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Deterministic replay is a method for allowing complex multitasking real-time systems to be debugged using standard interactive debuggers. Even though several replay techniques have been proposed for parallel, multi-tasking and real-time…

The ability to record and replay program executions with low overhead enables many applications, such as reverse-execution debugging, debugging of hard-to-reproduce test failures, and "black box" forensic analysis of failures in deployed…

编程语言 · 计算机科学 2017-05-18 Robert O'Callahan , Chris Jones , Nathan Froyd , Kyle Huey , Albert Noll , Nimrod Partush

Use-cases in the Internet of Things (IoT) typically involve a high number of interconnected, heterogeneous devices. Due to the criticality of many IoT scenarios, systems and applications need to be tested thoroughly before rollout. Existing…

网络与互联网体系结构 · 计算机科学 2022-08-22 Markus Toll , Ilja Behnke , Odej Kao

The ability to record and replay program executions with low overhead enables many applications, such as reverse-execution debugging, debugging of hard-to-reproduce test failures, and "black box" forensic analysis of failures in deployed…

编程语言 · 计算机科学 2016-10-10 Robert O'Callahan , Chris Jones , Nathan Froyd , Kyle Huey , Albert Noll , Nimrod Partush

Cyclic debugging requires repeatable executions. As non-deterministic or real-time systems typically do not have the potential to provide this, special methods are required. One such method is replay, a process that requires monitoring of a…

软件工程 · 计算机科学 2009-09-29 Joel Huselius , Henrik Thane , Daniel Sundmark

As most parallel and distributed programs are internally non-deterministic -- consecutive runs with the same input might result in a different program flow -- vanilla cyclic debugging techniques as such are useless. In order to use cyclic…

软件工程 · 计算机科学 2007-05-23 Michiel Ronsse , Koen De Bosschere , Jacques Chassin de Kergommeaux

GPUReplay (GR) is a novel way for deploying GPU-accelerated computation on mobile and embedded devices. It addresses high complexity of a modern GPU stack for deployment ease and security. The idea is to record GPU executions on the full…

分布式、并行与集群计算 · 计算机科学 2022-04-05 Heejin Park , Felix Xiaozhu Lin

Reinforcement Learning (RL) has achieved significant success in application domains such as robotics, games and health care. However, training RL agents is very time consuming. Current implementations exhibit poor performance due to…

机器学习 · 计算机科学 2021-12-24 Chi Zhang , Sanmukh Rao Kuppannagari , Viktor K Prasanna

In scientific computing and data science disciplines, it is often necessary to share application workflows and repeat results. Current tools containerize application workflows, and share the resulting container for repeating results. These…

The abundance of poorly optimized mobile applications coupled with their increasing centrality in our digital lives make a framework for mobile app optimization an imperative. While tuning strategies for desktop and server applications have…

编程语言 · 计算机科学 2016-01-08 Paschalis Mpeis , Pavlos Petoumenos , Hugh Leather

To support developers in writing reliable and efficient concurrent programs, novel concurrent programming abstractions have been proposed in recent years. Programming with such abstractions requires new analysis tools because the execution…

分布式、并行与集群计算 · 计算机科学 2015-03-19 Benjamin Morandi , Sebastian Nanz , Bertrand Meyer

A major obstacle to developing artificial intelligence applications capable of true lifelong learning is that artificial neural networks quickly or catastrophically forget previously learned tasks when trained on a new one. Numerous methods…

机器学习 · 计算机科学 2019-04-18 Gido M. van de Ven , Andreas S. Tolias

Recently experience replay is widely used in various deep reinforcement learning (RL) algorithms, in this paper we rethink the utility of experience replay. It introduces a new hyper-parameter, the memory buffer size, which needs carefully…

机器学习 · 计算机科学 2018-05-01 Shangtong Zhang , Richard S. Sutton

Using a single tool to build and compare recommender systems significantly reduces the time to market for new models. In addition, the comparison results when using such tools look more consistent. This is why many different tools and…

信息检索 · 计算机科学 2024-10-07 Alexey Vasilev , Anna Volodkevich , Denis Kulandin , Tatiana Bysheva , Anton Klenitskiy

Continual learning, the setting where a learning agent is faced with a never ending stream of data, continues to be a great challenge for modern machine learning systems. In particular the online or "single-pass through the data" setting…

机器学习 · 计算机科学 2019-10-31 Rahaf Aljundi , Lucas Caccia , Eugene Belilovsky , Massimo Caccia , Min Lin , Laurent Charlin , Tinne Tuytelaars

A central component of training in Reinforcement Learning (RL) is Experience: the data used for training. The mechanisms used to generate and consume this data have an important effect on the performance of RL algorithms. In this paper, we…

With concurrency being integral to most software systems, developers combine high-level concurrency models in the same application to tackle each problem with appropriate abstractions. While languages and libraries offer a wide range of…

编程语言 · 计算机科学 2021-03-02 Dominik Aumayr , Stefan Marr , Sophie Kaleba , Elisa Gonzalez Boix , Hanspeter Mössenböck

In this paper we present lightweight record-and-replay (RR). In contrast to traditional "fully deterministic" RR solutions, lightweight RR focuses on handling nondeterminism arising from thread communication for programs with concurrent,…

软件工程 · 计算机科学 2019-09-10 Omar S Navarro Leija , Alan Jeffrey

Token-based replay used to be the standard way to conduct conformance checking. With the uptake of more advanced techniques (e.g., alignment based), token-based replay got abandoned. However, despite decomposition approaches and heuristics…

软件工程 · 计算机科学 2020-07-29 Alessandro Berti , Wil van der Aalst

In continual learning, a model learns incrementally over time while minimizing interference between old and new tasks. One of the most widely used approaches in continual learning is referred to as replay. Replay methods support interleaved…

计算机视觉与模式识别 · 计算机科学 2024-05-13 Truman Hickok , Dhireesha Kudithipudi
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