中文
相关论文

相关论文: RedDwarfData: a simplified dataset of StarCraft ma…

200 篇论文

RoboCup is an international scientific robot competition in which teams of multiple robots compete against each other. Its different leagues provide many sources of robotics data, that can be used for further analysis and application of…

人工智能 · 计算机科学 2020-02-12 Olivia Michael , Oliver Obst , Falk Schmidsberger , Frieder Stolzenburg

Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a…

人工智能 · 计算机科学 2021-09-28 Michał Opanowicz

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological…

人机交互 · 计算机科学 2021-08-24 Anton Smerdov , Bo Zhou , Paul Lukowicz , Andrey Somov

This paper presents an approach for learning to translate simple narratives, i.e., texts (sequences of sentences) describing dynamic systems, into coherent sequences of events without the need for labeled training data. Our approach…

人工智能 · 计算机科学 2012-02-20 Hannaneh Hajishirzi , Julia Hockenmaier , Erik T. Mueller , Eyal Amir

Developing new ideas and algorithms in the fields of graph processing and relational learning requires public datasets. While Wikidata is the largest open source knowledge graph, involving more than fifty million entities, it is larger than…

机器学习 · 计算机科学 2019-10-07 Armand Boschin , Thomas Bonald

We propose DefogGAN, a generative approach to the problem of inferring state information hidden in the fog of war for real-time strategy (RTS) games. Given a partially observed state, DefogGAN generates defogged images of a game as…

机器学习 · 计算机科学 2020-03-17 Yonghyun Jeong , Hyunjin Choi , Byoungjip Kim , Youngjune Gwon

Dockerfiles are one of the most prevalent kinds of DevOps artifacts used in industry. Despite their prevalence, there is a lack of sophisticated semantics-aware static analysis of Dockerfiles. In this paper, we introduce a dataset of…

软件工程 · 计算机科学 2020-03-31 Jordan Henkel , Christian Bird , Shuvendu K. Lahiri , Thomas Reps

Real-world images used for training machine learning algorithms are often unstructured and inconsistent. The process of analysing and tagging these images can be costly and error prone (also availability, gaps and legal conundrums).…

人工智能 · 计算机科学 2022-09-28 Jose Cerqueira Fernandes , Benjamin Kenwright

The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…

计算机科学与博弈论 · 计算机科学 2015-03-13 Mahsa Badami , Ali Hamzeh , Sattar Hashemi

We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots. This…

人工智能 · 计算机科学 2018-01-09 Michal Šustr , Jan Malý , Michal Čertický

Imitation learning field requires expert data to train agents in a task. Most often, this learning approach suffers from the absence of available data, which results in techniques being tested on its dataset. Creating datasets is a…

机器学习 · 计算机科学 2024-03-04 Nathan Gavenski , Michael Luck , Odinaldo Rodrigues

Game theory is appropriate for studying cyber conflict because it allows for an intelligent and goal-driven adversary. Applications of game theory have led to a number of results regarding optimal attack and defense strategies. However, the…

密码学与安全 · 计算机科学 2015-11-16 Erik M. Ferragut , Andrew C. Brady , Ethan J. Brady , Jacob M. Ferragut , Nathan M. Ferragut , Max C. Wildgruber

Retrieval-augmented generation (RAG) systems have advanced large language models (LLMs) in complex deep search scenarios requiring multi-step reasoning and iterative information retrieval. However, existing approaches face critical…

Injecting human knowledge is an effective way to accelerate reinforcement learning (RL). However, these methods are underexplored. This paper presents our discovery that an abstract forward model (thought-game (TG)) combined with transfer…

机器学习 · 计算机科学 2021-11-03 Ruo-Ze Liu , Haifeng Guo , Xiaozhong Ji , Yang Yu , Zhen-Jia Pang , Zitai Xiao , Yuzhou Wu , Tong Lu

Dataset distillation is the task of synthesizing a small dataset such that a model trained on the synthetic set will match the test accuracy of the model trained on the full dataset. In this paper, we propose a new formulation that…

计算机视觉与模式识别 · 计算机科学 2022-03-23 George Cazenavette , Tongzhou Wang , Antonio Torralba , Alexei A. Efros , Jun-Yan Zhu

Ensuring the reproducibility of scientific work is crucial as it allows the consistent verification of scientific claims and facilitates the advancement of knowledge by providing a reliable foundation for future research. However,…

软件工程 · 计算机科学 2025-04-14 Lázaro Costa , Susana Barbosa , Jácome Cunha

Modern machine learning relies on datasets to develop and validate research ideas. Given the growth of publicly available data, finding the right dataset to use is increasingly difficult. Any research question imposes explicit and implicit…

信息检索 · 计算机科学 2023-06-08 Vijay Viswanathan , Luyu Gao , Tongshuang Wu , Pengfei Liu , Graham Neubig

Terrain analysis in Real-Time Strategy games is a necessary step to allow spacial reasoning. The goal of terrain analysis is to gather and process data about the map topology and properties to have a qualitative spatial representation. On…

人工智能 · 计算机科学 2023-03-09 Florian Richoux

StarCraft, one of the most difficult esport games with long-standing history of professional tournaments, has attracted generations of players and fans, and also, intense attentions in artificial intelligence research. Recently, Google's…

We consider the problem of high-level strategy selection in the adversarial setting of real-time strategy games from a reinforcement learning perspective, where taking an action corresponds to switching to the respective strategy. Here, a…

机器学习 · 计算机科学 2018-11-22 Jonas Gehring , Da Ju , Vegard Mella , Daniel Gant , Nicolas Usunier , Gabriel Synnaeve