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We study the evolution of cooperation among selfish individuals in the stochastic strategy spatial prisoner's dilemma game. We equip players with the particle swarm optimization technique, and find that it may lead to highly cooperative…

物理与社会 · 物理学 2011-12-30 Jianlei Zhang , Chunyan Zhang , Tianguang Chu , Matjaz Perc

Emerging applications in engineering such as crowd-sourcing and (mis)information propagation involve a large population of heterogeneous users or agents in a complex network who strategically make dynamic decisions. In this work, we…

计算机科学与博弈论 · 计算机科学 2015-03-30 Yezekael Hayel , Quanyan Zhu

We consider a dynamic collective choice problem where a large number of players are cooperatively choosing between multiple destinations while being influenced by the behavior of the group. For example, in a robotic swarm exploring a new…

系统与控制 · 计算机科学 2016-06-17 Rabih Salhab , Jerome Le Ny , Roland P. Malhamé

In this paper, we analyse inspection games with an evolutionary perspective. In our evolutionary inspection game with a large population, each individual is not a rational payoff maximiser, but periodically updates his strategy if he…

最优化与控制 · 数学 2013-06-19 Vassili Kolokoltsov , Hemant Passi , Wei Yang

Evolutionary game theory is a framework to formalize the evolution of collectives ("populations") of competing agents that are playing a game and, after every round, update their strategies to maximize individual payoffs. There are two…

适应与自组织系统 · 物理学 2021-01-05 Sergey Denisov , Olga Vershinina , Juzar Thingna , Peter Hänggi , Mikhail Ivanchenko

Transfer Optimization has gained a remarkable attention from the Swarm and Evolutionary Computation community in the recent years. It is undeniable that the concepts underlying Transfer Optimization are formulated on solid grounds. However,…

神经与进化计算 · 计算机科学 2022-11-14 Eneko Osaba , Javier Del Ser , Ponnuthurai N. Suganthan

Multi-Objective Evolutionary Algorithms (MOEAs) have been proved efficient to deal with Multi-objective Optimization Problems (MOPs). Until now tens of MOEAs have been proposed. The unified mode would provide a more systematic approach to…

神经与进化计算 · 计算机科学 2011-02-01 Bojin Zheng , Yuanxiang Li

Multi-objective evolutionary algorithms (MOEAs) are widely used to solve multi-objective optimization problems. The algorithms rely on setting appropriate parameters to find good solutions. However, this parameter tuning could be very…

神经与进化计算 · 计算机科学 2022-11-18 Remco Coppens , Robbert Reijnen , Yingqian Zhang , Laurens Bliek , Berend Steenhuisen

How coperation between self-interested individuals evolve is a crucial problem, both in biology and in social sciences, that is far from being well understood. Evolutionary game theory is a useful approach to this issue. The simplest model…

元胞自动机与格子气 · 物理学 2007-12-21 H. Fort

In Quality-Diversity (QD) algorithms, which evolve a behaviourally diverse archive of high-performing solutions, the behaviour space is a difficult design choice that should be tailored to the target application. In QD meta-evolution, one…

神经与进化计算 · 计算机科学 2024-01-08 David M. Bossens , Danesh Tarapore

Recent developments of eco-evolutionary models have shown that evolving feedbacks between behavioral strategies and the environment of game interactions, leading to changes in the underlying payoff matrix, can impact the underlying…

物理与社会 · 物理学 2024-06-10 Katherine Betz , Feng Fu , Naoki Masuda

The article presents a study of the Particle Swarm optimization method for scheduling problem. To improve the method's performance a restriction of particles' velocity and an evolutionary meta-optimization were realized. The approach…

神经与进化计算 · 计算机科学 2020-06-22 Pavel Matrenin , Viktor Sekaev

Robot gait optimization is the task of generating an optimal control trajectory under various internal and external constraints. Given the high dimensions of control space, this problem is particularly challenging for multi-legged robots…

机器人学 · 计算机科学 2020-12-25 Min Jiang , Guokun Chi , Geqiang Pan , Shihui Guo , Kay Chen Tan

Many real-world optimization problems occur in environments that change dynamically or involve stochastic components. Evolutionary algorithms and other bio-inspired algorithms have been widely applied to dynamic and stochastic problems.…

神经与进化计算 · 计算机科学 2020-01-30 Vahid Roostapour , Mojgan Pourhassan , Frank Neumann

Multi-modal multi-objective optimization aims to find all Pareto optimal solutions including overlapping solutions in the objective space. Multi-modal multi-objective optimization has been investigated in the evolutionary computation…

神经与进化计算 · 计算机科学 2020-09-29 Ryoji Tanabe , Hisao Ishibuchi

Creating diverse sets of high quality solutions has become an important problem in recent years. Previous works on diverse solutions problems consider solutions' objective quality and diversity where one is regarded as the optimization goal…

神经与进化计算 · 计算机科学 2024-01-17 Anh Viet Do , Mingyu Guo , Aneta Neumann , Frank Neumann

Complex networks serve as abstract models for understanding real-world complex systems and provide frameworks for studying structured dynamical systems. This article addresses limitations in current studies on the exploration of individual…

社会与信息网络 · 计算机科学 2025-10-14 Bin Pi , Liang-Jian Deng , Minyu Feng , Matjaž Perc , Jürgen Kurths

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…

机器学习 · 计算机科学 2023-08-22 The Viet Bui , Tien Mai , Thanh Hong Nguyen

The theory of evolutionary computation for discrete search spaces has made significant progress in the last ten years. This survey summarizes some of the most important recent results in this research area. It discusses fine-grained models…

神经与进化计算 · 计算机科学 2021-11-01 Benjamin Doerr , Frank Neumann

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

人机交互 · 计算机科学 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks