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Ad-hoc team cooperation is the problem of cooperating with other players that have not been seen in the learning process. Recently, this problem has been considered in the context of Hanabi, which requires cooperation without explicit…

人工智能 · 计算机科学 2023-03-14 Hyeonchang Jeon , Kyung-Joong Kim

Modern video games are becoming richer and more complex in terms of game mechanics. This complexity allows for the emergence of a wide variety of ways to play the game across the players. From the point of view of the game designer, this…

人工智能 · 计算机科学 2022-11-30 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

Learning how to adapt to complex and dynamic environments is one of the most important factors that contribute to our intelligence. Endowing artificial agents with this ability is not a simple task, particularly in competitive scenarios. In…

人工智能 · 计算机科学 2020-04-09 Pablo Barros , Ana Tanevska , Alessandra Sciutti

In dynamic collaborative settings, for artificial intelligence (AI) agents to better align with humans, they must adapt to novel teammates who utilise unforeseen strategies. While adaptation is often simple for humans, it can be challenging…

机器学习 · 计算机科学 2025-04-22 Ravi Hammond , Dustin Craggs , Mingyu Guo , Jakob Foerster , Ian Reid

Between 2021 and 2023, AI-Olympics, a series of online AI competitions was hosted by the online evaluation platform Jidi in collaboration with the IJCAI committee. In these competitions, an agent is required to accomplish diverse sports…

多智能体系统 · 计算机科学 2024-05-24 Chen Wang , Yan Song , Shuai Wu , Sa Wu , Ruizhi Zhang , Shu Lin , Haifeng Zhang

Drafting in Magic the Gathering is a sub-game within a larger trading card game, where several players progressively build decks by picking cards from a common pool. Drafting poses an interesting problem for game and AI research due to its…

人工智能 · 计算机科学 2021-04-06 Henry N. Ward , Daniel J. Brooks , Dan Troha , Bobby Mills , Arseny S. Khakhalin

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…

This study evaluates Artificial Intelligence (AI) agents for Dhumbal, a culturally significant multiplayer card game with imperfect information, through a systematic comparison of rule-based, search-based, and learning-based strategies. We…

人工智能 · 计算机科学 2025-10-15 Sahaj Raj Malla

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

人工智能 · 计算机科学 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares

Cooperation is vital to our survival and progress. Evolutionary game theory offers a lens to understand the structures and incentives that enable cooperation to be a successful strategy. As artificial intelligence agents become integral to…

多智能体系统 · 计算机科学 2025-04-29 Tomer Jordi Chaffer , Justin Goldston , Gemach D. A. T. A.

Conventions are crucial for strong performance in cooperative multi-agent games, because they allow players to coordinate on a shared strategy without explicit communication. Unfortunately, standard multi-agent reinforcement learning…

人工智能 · 计算机科学 2023-10-25 Bidipta Sarkar , Andy Shih , Dorsa Sadigh

A fundamental aspect of behaviour is the ability to encode salient features of experience in memory and use these memories, in combination with current sensory information, to predict the best action for each situation such that long-term…

神经与进化计算 · 计算机科学 2021-06-25 Stephen Kelly , Tatiana Voegerl , Wolfgang Banzhaf , Cedric Gondro

Recent advances in reinforcement learning with social agents have allowed such models to achieve human-level performance on specific interaction tasks. However, most interactive scenarios do not have a version alone as an end goal; instead,…

人工智能 · 计算机科学 2022-08-23 Pablo Barros , Ozge Nilay Yalcın , Ana Tanevska , Alessandra Sciutti

Cartesian Genetic Programming (CGP) has previously shown capabilities in image processing tasks by evolving programs with a function set specialized for computer vision. A similar approach can be applied to Atari playing. Programs are…

神经与进化计算 · 计算机科学 2018-06-18 Dennis G Wilson , Sylvain Cussat-Blanc , Hervé Luga , Julian F Miller

In this paper we present results and analyses of a class of games in which heterogeneous agents are rewarded for being in a minority group. Each agent possesses a number of fixed strategies each of which are predictors of the next minority…

adap-org · 物理学 2007-05-23 Radu Manuca , Yi Li , Rick Riolo , Robert Savit

We introduce a human-compatible reinforcement-learning approach to a cooperative game, making use of a third-party hand-coded human-compatible bot to generate initial training data and to perform initial evaluation. Our learning approach…

人工智能 · 计算机科学 2020-12-01 Edward Lockhart , Neil Burch , Nolan Bard , Sebastian Borgeaud , Tom Eccles , Lucas Smaira , Ray Smith

We consider the problem of zero-shot coordination - constructing AI agents that can coordinate with novel partners they have not seen before (e.g. humans). Standard Multi-Agent Reinforcement Learning (MARL) methods typically focus on the…

人工智能 · 计算机科学 2021-05-13 Hengyuan Hu , Adam Lerer , Alex Peysakhovich , Jakob Foerster

Artificial Intelligence is becoming instrumental in a variety of applications. Games serve as a good breeding ground for trying and testing these algorithms in a sandbox with simpler constraints in comparison to real life. In this project,…

人工智能 · 计算机科学 2018-07-03 Anand Venkatesan , Atishay Jain , Rakesh Grewal

This paper demonstrates the use of genetic algorithms for evolving: 1) a grandmaster-level evaluation function, and 2) a search mechanism for a chess program, the parameter values of which are initialized randomly. The evaluation function…

神经与进化计算 · 计算机科学 2017-11-23 Eli David , H. Jaap van den Herik , Moshe Koppel , Nathan S. Netanyahu

A population of committees of agents that learn by using neural networks is implemented to simulate the stock market. Each committee of agents, which is regarded as a player in a game, is optimised by continually adapting the architecture…

多智能体系统 · 计算机科学 2007-05-23 T. Marwala , P. De Wilde , L. Correia , P. Mariano , R. Ribeiro , V. Abramov , N. Szirbik , J. Goossenaerts