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There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…

计算机视觉与模式识别 · 计算机科学 2023-05-05 Connor Z. Lin , Koki Nagano , Jan Kautz , Eric R. Chan , Umar Iqbal , Leonidas Guibas , Gordon Wetzstein , Sameh Khamis

This paper presents a novel approach for exploring diverse and expressive motions that are physically correct and interactive. The approach combining user participation in with the animation development process using crowdsourcing to remove…

人机交互 · 计算机科学 2022-07-01 Benjamin Kenwright

Accurate representations of 3D faces are of paramount importance in various computer vision and graphics applications. However, the challenges persist due to the limitations imposed by data discretization and model linearity, which hinder…

计算机视觉与模式识别 · 计算机科学 2024-10-14 Mingwu Zheng , Haiyu Zhang , Hongyu Yang , Liming Chen , Di Huang

Laughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of…

计算机视觉与模式识别 · 计算机科学 2023-11-03 Kim Sung-Bin , Lee Hyun , Da Hye Hong , Suekyeong Nam , Janghoon Ju , Tae-Hyun Oh

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

计算机视觉与模式识别 · 计算机科学 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Facial expression retargeting from humans to virtual characters is a useful technique in computer graphics and animation. Traditional methods use markers or blendshapes to construct a mapping between the human and avatar faces. However,…

计算机视觉与模式识别 · 计算机科学 2020-08-13 Juyong Zhang , Keyu Chen , Jianmin Zheng

In this paper, we present Export3D, a one-shot 3D-aware portrait animation method that is able to control the facial expression and camera view of a given portrait image. To achieve this, we introduce a tri-plane generator with an effective…

计算机视觉与模式识别 · 计算机科学 2026-03-05 Taekyung Ki , Dongchan Min , Gyeongsu Chae

Two major approaches exist for creating animatable human avatars. The first, a 3D-based approach, optimizes a NeRF- or 3DGS-based avatar from videos of a single person, achieving personalization through a disentangled identity…

计算机视觉与模式识别 · 计算机科学 2025-08-14 Geonhee Sim , Gyeongsik Moon

This work presents 3DPE, a practical method that can efficiently edit a face image following given prompts, like reference images or text descriptions, in a 3D-aware manner. To this end, a lightweight module is distilled from a 3D portrait…

计算机视觉与模式识别 · 计算机科学 2024-07-19 Qingyan Bai , Zifan Shi , Yinghao Xu , Hao Ouyang , Qiuyu Wang , Ceyuan Yang , Xuan Wang , Gordon Wetzstein , Yujun Shen , Qifeng Chen

We investigate the problem of estimating the 3D shape of an object, given a set of 2D landmarks in a single image. To alleviate the reconstruction ambiguity, a widely-used approach is to confine the unknown 3D shape within a shape space…

计算机视觉与模式识别 · 计算机科学 2015-06-03 Xiaowei Zhou , Spyridon Leonardos , Xiaoyan Hu , Kostas Daniilidis

3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graphics and computer vision. In past decades, researchers have…

图形学 · 计算机科学 2021-03-03 Yu-Jie Yuan , Yu-Kun Lai , Tong Wu , Lin Gao , Ligang Liu

Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode…

计算机视觉与模式识别 · 计算机科学 2022-01-20 Jiayun Wang , Jierui Lin , Qian Yu , Runtao Liu , Yubei Chen , Stella X. Yu

Movie productions use high resolution 3d characters with complex proprietary rigs to create the highest quality images possible for large displays. Unfortunately, these 3d assets are typically not compatible with real-time graphics engines…

图形学 · 计算机科学 2020-03-24 Dominik Borer , Lu Yuhang , Laura Wuelfroth , Jakob Buhmann , Martin Guay

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity…

图形学 · 计算机科学 2025-03-12 Zhiyang Guo , Jinxu Xiang , Kai Ma , Wengang Zhou , Houqiang Li , Ran Zhang

In this paper, we investigate an open research task of generating 3D cartoon face shapes from single 2D GAN generated human faces and without 3D supervision, where we can also manipulate the facial expressions of the 3D shapes. To this end,…

计算机视觉与模式识别 · 计算机科学 2025-05-15 Hao Wang , Wenhao Shen , Guosheng Lin , Steven C. H. Hoi , Chunyan Miao

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time…

计算机视觉与模式识别 · 计算机科学 2025-08-20 Shikun Zhang , Cunjian Chen , Yiqun Wang , Qiuhong Ke , Yong Li

In the field of digital content creation, generating high-quality 3D characters from single images is challenging, especially given the complexities of various body poses and the issues of self-occlusion and pose ambiguity. In this paper,…

计算机视觉与模式识别 · 计算机科学 2024-07-11 Hao-Yang Peng , Jia-Peng Zhang , Meng-Hao Guo , Yan-Pei Cao , Shi-Min Hu

We present FlexAvatar, a flexible large reconstruction model for high-fidelity 3D head avatars with detailed dynamic deformation from single or sparse images, without requiring camera poses or expression labels. It leverages a…

计算机视觉与模式识别 · 计算机科学 2025-12-22 Cheng Peng , Zhuo Su , Liao Wang , Chen Guo , Zhaohu Li , Chengjiang Long , Zheng Lv , Jingxiang Sun , Chenyangguang Zhang , Yebin Liu

In recent years, there has been a significant shift in the field of digital avatar research, towards modeling, animating and reconstructing clothed human representations, as a key step towards creating realistic avatars. However, current 3D…

计算机视觉与模式识别 · 计算机科学 2024-04-04 Jiali Zheng , Rolandos Alexandros Potamias , Stefanos Zafeiriou

Video retargeting for digital face animation is used in virtual reality, social media, gaming, movies, and video conference, aiming to animate avatars' facial expressions based on videos of human faces. The standard method to represent…

图形学 · 计算机科学 2023-06-22 Ariel Larey , Omri Asraf , Adam Kelder , Itzik Wilf , Ofer Kruzel , Nati Daniel