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相关论文: Player Experience Extraction from Gameplay Video

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In recent years, deep learning models have shown great potential in source code modeling and analysis. Generally, deep learning-based approaches are problem-specific and data-hungry. A challenging issue of these approaches is that they…

机器学习 · 计算机科学 2020-07-15 Yasir Hussain , Zhiqiu Huang , Yu Zhou , Senzhang Wang

Evolutionary game theory is a common framework to study the evolution of cooperation, where it is usually assumed that the same game is played in all interactions. Here, we investigate a model where the game that is played by two…

物理与社会 · 物理学 2015-10-21 Marco A. Amaral , Jafferson K. L. da Silva , Lucas Wardil

Computer-use agents can operate computers and automate laborious tasks, but despite recent rapid progress, they still lag behind human users, especially when tasks require domain-specific procedural knowledge about particular applications,…

计算机视觉与模式识别 · 计算机科学 2025-11-07 Yujian Liu , Ze Wang , Hao Chen , Ximeng Sun , Xiaodong Yu , Jialian Wu , Jiang Liu , Emad Barsoum , Zicheng Liu , Shiyu Chang

Imitation learning aims to extract high-performance policies from logged demonstrations of expert behavior. It is common to frame imitation learning as a supervised learning problem in which one fits a function approximator to the…

机器学习 · 计算机科学 2022-05-24 Mengjiao Yang , Dale Schuurmans , Pieter Abbeel , Ofir Nachum

Video recordings of user activities, particularly desktop recordings, offer a rich source of data for understanding user behaviors and automating processes. However, despite advancements in Vision-Language Models (VLMs) and their increasing…

计算机视觉与模式识别 · 计算机科学 2024-11-14 Yanting Chen , Yi Ren , Xiaoting Qin , Jue Zhang , Kehong Yuan , Lu Han , Qingwei Lin , Dongmei Zhang , Saravan Rajmohan , Qi Zhang

Many prediction tasks of real-world applications need to model multi-order feature interactions in user's event sequence for better detection performance. However, existing popular solutions usually suffer two key issues: 1) only focusing…

机器学习 · 计算机科学 2022-01-03 Dongbo Xi , Fuzhen Zhuang , Bowen Song , Yongchun Zhu , Shuai Chen , Dan Hong , Tao Chen , Xi Gu , Qing He

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…

人机交互 · 计算机科学 2022-11-01 Oliver Withington , Laurissa Tokarchuk

An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the…

人工智能 · 计算机科学 2019-11-20 Rodolfo Corona , Stephan Alaniz , Zeynep Akata

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

人工智能 · 计算机科学 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…

人工智能 · 计算机科学 2015-12-31 Josef Moudřík , Petr Baudiš , Roman Neruda

Deep reinforcement learning has proven to be successful for learning tasks in simulated environments, but applying same techniques for robots in real-world domain is more challenging, as they require hours of training. To address this,…

机器学习 · 计算机科学 2020-03-24 Janne Karttunen , Anssi Kanervisto , Ville Kyrki , Ville Hautamäki

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

计算机科学与博弈论 · 计算机科学 2019-11-11 Yoav Kolumbus , Gali Noti

Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work,…

计算机视觉与模式识别 · 计算机科学 2024-09-11 Zhongang Cai , Mingyuan Zhang , Jiawei Ren , Chen Wei , Daxuan Ren , Zhengyu Lin , Haiyu Zhao , Lei Yang , Chen Change Loy , Ziwei Liu

We establish some general schemes relating the computational complexity of a video game to the presence of certain common elements or mechanics, such as destroyable paths, collectible items, doors opened by keys or activated by buttons or…

计算复杂性 · 计算机科学 2013-10-29 Giovanni Viglietta

Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by developers. Even though essential for modern commercial video game…

In the context of the exponentially increasing volume of narrative texts such as novels and news, readers struggle to extract and consistently remember storyline from these intricate texts due to the constraints of human working memory and…

人机交互 · 计算机科学 2024-11-11 Li Ye , Lei Wang , Shaolun Ruan , Yuwei Meng , Yigang Wang , Wei Chen , Zhiguang Zhou

In this paper we show that behavioral cloning can be used to learn effective sketches of programmatic strategies. We show that even the sketches learned by cloning the behavior of weak players can help the synthesis of programmatic…

人工智能 · 计算机科学 2022-03-23 Leandro C. Medeiros , David S. Aleixo , Levi H. S. Lelis

Evolutionary machine learning (EML) has been applied to games in multiple ways, and for multiple different purposes. Importantly, AI research in games is not only about playing games; it is also about generating game content, modeling…

神经与进化计算 · 计算机科学 2023-11-29 Julian Togelius , Ahmed Khalifa , Sam Earle , Michael Cerny Green , Lisa Soros

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…

人机交互 · 计算机科学 2017-03-03 Kristin Siu , Matthew Guzdial , Mark O. Riedl

The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing…