中文
相关论文

相关论文: A Vision For Continuous Automated Game Design

200 篇论文

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Developers have to write thorough tests for their software in order to find bugs and to prevent regressions. Writing tests, however, is not every developer's favourite occupation, and if a lack of motivation leads to a lack of tests, then…

软件工程 · 计算机科学 2022-02-15 Philipp Straubinger , Gordon Fraser

The core challenge in automotive exterior design is balancing subjective aesthetics with objective aerodynamic performance while dramatically accelerating the development cycle. To address this, we propose a novel, LLM-driven multi-agent…

计算工程、金融与科学 · 计算机科学 2025-08-06 Xinyu Jin , Shengmao Yan , Qingtao Wang , Shisong Deng , Yanzhen Jiang , Shuangyao Zhao

Game development is a long process that involves many stages before a product is ready for the market. Human play testing is among the most time consuming, as testers are required to repeatedly perform tasks in the search for errors in the…

机器学习 · 计算机科学 2024-01-10 Pierluigi Vito Amadori , Timothy Bradley , Ryan Spick , Guy Moss

An anticipatory system for guiding plot development in interactive narratives is described. The executable model is a finite automaton that provides the implemented system with a look-ahead. The identification of undesirable future states…

人工智能 · 计算机科学 2007-05-23 Jarmo Laaksolahti , Magnus Boman

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used…

人工智能 · 计算机科学 2021-02-16 Jichen Zhu , Santiago Ontañón

When a large number of people with heterogeneous knowledge and skills run a project together, it is important to use a sensible engineering process. This especially holds for a project building an intelligent autonomously driving car to…

软件工程 · 计算机科学 2014-09-26 Christian Basarke , Christian Berger , Bernhard Rumpe

The basis for most of the ideas mentioned in this paper is the theory of cellular automata. A cellular automata contains a regular grid of cells, with each cell having a pre-defined set of finite states. The initial state is determined at…

综合数学 · 数学 2022-10-06 Raghavendra Bhat

We are entering a new era in which software systems are becoming more and more complex and larger. So, the composition of such systems is becoming infeasible by manual means. To address this challenge, self-organising software models…

形式语言与自动机理论 · 计算机科学 2025-08-27 Damian Arellanes

We propose an agent architecture that automates parts of the common reinforcement learning experiment workflow, to enable automated mastery of control domains for embodied agents. To do so, it leverages a VLM to perform some of the…

人工智能 · 计算机科学 2024-09-06 Jingwei Zhang , Thomas Lampe , Abbas Abdolmaleki , Jost Tobias Springenberg , Martin Riedmiller

We consider the task of controlling in a distributed way a Zielonka asynchronous automaton. Every process of a controller has access to its causal past to determine the next set of actions it proposes to play. An action can be played only…

形式语言与自动机理论 · 计算机科学 2013-02-18 Blaise Genest , Hugo Gimbert , Anca Muscholl , Igor Walukiewicz

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have…

Factorio is a 2D construction and management simulation video game about building automated factories to produce items of increasing complexity. A core feature of the game is its blueprint system, which allows players to easily save and…

人工智能 · 计算机科学 2023-10-04 Sean Patterson , Joan Espasa , Mun See Chang , Ruth Hoffmann

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

人工智能 · 计算机科学 2020-04-07 Michael Cook

Many computer models such as cellular automata and artificial neural networks have been developed and successfully applied. However, in some cases, these models might be restrictive on the possible solutions or their solutions might be…

人工智能 · 计算机科学 2020-09-02 Patrik Christen , Olivier Del Fabbro

In this paper, we present a novel approach of automated evaluation of programming assignments~(AEPA) the highlight of which is that it automatically identifies multiple solution approaches to the programming question from the set of…

软件工程 · 计算机科学 2021-03-25 Nikhila KN , Sujit Kumar Chakrabarti , Manish Gupta

Evidence shows that software development methods, frameworks, and even practices are seldom applied in companies by following the book. Combinations of different methodologies into home-grown processes are being constantly uncovered.…

软件工程 · 计算机科学 2021-04-20 Paolo Tell , Stephen MacDonell , Sherlock A. Licorish

Current evaluation for Large Language Model (LLM) code agents predominantly focus on generating functional code in single-turn scenarios, which fails to evaluate the agent's capability for continuous code optimization and multi-turn…

We investigate the ability of a genetic algorithm to design cellular automata that perform computations. The computational strategies of the resulting cellular automata can be understood using a framework in which ``particles'' embedded in…

adap-org · 物理学 2015-06-30 James P. Crutchfield , Melanie Mitchell , Rajarshi Das

The Gisela framework for declarative programming was developed with the specific aim of providing a tool that would be useful for knowledge representation and reasoning within real-world applications. To achieve this, a complete integration…

软件工程 · 计算机科学 2007-05-23 Goran Falkman , Olof Torgersson