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Learning optimal behavior from existing data is one of the most important problems in Reinforcement Learning (RL). This is known as "off-policy control" in RL where an agent's objective is to compute an optimal policy based on the data…

机器学习 · 计算机科学 2022-06-16 Raghuram Bharadwaj Diddigi , Prateek Jain , Prabuchandran K. J. , Shalabh Bhatnagar

Deep reinforcement learning agents often face challenges to effectively coordinate perception and decision-making components, particularly in environments with high-dimensional sensory inputs where feature relevance varies. This work…

人工智能 · 计算机科学 2025-02-21 Fernando Martinez-Lopez , Juntao Chen , Yingdong Lu

This paper introduces PG-Rainbow, a novel algorithm that incorporates a distributional reinforcement learning framework with a policy gradient algorithm. Existing policy gradient methods are sample inefficient and rely on the mean of…

机器学习 · 计算机科学 2024-07-22 WooJae Jeon , KangJun Lee , Jeewoo Lee

This paper develops a policy learning method for tuning a pre-trained policy to adapt to additional tasks without altering the original task. A method named Adaptive Policy Gradient (APG) is proposed in this paper, which combines Bellman's…

机器学习 · 计算机科学 2025-09-29 Wenjian Hao , Zehui Lu , Zihao Liang , Tianyu Zhou , Shaoshuai Mou

Entropy regularization is an important idea in reinforcement learning, with great success in recent algorithms like Soft Q Network (SQN) and Soft Actor-Critic (SAC1). In this work, we extend this idea into the on-policy realm. We propose…

机器学习 · 计算机科学 2020-10-19 Jingbin Liu , Xinyang Gu , Shuai Liu

Multi-agent games in dynamic nonlinear settings are challenging due to the time-varying interactions among the agents and the non-stationarity of the (potential) Nash equilibria. In this paper we consider model-free games, where agent…

系统与控制 · 电气工程与系统科学 2025-09-24 Eduardo Sebastián , Maitrayee Keskar , Eeman Iqbal , Eduardo Montijano , Carlos Sagüés , Nikolay Atanasov

Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such…

This paper studies the networked multi-agent reinforcement learning (NMARL) problem, where the objective of agents is to collaboratively maximize the discounted average cumulative rewards. Different from the existing methods that suffer…

多智能体系统 · 计算机科学 2025-06-02 Pengcheng Dai , Yuanqiu Mo , Wenwu Yu , Wei Ren

Decision Transformer (DT), which integrates reinforcement learning (RL) with the transformer model, introduces a novel approach to offline RL. Unlike classical algorithms that take maximizing cumulative discounted rewards as objective, DT…

机器学习 · 计算机科学 2025-10-08 Rui Lin , Yiwen Zhang , Zhicheng Peng , Minghao Lyu

A widely-studied deep reinforcement learning (RL) technique known as Prioritized Experience Replay (PER) allows agents to learn from transitions sampled with non-uniform probability proportional to their temporal-difference (TD) error.…

机器学习 · 计算机科学 2022-09-02 Baturay Saglam , Furkan B. Mutlu , Dogan C. Cicek , Suleyman S. Kozat

Developing agents for complex and underspecified tasks, where no clear objective exists, remains challenging but offers many opportunities. This is especially true in video games, where simulated players (bots) need to play realistically,…

机器学习 · 计算机科学 2025-04-15 Emilien Biré , Anthony Kobanda , Ludovic Denoyer , Rémy Portelas

As an important psychological and social experiment, the Iterated Prisoner's Dilemma (IPD) treats the choice to cooperate or defect as an atomic action. We propose to study the behaviors of online learning algorithms in the Iterated…

计算机科学与博弈论 · 计算机科学 2022-08-30 Baihan Lin , Djallel Bouneffouf , Guillermo Cecchi

In generative adversarial imitation learning (GAIL), the agent aims to learn a policy from an expert demonstration so that its performance cannot be discriminated from the expert policy on a certain predefined reward set. In this paper, we…

机器学习 · 计算机科学 2021-08-20 Zhihan Liu , Yufeng Zhang , Zuyue Fu , Zhuoran Yang , Zhaoran Wang

A fascinating aspect of nature lies in its ability to produce a large and diverse collection of organisms that are all high-performing in their niche. By contrast, most AI algorithms focus on finding a single efficient solution to a given…

Proximal Policy Optimization (PPO) is a ubiquitous on-policy reinforcement learning algorithm but is significantly less utilized than off-policy learning algorithms in multi-agent settings. This is often due to the belief that PPO is…

机器学习 · 计算机科学 2022-11-07 Chao Yu , Akash Velu , Eugene Vinitsky , Jiaxuan Gao , Yu Wang , Alexandre Bayen , Yi Wu

In this work, we establish heuristics and learning strategies for the autonomous control of a dozer grading an uneven area studded with sand piles. We formalize the problem as a Markov Decision Process, design a simulation which…

机器人学 · 计算机科学 2021-12-22 Chana Ross , Yakov Miron , Yuval Goldfracht , Dotan Di Castro

6D robotic grasping beyond top-down bin-picking scenarios is a challenging task. Previous solutions based on 6D grasp synthesis with robot motion planning usually operate in an open-loop setting, which are sensitive to grasp synthesis…

机器人学 · 计算机科学 2021-09-15 Lirui Wang , Yu Xiang , Wei Yang , Arsalan Mousavian , Dieter Fox

Multi-agent reinforcement learning (MARL) has become effective in tackling discrete cooperative game scenarios. However, MARL has yet to penetrate settings beyond those modelled by team and zero-sum games, confining it to a small subset of…

多智能体系统 · 计算机科学 2021-06-16 David Mguni , Yutong Wu , Yali Du , Yaodong Yang , Ziyi Wang , Minne Li , Ying Wen , Joel Jennings , Jun Wang

While policy optimization algorithms have played an important role in recent empirical success of Reinforcement Learning (RL), the existing theoretical understanding of policy optimization remains rather limited -- they are either…

机器学习 · 计算机科学 2023-12-05 Qinghua Liu , Gellért Weisz , András György , Chi Jin , Csaba Szepesvári

Solving sequential decision prediction problems, including those in imitation learning settings, requires mitigating the problem of covariate shift. The standard approach, DAgger, relies on capturing expert behaviour in all states that the…

机器学习 · 计算机科学 2019-06-20 Paul Budnarain , Renato Ferreira Pinto Junior , Ilan Kogan