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相关论文: Challenges of Context and Time in Reinforcement Le…

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When deploying Reinforcement Learning (RL) agents into a physical system, we must ensure that these agents are well aware of the underlying constraints. In many real-world problems, however, the constraints are often hard to specify…

机器学习 · 计算机科学 2023-03-03 Guiliang Liu , Yudong Luo , Ashish Gaurav , Kasra Rezaee , Pascal Poupart

We study reinforcement learning (RL) for text-based games, which are interactive simulations in the context of natural language. While different methods have been developed to represent the environment information and language actions,…

机器学习 · 计算机科学 2020-12-29 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

The intersection of Mean Field Games (MFGs) and Reinforcement Learning (RL) has fostered a growing family of algorithms designed to solve large-scale multi-agent systems. However, the field currently lacks a standardized evaluation…

机器学习 · 计算机科学 2026-02-16 Lorenzo Magnino , Jiacheng Shen , Matthieu Geist , Olivier Pietquin , Mathieu Laurière

We present MetaSpatial, the first reinforcement learning (RL)-based framework designed to enhance 3D spatial reasoning in vision-language models (VLMs), enabling real-time 3D scene generation without the need for hard-coded optimizations.…

计算机视觉与模式识别 · 计算机科学 2025-10-07 Zhenyu Pan , Han Liu

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

In the Bayesian Reinforcement Learning (BRL) setting, agents try to maximise the collected rewards while interacting with their environment while using some prior knowledge that is accessed beforehand. Many BRL algorithms have already been…

人工智能 · 计算机科学 2016-09-28 Michael Castronovo , Damien Ernst , Adrien Couetoux , Raphael Fonteneau

Reinforcement Learning (RL) has shown remarkable success in solving relatively complex tasks, yet the deployment of RL systems in real-world scenarios poses significant challenges related to safety and robustness. This paper aims to…

机器学习 · 计算机科学 2024-04-02 Taku Yamagata , Raul Santos-Rodriguez

Self-paced reinforcement learning (RL) aims to improve the data efficiency of learning by automatically creating sequences, namely curricula, of probability distributions over contexts. However, existing techniques for self-paced RL fail in…

机器学习 · 计算机科学 2023-05-29 Cevahir Koprulu , Ufuk Topcu

Deep reinforcement learning (RL) has emerged as a promising approach for autonomously acquiring complex behaviors from low level sensor observations. Although a large portion of deep RL research has focused on applications in video games…

机器人学 · 计算机科学 2021-02-08 Julian Ibarz , Jie Tan , Chelsea Finn , Mrinal Kalakrishnan , Peter Pastor , Sergey Levine

Reinforcement Learning (RL) has achieved significant success in application domains such as robotics, games and health care. However, training RL agents is very time consuming. Current implementations exhibit poor performance due to…

机器学习 · 计算机科学 2021-12-24 Chi Zhang , Sanmukh Rao Kuppannagari , Viktor K Prasanna

Reinforcement learning (RL) solves sequential decision-making problems via a trial-and-error process interacting with the environment. While RL achieves outstanding success in playing complex video games that allow huge trial-and-error,…

机器学习 · 计算机科学 2022-06-22 Fan-Ming Luo , Tian Xu , Hang Lai , Xiong-Hui Chen , Weinan Zhang , Yang Yu

The aim of Reinforcement Learning (RL) in real-world applications is to create systems capable of making autonomous decisions by learning from their environment through trial and error. This paper emphasizes the importance of reward…

机器学习 · 计算机科学 2024-12-31 Sinan Ibrahim , Mostafa Mostafa , Ali Jnadi , Hadi Salloum , Pavel Osinenko

The capability of a reinforcement learning (RL) agent heavily depends on the diversity of the learning scenarios generated by the environment. Generation of diverse realistic scenarios is challenging for real-time strategy (RTS)…

机器学习 · 计算机科学 2023-03-30 Abdus Salam Azad , Edward Kim , Qiancheng Wu , Kimin Lee , Ion Stoica , Pieter Abbeel , Sanjit A. Seshia

One of the main goals of reinforcement learning (RL) is to provide a~way for physical machines to learn optimal behavior instead of being programmed. However, effective control of the machines usually requires fine time discretization. The…

机器学习 · 计算机科学 2022-07-12 Jakub Łyskawa , Paweł Wawrzyński

A ubiquitous requirement in many practical reinforcement learning (RL) applications, including medical treatment, recommendation system, education and robotics, is that the deployed policy that actually interacts with the environment cannot…

机器学习 · 计算机科学 2021-12-14 Shusheng Xu , Yancheng Liang , Yunfei Li , Simon Shaolei Du , Yi Wu

Humans learn by interacting with their environments and perceiving the outcomes of their actions. A landmark in artificial intelligence has been the development of deep reinforcement learning (dRL) algorithms capable of doing the same in…

Spatial reasoning is a fundamental aspect of human intelligence. One key concept in spatial cognition is the Frame of Reference, which identifies the perspective of spatial expressions. Despite its significance, FoR has received limited…

计算与语言 · 计算机科学 2025-11-25 Tanawan Premsri , Parisa Kordjamshidi

Text-based reinforcement learning involves an agent interacting with a fictional environment using observed text and admissible actions in natural language to complete a task. Previous works have shown that agents can succeed in text-based…

计算与语言 · 计算机科学 2024-04-17 Mauricio Gruppi , Soham Dan , Keerthiram Murugesan , Subhajit Chaudhury

Reinforcement Learning from Verifiable Rewards (RLVR) suffers from exploration inefficiency, where models struggle to generate successful rollouts, resulting in minimal learning signal. This challenge is particularly severe for tasks that…

机器学习 · 计算机科学 2026-03-20 Saaket Agashe , Jayanth Srinivasa , Gaowen Liu , Ramana Kompella , Xin Eric Wang

Reinforcement Learning (RL) is a research area that has blossomed tremendously in recent years and has shown remarkable potential for artificial intelligence based opponents in computer games. This success is primarily due to vast…

人工智能 · 计算机科学 2018-01-30 Per-Arne Andersen