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相关论文: Towards Automated Let's Play Commentary

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Automatically describing videos has ever been fascinating. In this work, we attempt to describe videos from a specific domain - broadcast videos of lawn tennis matches. Given a video shot from a tennis match, we intend to generate a textual…

计算机视觉与模式识别 · 计算机科学 2015-11-30 Mohak Sukhwani , C. V. Jawahar

Game theory is a powerful framework for reasoning about strategic interactions, with applications in domains ranging from day-to-day life to international politics. However, applying formal reasoning tools in such contexts is challenging,…

人工智能 · 计算机科学 2024-10-15 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…

计算机视觉与模式识别 · 计算机科学 2021-01-29 Willi Menapace , Stéphane Lathuilière , Sergey Tulyakov , Aliaksandr Siarohin , Elisa Ricci

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…

机器学习 · 计算机科学 2021-07-28 Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial

We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…

计算与语言 · 计算机科学 2022-03-22 Wanshui Li , Yifan Bai , Jiaxuan Lu , Kexin Yi

Soccer commentary plays a crucial role in enhancing the soccer game viewing experience for audiences. Previous studies in automatic soccer commentary generation typically adopt an end-to-end method to generate anonymous live text…

多媒体 · 计算机科学 2026-04-02 Zeyu Jin , Xiaoyu Qin , Songtao Zhou , Kaifeng Yun , Jia Jia

Automated Machine Learning (AutoML) is an area of research that focuses on developing methods to generate machine learning models automatically. The idea of being able to build machine learning models with very little human intervention…

机器学习 · 计算机科学 2023-08-31 Hernan Ceferino Vazquez

A machine thinking model is proposed in this report based on recent advances of computer vision and the recent results of neuroscience devoted to brain understanding. We deliver the result of machine thinking in the form of sentences of…

计算机视觉与模式识别 · 计算机科学 2022-01-21 Slimane Larabi

Live video commenting is popular on video media platforms, as it can create a chatting atmosphere and provide supplementary information for users while watching videos. Automatically generating live video comments can improve user…

计算机视觉与模式识别 · 计算机科学 2023-05-01 Jieting Chen , Junkai Ding , Wenping Chen , Qin Jin

Peer review is a multi-stage process involving reviews, rebuttals, meta-reviews, final decisions, and subsequent manuscript revisions. Recent advances in large language models (LLMs) have motivated methods that assist or automate different…

计算与语言 · 计算机科学 2026-05-05 Sihong Wu , Owen Jiang , Yilun Zhao , Tiansheng Hu , Yiling Ma , Kaiyan Zhang , Manasi Patwardhan , Arman Cohan

Our research aims to propose a new performance-explainability analytical framework to assess and benchmark machine learning methods. The framework details a set of characteristics that systematize the performance-explainability assessment…

机器学习 · 计算机科学 2021-11-22 Kevin Fauvel , Véronique Masson , Élisa Fromont

An important task for recommender system is to generate explanations according to a user's preferences. Most of the current methods for explainable recommendations use structured sentences to provide descriptions along with the…

计算与语言 · 计算机科学 2017-07-07 Felipe Costa , Sixun Ouyang , Peter Dolog , Aonghus Lawlor

There is a growing need for investigating how machine learning models operate. With this work, we aim to understand trained machine learning models by questioning their data preferences. We propose a mathematical framework that allows us to…

机器学习 · 计算机科学 2025-12-22 Eren Mehmet Kıral , Nurşen Aydın , Ş. İlker Birbil

Applications designed for entertainment and other non-instrumental purposes are challenging to optimize because the relationships between system parameters and user experience can be unclear. Ideally, we would crowdsource these design…

人机交互 · 计算机科学 2022-04-26 Alan Medlar , Jing Li , Yang Liu , Dorota Glowacka

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

人工智能 · 计算机科学 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

Training AI models is challenging, particularly when crafting behavior instructions. Traditional methods rely on machines (supervised learning) or manual pattern discovery, which results in not interpretable models or time sink. While Large…

人机交互 · 计算机科学 2025-03-07 Soya Park , J. D. Zamfirescu-Pereira , Chinmay Kulkarni

This report documents the development, test, and application of Large Language Models (LLMs) for automated text analysis, with a specific focus on gambling-like elements in digital games, such as lootboxes. The project aimed not only to…

综合经济学 · 经济学 2024-12-13 Thomas Krause , Steffen Otterbach , Johannes Singer

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and…

人机交互 · 计算机科学 2024-04-03 Tomáš Balyo , G. Michael Youngblood , Filip Dvořák , Lukáš Chrpa , Roman Barták

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…