gardner, Penrose Tiles to Trapdoor Ciphers, MAA, 1997]. This solution requires that the two players cooperate to generate a…

组合数学 · 数学 2009-01-13 George I. Bell

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

人工智能 · 计算机科学 2018-08-24 Brandon Da Silva

We propose Monte Carlo Permutation Search (MCPS), a general-purpose Monte Carlo Tree Search (MCTS) algorithm that improves upon the GRAVE algorithm. MCPS is relevant when deep reinforcement learning is not an option or when the computing…

机器学习 · 计算机科学 2026-05-27 Tristan Cazenave

Persuasion games are fundamental in economics and AI research and serve as the basis for important applications. However, work on this setup assumes communication with stylized messages that do not consist of rich human language. In this…

计算与语言 · 计算机科学 2022-01-03 Maya Raifer , Guy Rotman , Reut Apel , Moshe Tennenholtz , Roi Reichart

Advances in intelligent game playing agents have led to successes in perfect information games like Go and imperfect information games like Poker. The Information Set Monte Carlo Tree Search (ISMCTS) family of algorithms outperforms…

人工智能 · 计算机科学 2020-05-15 Jack Reinhardt

In this article we propose a heuristic algorithm to explore search space trees associated with instances of combinatorial optimization problems. The algorithm is based on Monte Carlo tree search, a popular algorithm in game playing that is…

人工智能 · 计算机科学 2022-11-17 Jorik Jooken , Pieter Leyman , Tony Wauters , Patrick De Causmaecker

This paper provides a complexity analysis for the game of dark Chinese chess (a.k.a. "JieQi"), a variation of Chinese chess. Dark Chinese chess combines some of the most complicated aspects of board and card games, such as long-term…

人工智能 · 计算机科学 2021-12-07 Cong Wang , Tongwei Lu

The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search algorithm that uses a variant of MCTS which we enhanced by 1)…

机器学习 · 计算机科学 2020-05-26 Arta Seify , Michael Buro

Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequential decision problems. The method relies on intelligent tree search that balances exploration and exploitation. MCTS performs random…

人工智能 · 计算机科学 2023-04-04 Maciej Świechowski , Konrad Godlewski , Bartosz Sawicki , Jacek Mańdziuk

This paper presents a novel approach to automated playtesting for the prediction of human player behavior and experience. It has previously been demonstrated that Deep Reinforcement Learning (DRL) game-playing agents can predict both game…

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