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As Massive Open Online Courses (MOOCs) become increasingly popular, it is promising to automatically provide extracurricular knowledge for MOOC users. Suffering from semantic drifts and lack of knowledge guidance, existing methods can not…

计算与语言 · 计算机科学 2019-09-18 Jifan Yu , Chenyu Wang , Gan Luo , Lei Hou , Juanzi Li , Jie Tang , Zhiyuan Liu

We study in depth the class of games with opacity condition, which are two-player games with imperfect information in which one of the players only has imperfect information, and where the winning condition relies on the information he has…

计算机科学与博弈论 · 计算机科学 2011-06-08 Bastien Maubert , Sophie Pinchinat , Laura Bozzelli

AlphaZero in 2017 was able to master chess and other games without human knowledge by playing millions of games against itself (self-play), with a computation budget running in the tens of millions of dollars. It used a variant of the Monte…

人工智能 · 计算机科学 2025-04-11 Ameya Joshi

Offline learning has become widely used due to its ability to derive effective policies from offline datasets gathered by expert demonstrators without interacting with the environment directly. Recent research has explored various ways to…

计算机科学与博弈论 · 计算机科学 2024-03-01 Shiqi Lei , Kanghoon Lee , Linjing Li , Jinkyoo Park , Jiachen Li

In this paper, we extend the Descent framework, which enables learning and planning in the context of two-player games with perfect information, to the framework of stochastic games. We propose two ways of doing this, the first way…

人工智能 · 计算机科学 2023-02-10 Quentin Cohen-Solal , Tristan Cazenave

The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and perfect-information games, best exemplified by AlphaZero.…

计算机科学与博弈论 · 计算机科学 2020-12-01 Noam Brown , Anton Bakhtin , Adam Lerer , Qucheng Gong

Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate of $O(1/T)$ when all players follow the optimistic…

计算机科学与博弈论 · 计算机科学 2025-02-18 Taira Tsuchiya , Shinji Ito , Haipeng Luo

Solving strategic games with huge action space is a critical yet under-explored topic in economics, operations research and artificial intelligence. This paper proposes new learning algorithms for solving two-player zero-sum normal-form…

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few iconic board games that Artificial Intelligence (AI) has not…

Large Language Models (LLMs) harness extensive data from the Internet, storing a broad spectrum of prior knowledge. While LLMs have proven beneficial as decision-making aids, their reliability is hampered by limitations in reasoning,…

人工智能 · 计算机科学 2024-03-12 Hongyi Guo , Zhihan Liu , Yufeng Zhang , Zhaoran Wang

We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently, an action. Then a successor…

形式语言与自动机理论 · 计算机科学 2011-08-31 Vincent Gripon , Olivier Serre

Regret minimization has proved to be a versatile tool for tree-form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, modern extensions of counterfactual regret minimization (CFR)…

计算机科学与博弈论 · 计算机科学 2021-03-09 Gabriele Farina , Tuomas Sandholm

The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an…

机器学习 · 计算机科学 2022-01-21 Xue Yan , Yali Du , Binxin Ru , Jun Wang , Haifeng Zhang , Xu Chen

Extensive-form games with imperfect recall are an important game-theoretic model that allows a compact representation of strategies in dynamic strategic interactions. Practical use of imperfect recall games is limited due to negative…

计算机科学与博弈论 · 计算机科学 2017-05-25 Branislav Bosansky , Jiri Cermak , Karel Horak , Michal Pechoucek

Historically applied exclusively to perfect information games, depth-limited search with value functions has been key to recent advances in AI for imperfect information games. Most prominent approaches with strong theoretical guarantees…

计算机科学与博弈论 · 计算机科学 2023-11-27 Christopher Solinas , Douglas Rebstock , Nathan R. Sturtevant , Michael Buro

In high stakes environments, agents relying purely on imitation learning or reinforcement learning often struggle to avoid safety-critical errors during exploration. Existing reinforcement learning approaches for environments such as chess…

机器学习 · 计算机科学 2026-03-10 Prajit T Rajendran , Fabio Arnez , Huascar Espinoza , Agnes Delaborde , Chokri Mraidha

Recent progress in reinforcement learning (RL) using self-game-play has shown remarkable performance on several board games (e.g., Chess and Go) as well as video games (e.g., Atari games and Dota2). It is plausible to consider that RL,…

人工智能 · 计算机科学 2019-05-10 Ruiyang Xu , Karl Lieberherr

Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution…

机器学习 · 计算机科学 2022-05-17 Ziang Song , Song Mei , Yu Bai

Games, in their mathematical sense, are everywhere (game industries, economics, defense, education, chemistry, biology, ...).Search algorithms in games are artificial intelligence methods for playing such games. Unfortunately, there is no…

人工智能 · 计算机科学 2025-05-16 Quentin Cohen-Solal

Advances in intelligent game playing agents have led to successes in perfect information games like Go and imperfect information games like Poker. The Information Set Monte Carlo Tree Search (ISMCTS) family of algorithms outperforms…

人工智能 · 计算机科学 2020-05-15 Jack Reinhardt