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State-of-the-art deep Q-learning methods update Q-values using state transition tuples sampled from the experience replay buffer. This strategy often uniformly and randomly samples or prioritizes data sampling based on measures such as the…

机器学习 · 计算机科学 2023-06-28 Zhang-Wei Hong , Tao Chen , Yen-Chen Lin , Joni Pajarinen , Pulkit Agrawal

Modern deep reinforcement learning methods have departed from the incremental learning required for eligibility traces, rendering the implementation of the $\lambda$-return difficult in this context. In particular, off-policy methods that…

机器学习 · 计算机科学 2020-01-15 Brett Daley , Christopher Amato

Experience replay is a key component in reinforcement learning for stabilizing learning and improving sample efficiency. Its typical implementation samples transitions with replacement from a replay buffer. In contrast, in supervised…

机器学习 · 计算机科学 2025-12-05 Yasuhiro Fujita

Deep Reinforcement Learning (RL) methods rely on experience replay to approximate the minibatched supervised learning setting; however, unlike supervised learning where access to lots of training data is crucial to generalization,…

机器学习 · 计算机科学 2021-02-24 Brett Daley , Cameron Hickert , Christopher Amato

The use of past experiences to accelerate temporal difference (TD) learning of value functions, or experience replay, is a key component in deep reinforcement learning. Prioritization or reweighting of important experiences has shown to…

人工智能 · 计算机科学 2020-06-24 Samarth Sinha , Jiaming Song , Animesh Garg , Stefano Ermon

Off-policy sampling and experience replay are key for improving sample efficiency and scaling model-free temporal difference learning methods. When combined with function approximation, such as neural networks, this combination is known as…

机器学习 · 计算机科学 2021-07-13 Ray Jiang , Shangtong Zhang , Veronica Chelu , Adam White , Hado van Hasselt

In dynamic decision-making scenarios across business and healthcare, leveraging sample trajectories from diverse populations can significantly enhance reinforcement learning (RL) performance for specific target populations, especially when…

机器学习 · 统计学 2025-04-15 Jinhang Chai , Elynn Chen , Jianqing Fan

In reinforcement learning an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the…

人工智能 · 计算机科学 2017-10-30 Will Dabney , Mark Rowland , Marc G. Bellemare , Rémi Munos

Experience replay is one of the most commonly used approaches to improve the sample efficiency of reinforcement learning algorithms. In this work, we propose an approach to select and replay sequences of transitions in order to accelerate…

人工智能 · 计算机科学 2022-09-29 Thommen George Karimpanal , Roland Bouffanais

Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior…

机器学习 · 计算机科学 2021-12-13 Fanchen Bu , Dong Eui Chang

We propose Episodic Backward Update (EBU) - a novel deep reinforcement learning algorithm with a direct value propagation. In contrast to the conventional use of the experience replay with uniform random sampling, our agent samples a whole…

机器学习 · 计算机科学 2019-11-13 Su Young Lee , Sungik Choi , Sae-Young Chung

Data selection is essential for any data-based optimization technique, such as Reinforcement Learning. State-of-the-art sampling strategies for the experience replay buffer improve the performance of the Reinforcement Learning agent.…

Deep Q-Networks (DQNs) estimate future returns by learning from transitions sampled from a replay buffer. However, the target updates in DQN often rely on next states generated by actions from past, potentially suboptimal, policy. As a…

机器学习 · 计算机科学 2025-11-07 Lipeng Zu , Hansong Zhou , Xiaonan Zhang

Artificial neural networks are promising for general function approximation but challenging to train on non-independent or non-identically distributed data due to catastrophic forgetting. The experience replay buffer, a standard component…

机器学习 · 计算机科学 2023-04-12 Qingfeng Lan , Yangchen Pan , Jun Luo , A. Rupam Mahmood

Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions…

机器学习 · 计算机科学 2016-02-26 Tom Schaul , John Quan , Ioannis Antonoglou , David Silver

This paper presents an actor-critic deep reinforcement learning agent with experience replay that is stable, sample efficient, and performs remarkably well on challenging environments, including the discrete 57-game Atari domain and several…

机器学习 · 计算机科学 2017-07-11 Ziyu Wang , Victor Bapst , Nicolas Heess , Volodymyr Mnih , Remi Munos , Koray Kavukcuoglu , Nando de Freitas

Deep Reinforcement Learning has been able to achieve amazing successes in a variety of domains from video games to continuous control by trying to maximize the cumulative reward. However, most of these successes rely on algorithms that…

机器学习 · 计算机科学 2017-09-15 Rakesh R Menon , Balaraman Ravindran

Several algorithms have been proposed to sample non-uniformly the replay buffer of deep Reinforcement Learning (RL) agents to speed-up learning, but very few theoretical foundations of these sampling schemes have been provided. Among…

机器学习 · 计算机科学 2022-06-15 Thibault Lahire , Matthieu Geist , Emmanuel Rachelson

Learning continuous control in high-dimensional sparse reward settings, such as robotic manipulation, is a challenging problem due to the number of samples often required to obtain accurate optimal value and policy estimates. While many…

机器人学 · 计算机科学 2021-07-29 Sreehari Rammohan , Shangqun Yu , Bowen He , Eric Hsiung , Eric Rosen , Stefanie Tellex , George Konidaris

We present a distributional approach to theoretical analyses of reinforcement learning algorithms for constant step-sizes. We demonstrate its effectiveness by presenting simple and unified proofs of convergence for a variety of…

机器学习 · 计算机科学 2020-03-30 Philip Amortila , Doina Precup , Prakash Panangaden , Marc G. Bellemare
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