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The effectiveness and efficiency of machine learning methodologies are crucial, especially with respect to the quality of results and computational cost. This paper discusses different model optimization techniques, providing a…

分布式、并行与集群计算 · 计算机科学 2025-05-30 Marcin Lawenda , Kyrylo Khloponin , Krzesimir Samborski , Łukasz Szustak

Model-based next state prediction and state value prediction are slow to converge. To address these challenges, we do the following: i) Instead of a neural network, we do model-based planning using a parallel memory retrieval system (which…

人工智能 · 计算机科学 2023-02-02 John Chong Min Tan , Mehul Motani

Since developers invoke the build system frequently, its performance can impact productivity. Modern artifact-based build tools accelerate builds, yet prior work shows that teams may abandon them for alternatives that are easier to…

软件工程 · 计算机科学 2025-10-24 Gareema Ranjan , Mahmoud Alfadel , Gengyi Sun , Shane McIntosh

Reinforcement Learning (RL) has achieved significant milestones in the gaming domain, most notably Google DeepMind's AlphaGo defeating human Go champion Ken Jie. This victory was also made possible through the Atari Learning Environment…

机器学习 · 计算机科学 2023-10-16 Christian A. Schiller

We show that learning algorithms satisfying a $\textit{low approximate regret}$ property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has…

计算机科学与博弈论 · 计算机科学 2016-12-19 Dylan J. Foster , Zhiyuan Li , Thodoris Lykouris , Karthik Sridharan , Eva Tardos

AI self-evolution has long been envisioned as a path toward superintelligence, where models autonomously acquire, refine, and internalize knowledge from their own learning experiences. Yet in practice, unguided self-evolving systems often…

人工智能 · 计算机科学 2025-12-03 Wenhao Yu , Zhenwen Liang , Chengsong Huang , Kishan Panaganti , Tianqing Fang , Haitao Mi , Dong Yu

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions -- ranging from routing problems to online advertising auctions -- evolve…

计算机科学与博弈论 · 计算机科学 2023-03-02 Keegan Harris , Ioannis Anagnostides , Gabriele Farina , Mikhail Khodak , Zhiwei Steven Wu , Tuomas Sandholm

We introduce a real-time strategy game environment based on Generals.io, a game with thousands of weekly active players. Our environment is fully compatible with Gymnasium and PettingZoo and is capable of running thousands of frames per…

机器学习 · 计算机科学 2025-07-11 Matej Straka , Martin Schmid

We present a massively parallel Lagrange decomposition method for solving 0--1 integer linear programs occurring in structured prediction. We propose a new iterative update scheme for solving the Lagrangean dual and a perturbation technique…

最优化与控制 · 数学 2022-04-20 Ahmed Abbas , Paul Swoboda

The AI model has surpassed human players in the game of Go, and it is widely believed that the AI model has encoded new knowledge about the Go game beyond human players. In this way, explaining the knowledge encoded by the AI model and…

人工智能 · 计算机科学 2023-10-17 Huilin Zhou , Huijie Tang , Mingjie Li , Hao Zhang , Zhenyu Liu , Quanshi Zhang

As recurrent neural networks become larger and deeper, training times for single networks are rising into weeks or even months. As such there is a significant incentive to improve the performance and scalability of these networks. While…

机器学习 · 计算机科学 2016-04-08 Jeremy Appleyard , Tomas Kocisky , Phil Blunsom

LLMs have made significant progress in complex but easy-to-verify problems, yet they still struggle with discovering the unknown. In this paper, we present \textbf{AlphaResearch}, an autonomous research agent designed to discover new…

计算与语言 · 计算机科学 2026-04-02 Zhaojian Yu , Kaiyue Feng , Yilun Zhao , Shilin He , Xiao-Ping Zhang , Arman Cohan

Given recent successes in AI (e.g., AlphaGo's victory against Lee Sedol in the game of GO), it's become increasingly important to assess: how close are AI systems to human-level intelligence? This paper describes the Allen AI Science…

人工智能 · 计算机科学 2017-02-24 Carissa Schoenick , Peter Clark , Oyvind Tafjord , Peter Turney , Oren Etzioni

CatBoost is a popular machine learning library. CatBoost models are based on oblivious decision trees, making training and evaluation rapid. CatBoost has many applications, and some require low latency and high throughput evaluation. This…

机器学习 · 计算机科学 2022-11-02 Alexey Mironov , Ilnur Khuziev

Planning and reinforcement learning are two key approaches to sequential decision making. Multi-step approximate real-time dynamic programming, a recently successful algorithm class of which AlphaZero [Silver et al., 2018] is an example,…

人工智能 · 计算机科学 2020-05-18 Thomas M. Moerland , Anna Deichler , Simone Baldi , Joost Broekens , Catholijn M. Jonker

Autonomous learning has been a promising direction in control and robotics for more than a decade since data-driven learning allows to reduce the amount of engineering knowledge, which is otherwise required. However, autonomous…

机器学习 · 统计学 2017-10-12 Marc Peter Deisenroth , Dieter Fox , Carl Edward Rasmussen

Adversarial self-play in two-player games has delivered impressive results when used with reinforcement learning algorithms that combine deep neural networks and tree search. Algorithms like AlphaZero and Expert Iteration learn tabula-rasa,…

The promise of reinforcement learning is to solve complex sequential decision problems autonomously by specifying a high-level reward function only. However, reinforcement learning algorithms struggle when, as is often the case, simple and…

人工智能 · 计算机科学 2021-09-17 Adrien Ecoffet , Joost Huizinga , Joel Lehman , Kenneth O. Stanley , Jeff Clune

We propose an efficient layer-specific optimization (ELO) method designed to enhance continual pretraining (CP) for specific languages in multilingual large language models (MLLMs). This approach addresses the common challenges of high…

计算与语言 · 计算机科学 2026-01-21 HanGyeol Yoo , ChangSu Choi , Minjun Kim , Seohyun Song , SeungWoo Song , Inho Won , Jongyoul Park , Cheoneum Park , KyungTae Lim

Meta learning approaches to few-shot classification are computationally efficient at test time, requiring just a few optimization steps or single forward pass to learn a new task, but they remain highly memory-intensive to train. This…