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We introduce GRiD: a GPU-accelerated library for computing rigid body dynamics with analytical gradients. GRiD was designed to accelerate the nonlinear trajectory optimization subproblem used in state-of-the-art robotic planning, control,…

机器人学 · 计算机科学 2023-03-03 Brian Plancher , Sabrina M. Neuman , Radhika Ghosal , Scott Kuindersma , Vijay Janapa Reddi

We present a novel algorithm to compute multi-scale curvature fields on triangle meshes. Our algorithm is based on finding robust mean curvatures using the ball neighborhood, where the radius of a ball corresponds to the scale of the…

图形学 · 计算机科学 2016-11-01 Patrick Seemann , Simon Fuhrmann , Stefan Guthe , Fabian Langguth , Michael Goesele

Adaptive mesh refinement (AMR) reduces computational costs in CFD by concentrating resolution where needed, but efficiently embedding complex, non-aligned geometries on GPUs remains challenging. We present a GPU-native algorithm for…

计算工程、金融与科学 · 计算机科学 2026-04-28 Khodr Jaber , Ebenezer E. Essel , Pierre E. Sullivan

Rapid growth in scientific data and a widening gap between computational speed and I/O bandwidth makes it increasingly infeasible to store and share all data produced by scientific simulations. Instead, we need methods for reducing data…

分布式、并行与集群计算 · 计算机科学 2021-05-28 Jieyang Chen , Lipeng Wan , Xin Liang , Ben Whitney , Qing Liu , Qian Gong , David Pugmire , Nicholas Thompson , Jong Youl Choi , Matthew Wolf , Todd Munson , Ian Foster , Scott Klasky

Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…

图形学 · 计算机科学 2025-08-14 Yitian Yuan , Qianyue He

A popular method of force-directed graph drawing is multidimensional scaling using graph-theoretic distances as input. We present an algorithm to minimize its energy function, known as stress, by using stochastic gradient descent (SGD) to…

计算几何 · 计算机科学 2018-06-29 Jonathan X. Zheng , Samraat Pawar , Dan F. M. Goodman

The novel "Volume-Enclosing Surface exTraction Algorithm" (VESTA) generates triangular isosurfaces from computed tomography volumetric images and/or three-dimensional (3D) simulation data. Here, we present various benchmarks for GPU-based…

图形学 · 计算机科学 2016-01-27 B. R. Schlei

Rapid growth in scientific data and a widening gap between computational speed and I/O bandwidth make it increasingly infeasible to store and share all data produced by scientific simulations. Instead, we need methods for reducing data…

分布式、并行与集群计算 · 计算机科学 2021-03-02 Jieyang Chen , Lipeng Wan , Xin Liang , Ben Whitney , Qing Liu , David Pugmire , Nicholas Thompson , Matthew Wolf , Todd Munson , Ian Foster , Scott Klasky

The numerical integration of stochastic trajectories to estimate the time to pass a threshold is an interesting physical quantity, for instance in Josephson junctions and atomic force microscopy, where the full trajectory is not accessible.…

计算物理 · 物理学 2018-02-15 Vincenzo Pierro , Luigi Troiano , Elena Mejuto , Giovannni Filatrella

The Multilevel Fast Multipole Algorithm (MLFMA) has known applications in scientific modeling in the fields of telecommunications, physics, mechanics, and chemistry. Accelerating calculation of far-field using GPUs and GPU clusters for…

分布式、并行与集群计算 · 计算机科学 2024-03-05 Morteza Sadeghi , Abdolreza Torabi

This paper describes a study based on computational fluid dynamics (CFD) and deep neural networks that focusing on predicting the flow field in differently distorted U-shaped pipes. The main motivation of this work was to get an insight…

机器学习 · 计算机科学 2020-10-02 Gergely Hajgató , Bálint Gyires-Tóth , György Paál

This work presents a GPU thread mapping approach that allows doing fast parallel stencil-like computations on discrete fractals using their compact representation. The intuition behind is to employ two GPU tensor-core accelerated thread…

分布式、并行与集群计算 · 计算机科学 2021-10-26 Felipe A. Quezada , Cristóbal A. Navarro

The 2D Least Median of Squares (LMS) is a popular tool in robust regression because of its high breakdown point: up to half of the input data can be contaminated with outliers without affecting the accuracy of the LMS estimator. The…

计算机视觉与模式识别 · 计算机科学 2015-10-06 Gil Shapira , Tal Hassner

The semantically interactive radiance field has always been an appealing task for its potential to facilitate user-friendly and automated real-world 3D scene understanding applications. However, it is a challenging task to achieve high…

计算机视觉与模式识别 · 计算机科学 2024-12-13 Yuzhou Ji , He Zhu , Junshu Tang , Wuyi Liu , Zhizhong Zhang , Xin Tan , Yuan Xie

In recent years, the evolution of artificial intelligence, especially deep learning, has been remarkable, and its application to various fields has been growing rapidly. In this paper, I report the results of the application of generative…

流体动力学 · 物理学 2021-09-23 Hiromitsu Kigure

Generative AI has emerged as a transformative paradigm in engineering design, enabling automated synthesis and reconstruction of complex 3D geometries while preserving feasibility and performance relevance. This paper introduces a…

机器学习 · 计算机科学 2026-01-21 Ashish S. Nair , Sandipp Krishnan Ravi , Itzel Salgado , Changjie Sun , Sayan Ghosh , Liping Wang

With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed,…

计算机视觉与模式识别 · 计算机科学 2025-03-13 Yihang Chen , Qianyi Wu , Mengyao Li , Weiyao Lin , Mehrtash Harandi , Jianfei Cai

3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…

计算机视觉与模式识别 · 计算机科学 2025-09-01 Jiayu Yang , Weijian Su , Songqian Zhang , Yuqi Han , Jinli Suo , Qiang Zhang

Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumetric rendering obtain promising results, but optimize on a…

计算机视觉与模式识别 · 计算机科学 2025-08-12 Yueh-Cheng Liu , Lukas Höllein , Matthias Nießner , Angela Dai

While 3D Gaussian Splatting (3DGS) has revolutionized photorealistic rendering, its vast ecosystem of assets remains incompatible with high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present…

机器人学 · 计算机科学 2025-09-23 Junzhe Wu , Yufei Jia , Yiyi Yan , Zhixing Chen , Tiao Tan , Zifan Wang , Guangyu Wang