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Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

计算机科学与博弈论 · 计算机科学 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

With the advent of WWW and outburst in technology and software development, testing the software became a major concern. Due to the importance of the testing phase in a software development life cycle, testing has been divided into…

软件工程 · 计算机科学 2012-02-22 A. Isabella , Emi Retna

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Mark O. Riedl

Game-theoretic interactions with AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to simulate an AI agent (for example because its source code is known), which…

计算机科学与博弈论 · 计算机科学 2024-03-21 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

In this paper, we address program development by multiple different programmers (or programming teams), each working in different settings (programming languages or reasoning frameworks), but following a common specification; in particular,…

计算机科学中的逻辑 · 计算机科学 2023-06-13 Georgios V. Pitsiladis , Petros S. Stefaneas

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

编程语言 · 计算机科学 2017-03-17 Chris Martens , Matthew A. Hammer

Model checking is an established technique to formally verify automation systems which are required to be trusted. However, for sufficiently complex systems model checking becomes computationally infeasible. On the other hand, testing,…

软件工程 · 计算机科学 2019-07-30 Igor Buzhinsky , Valeriy Vyatkin

The usual way of testing probability forecasts in game-theoretic probability is via construction of test martingales. The standard assumption is that all forecasts are output by the same forecaster. In this paper I will discuss possible…

统计方法学 · 统计学 2024-03-19 Vladimir Vovk

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

计算机科学与博弈论 · 计算机科学 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn

Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason…

In computer science, there is a distinction between closed systems, whose behavior is totally determined in advance, and open systems, that are systems maintaining a constant interaction with an unspecified environment. Closed systems are…

计算机科学中的逻辑 · 计算机科学 2009-11-18 Axel Legay , Marco Faella

We propose a general framework for constructing powerful, sequential hypothesis tests for a large class of nonparametric testing problems. The null hypothesis for these problems is defined in an abstract form using the action of two known…

机器学习 · 统计学 2023-10-31 Teodora Pandeva , Patrick Forré , Aaditya Ramdas , Shubhanshu Shekhar

Realizing test scenarios through a tutoring system involve questions about architecture and didactic methods in such a system. Observing the fact that traditional tutoring systems normally are domain-static, this paper shows investigations…

计算机与社会 · 计算机科学 2007-06-08 Matthias R. Brust

Software testing is an important issue in software development process to ensure higher quality on the products. Formal methods has been promising on testing reactive systems, specially critical systems, where accuracy is mandatory since…

软件工程 · 计算机科学 2019-08-13 Camila Sonada Gomes , Adilson Luiz Bonifacio

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

软件工程 · 计算机科学 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviours models. However, during the implementation, numerous…

人工智能 · 计算机科学 2010-09-03 Fabien Tencé , Cédric Buche

We can never be certain that a software system is correct simply by testing it, but with every additional successful test we become less uncertain about its correctness. In absence of source code or elaborate specifications and models,…

软件工程 · 计算机科学 2016-08-11 Neil Walkinshaw , Gordon Fraser

Estimating software testability can crucially assist software managers to optimize test budgets and software quality. In this paper, we propose a new approach that radically differs from the traditional approach of pursuing testability…

软件工程 · 计算机科学 2023-08-01 Luca Guglielmo , Leonardo Mariani , Giovanni Denaro