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Opponent Modelling tries to predict the future actions of opponents, and is required to perform well in multi-player games. There is a deep literature on learning an opponent model, but much less on how accurate such models must be to be…

人工智能 · 计算机科学 2020-06-17 James Goodman , Simon Lucas

General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety of real-time video games that are unknown in advance. This limits the use of domain-specific heuristics. Monte-Carlo Tree Search (MCTS) is a…

人工智能 · 计算机科学 2024-07-04 Dennis J. N. J. Soemers , Chiara F. Sironi , Torsten Schuster , Mark H. M. Winands

Effective decision-making and problem-solving in conversational systems require the ability to identify and acquire missing information through targeted questioning. A key challenge lies in efficiently narrowing down a large space of…

人工智能 · 计算机科学 2025-06-03 Harshita Chopra , Chirag Shah

We present a scalable and effective exploration strategy based on Thompson sampling for reinforcement learning (RL). One of the key shortcomings of existing Thompson sampling algorithms is the need to perform a Gaussian approximation of the…

In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained policies iteratively improve each other. The strongest…

机器学习 · 计算机科学 2019-05-16 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

A key challenge in model-based reinforcement learning (RL) is to synthesize computationally efficient and accurate environment models. We show that carefully designed generative models that learn and operate on compact state…

We explore applying the Monte Carlo Tree Search (MCTS) algorithm in a notoriously difficult task: tuning programs for high-performance deep learning and image processing. We build our framework on top of Halide and show that MCTS can…

分布式、并行与集群计算 · 计算机科学 2020-05-29 Ameer Haj-Ali , Hasan Genc , Qijing Huang , William Moses , John Wawrzynek , Krste Asanović , Ion Stoica

Despite their outstanding capabilities, large language models (LLMs) are prone to hallucination and producing factually incorrect information. This challenge has spurred efforts in attributed text generation, which prompts LLMs to generate…

计算与语言 · 计算机科学 2025-06-23 Junyi Li , Hwee Tou Ng

We put forward a novel learning methodology for ensembles of decision trees based on a genetic algorithm which is able to train a decision tree for maximizing both its accuracy and its robustness to adversarial perturbations. This learning…

机器学习 · 计算机科学 2020-12-22 Francesco Ranzato , Marco Zanella

Deep Generative Models (DGMs) have found application in computer vision for generating adversarial examples to test the robustness of machine learning (ML) systems. Extending these adversarial techniques to tabular ML presents unique…

机器学习 · 计算机科学 2024-09-20 Salijona Dyrmishi , Mihaela Cătălina Stoian , Eleonora Giunchiglia , Maxime Cordy

In a recent study, Reinforcement Learning (RL) used in combination with many-objective search, has been shown to outperform alternative techniques (random search and many-objective search) for online testing of Deep Neural Network-enabled…

软件工程 · 计算机科学 2024-03-21 Luca Giamattei , Matteo Biagiola , Roberto Pietrantuono , Stefano Russo , Paolo Tonella

Meta-learning model can quickly adapt to new tasks using few-shot labeled data. However, despite achieving good generalization on few-shot classification tasks, it is still challenging to improve the adversarial robustness of the…

机器学习 · 计算机科学 2021-07-02 Fan Liu , Shuyu Zhao , Xuelong Dai , Bin Xiao

In this paper we explore the application of simultaneous move Monte Carlo Tree Search (MCTS) based online framework for tactical maneuvering between two unmanned aircrafts. Compared to other techniques, MCTS enables efficient search over…

人工智能 · 计算机科学 2020-09-21 Kunal Srivastava , Amit Surana

Despite its groundbreaking success in Go and computer games, Monte Carlo Tree Search (MCTS) is computationally expensive as it requires a substantial number of rollouts to construct the search tree, which calls for effective…

机器学习 · 计算机科学 2020-10-06 Anji Liu , Yitao Liang , Ji Liu , Guy Van den Broeck , Jianshu Chen

This paper introduces a new Negotiating Agent for automated negotiation on continuous domains and without considering a specified deadline. The agent bidding strategy relies on Monte Carlo Tree Search, which is a trendy method since it has…

人工智能 · 计算机科学 2019-04-01 Cédric Buron , Zahia Guessoum , Sylvain Ductor

We study the problem of efficient adversarial attacks on tree based ensembles such as gradient boosting decision trees (GBDTs) and random forests (RFs). Since these models are non-continuous step functions and gradient does not exist, most…

机器学习 · 计算机科学 2020-10-23 Chong Zhang , Huan Zhang , Cho-Jui Hsieh

In this work, we are dedicated to multi-target active object tracking (AOT), where there are multiple targets as well as multiple cameras in the environment. The goal is maximize the overall target coverage of all cameras. Previous work…

计算机视觉与模式识别 · 计算机科学 2022-05-10 Zheng Chen , Jian Zhao , Mingyu Yang , Wengang Zhou , Houqiang Li

Monte-Carlo Tree Search (MCTS) is a family of sampling-based search algorithms widely used for online planning in sequential decision-making domains and at the heart of many recent advances in artificial intelligence. Understanding the…

人工智能 · 计算机科学 2025-09-25 Yiyu Qian , Tim Miller , Zheng Qian , Liyuan Zhao

This paper presents an efficient approach to object manipulation planning using Monte Carlo Tree Search (MCTS) to find contact sequences and an efficient ADMM-based trajectory optimization algorithm to evaluate the dynamic feasibility of…

机器人学 · 计算机科学 2023-03-21 Huaijiang Zhu , Avadesh Meduri , Ludovic Righetti

Monte Carlo Tree Search (MCTS) has emerged as a powerful tool for decision-making in robotics, enabling efficient exploration of large search spaces. However, traditional MCTS methods struggle in environments characterized by high…

机器人学 · 计算机科学 2025-03-10 Xibai Wang