中文
相关论文

相关论文: Skilled Experience Catalogue: A Skill-Balancing Me…

200 篇论文

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

人工智能 · 计算机科学 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Soft Actor-Critic (SAC) is an off-policy actor-critic reinforcement learning algorithm, essentially based on entropy regularization. SAC trains a policy by maximizing the trade-off between expected return and entropy (randomness in the…

机器学习 · 计算机科学 2021-09-27 Chayan Banerjee , Zhiyong Chen , Nasimul Noman

We introduce Learning-Augmented Control (LAC), an approach that integrates untrusted machine learning predictions into the control of constrained, nonlinear dynamical systems. LAC is designed to achieve the "best-of-both-worlds" guarantees,…

系统与控制 · 电气工程与系统科学 2025-07-22 Tongxin Li

Deep networks have enabled reinforcement learning to scale to more complex and challenging domains, but these methods typically require large quantities of training data. An alternative is to use sample-efficient episodic control methods:…

机器学习 · 计算机科学 2019-11-22 Marta Sarrico , Kai Arulkumaran , Andrea Agostinelli , Pierre Richemond , Anil Anthony Bharath

We consider in this work Edge Computing (EC) in a multi-tenant environment: the resource owner, i.e., the Network Operator (NO), virtualizes the resources and lets third party Service Providers (SPs - tenants) run their services, which can…

分布式、并行与集群计算 · 计算机科学 2022-01-25 Ayoub Ben-Ameur , Andrea Araldo , Tijani Chahed

In this paper, we study the Tiered Reinforcement Learning setting, a parallel transfer learning framework, where the goal is to transfer knowledge from the low-tier (source) task to the high-tier (target) task to reduce the exploration risk…

机器学习 · 计算机科学 2024-06-14 Jiawei Huang , Niao He

Fictitious play with reinforcement learning is a general and effective framework for zero-sum games. However, using the current deep neural network models, the implementation of fictitious play faces crucial challenges. Neural network model…

机器学习 · 计算机科学 2019-12-02 Rong-Jun Qin , Jing-Cheng Pang , Yang Yu

The practical deployment of nonlinear model predictive control (NMPC) is often limited by online computation: solving a nonlinear program at high control rates can be expensive on embedded hardware, especially when models are complex or…

Deep neural networks have demonstrated their capability to learn control policies for a variety of tasks. However, these neural network-based policies have been shown to be susceptible to exploitation by adversarial agents. Therefore, there…

机器学习 · 计算机科学 2021-07-12 Sampo Kuutti , Saber Fallah , Richard Bowden

In competitive games, strength ratings like Elo are widely used to quantify player skill and support matchmaking by accounting for skill disparities better than simple win rate statistics. However, scalar ratings cannot handle complex…

机器学习 · 计算机科学 2025-02-07 Chiu-Chou Lin , I-Chen Wu

Artificial learning systems aspire to mimic human intelligence by continually learning from a stream of tasks without forgetting past knowledge. One way to enable such learning is to store past experiences in the form of input examples in…

机器学习 · 计算机科学 2022-10-13 Gobinda Saha , Kaushik Roy

Efficient reinforcement learning (RL) involves a trade-off between "exploitative" actions that maximise expected reward and "explorative'" ones that sample unvisited states. To encourage exploration, recent approaches proposed adding…

机器学习 · 计算机科学 2022-07-01 Changmin Yu , David Mguni , Dong Li , Aivar Sootla , Jun Wang , Neil Burgess

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

计算机科学与博弈论 · 计算机科学 2019-05-08 Omer Ben-Porat , Moshe Tennenholtz

Lifelong agents should expand their competence over time without retraining from scratch or overwriting previously learned behaviors. We investigate this in a challenging real-time control setting (Dark Souls III) by representing combat as…

人工智能 · 计算机科学 2026-03-12 Ali Najar

Deep Reinforcement Learning (RL) has emerged as a powerful method for addressing complex control problems, particularly those involving underactuated robotic systems. However, in some cases, policies may require refinement to achieve…

机器人学 · 计算机科学 2025-07-15 Marco Calì , Alberto Sinigaglia , Niccolò Turcato , Ruggero Carli , Gian Antonio Susto

One critical prerequisite for the deployment of reinforcement learning systems in the real world is the ability to reliably detect situations on which the agent was not trained. Such situations could lead to potential safety risks when…

机器学习 · 计算机科学 2020-05-26 Andreas Sedlmeier , Robert Müller , Steffen Illium , Claudia Linnhoff-Popien

We study online reinforcement learning in average-reward stochastic games (SGs). An SG models a two-player zero-sum game in a Markov environment, where state transitions and one-step payoffs are determined simultaneously by a learner and an…

机器学习 · 计算机科学 2017-12-05 Chen-Yu Wei , Yi-Te Hong , Chi-Jen Lu

In this paper we propose and compare methods for combining system identification (SYSID) and reinforcement learning (RL) in the context of data-driven model predictive control (MPC). Assuming a known model structure of the controlled…

系统与控制 · 电气工程与系统科学 2020-04-08 Andreas B. Martinsen , Anastasios M. Lekkas , Sebastien Gros

Reinforcement learning is a proven technique for an agent to learn a task. However, when learning a task using reinforcement learning, the agent cannot distinguish the characteristics of the environment from those of the task. This makes it…

人工智能 · 计算机科学 2017-08-10 Pieter Van Molle , Tim Verbelen , Steven Bohez , Sam Leroux , Pieter Simoens , Bart Dhoedt

Discovering features that set elite players apart is of great significance for eSports coaches as it enables them to arrange a more effective training program focused on improving those features. Moreover, finding such features results in a…

人机交互 · 计算机科学 2024-07-18 Amin Noroozi , Mohammad S. Hasan , Maryam Ravan , Elham Norouzi , Ying-Ying Law