中文
相关论文

相关论文: Learning human behaviors from motion capture by ad…

200 篇论文

Reinforcement learning is well suited for optimizing policies of recommender systems. Current solutions mostly focus on model-free approaches, which require frequent interactions with the real environment, and thus are expensive in model…

机器学习 · 计算机科学 2020-01-22 Xueying Bai , Jian Guan , Hongning Wang

Imitation learning is widely used for learning to act in complex environments. While pure neural-based methods handle high dimensional data effectively, they suffer from the requirement of large number of samples and are prone to…

机器学习 · 计算机科学 2026-05-11 Nikhilesh Prabhakar , Varun Balaji , Athresh Karanam , Kristian Kersting , Sriraam Natarajan

Humanoid robotics has strong potential to transform daily service and caregiving applications. Although recent advances in general motion tracking within physics engines (GMT) have enabled virtual characters and humanoid robots to reproduce…

计算机视觉与模式识别 · 计算机科学 2026-04-14 Yuto Shibata , Kashu Yamazaki , Lalit Jayanti , Yoshimitsu Aoki , Mariko Isogawa , Katerina Fragkiadaki

Reinforcement learning offers the promise of automating the acquisition of complex behavioral skills. However, compared to commonly used and well-understood supervised learning methods, reinforcement learning algorithms can be brittle,…

机器学习 · 计算机科学 2020-01-01 Aviral Kumar , Xue Bin Peng , Sergey Levine

Complex, multi-task problems have proven to be difficult to solve efficiently in a sparse-reward reinforcement learning setting. In order to be sample efficient, multi-task learning requires reuse and sharing of low-level policies. To…

机器学习 · 计算机科学 2021-09-28 Valerie Chen , Abhinav Gupta , Kenneth Marino

We present a generative model that learns to synthesize human motion from limited training sequences. Our framework provides conditional generation and blending across multiple temporal resolutions. The model adeptly captures human motion…

计算机视觉与模式识别 · 计算机科学 2024-11-26 David Eduardo Moreno-Villamarín , Anna Hilsmann , Peter Eisert

Deep reinforcement learning has achieved great strides in solving challenging motion control tasks. Recently, there has been significant work on methods for exploiting the data gathered during training, but there has been less work on how…

人工智能 · 计算机科学 2018-04-13 Glen Berseth , Michiel van de Panne

We provide an approach for learning deep neural net representations of models described via conditional moment restrictions. Conditional moment restrictions are widely used, as they are the language by which social scientists describe the…

计量经济学 · 经济学 2018-04-25 Greg Lewis , Vasilis Syrgkanis

Imitation learning from human motion capture (MoCap) data provides a promising way to train humanoid robots. However, due to differences in morphology, such as varying degrees of joint freedom and force limits, exact replication of human…

机器人学 · 计算机科学 2024-10-04 Wenshuai Zhao , Yi Zhao , Joni Pajarinen , Michael Muehlebach

Reinforcement learning has shown great promise for synthesizing realistic human behaviors by learning humanoid control policies from motion capture data. However, it is still very challenging to reproduce sophisticated human skills like…

机器人学 · 计算机科学 2020-10-23 Ye Yuan , Kris Kitani

In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn…

机器人学 · 计算机科学 2021-03-16 Visak Kumar

Imitation learning is an effective and safe technique to train robot policies in the real world because it does not depend on an expensive random exploration process. However, due to the lack of exploration, learning policies that…

机器人学 · 计算机科学 2021-06-24 Ajay Mandlekar , Danfei Xu , Roberto Martín-Martín , Silvio Savarese , Li Fei-Fei

This work aims to learn how to perform complex robot manipulation tasks that are composed of several, consecutively executed low-level sub-tasks, given as input a few visual demonstrations of the tasks performed by a person. The sub-tasks…

机器人学 · 计算机科学 2022-03-09 Junchi Liang , Bowen Wen , Kostas Bekris , Abdeslam Boularias

Learning agile humanoid behaviors from human motion offers a powerful route to natural, coordinated control, but existing approaches face a persistent trade-off: reference-tracking policies are often brittle outside the demonstration…

机器人学 · 计算机科学 2026-02-25 Jiashun Wang , M. Eva Mungai , He Li , Jean Pierre Sleiman , Jessica Hodgins , Farbod Farshidian

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

图形学 · 计算机科学 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne

Observing a human demonstrator manipulate objects provides a rich, scalable and inexpensive source of data for learning robotic policies. However, transferring skills from human videos to a robotic manipulator poses several challenges, not…

机器人学 · 计算机科学 2023-03-08 Minttu Alakuijala , Gabriel Dulac-Arnold , Julien Mairal , Jean Ponce , Cordelia Schmid

Imitation Learning from observation describes policy learning in a similar way to human learning. An agent's policy is trained by observing an expert performing a task. While many state-only imitation learning approaches are based on…

机器学习 · 计算机科学 2024-10-02 Damian Boborzi , Christoph-Nikolas Straehle , Jens S. Buchner , Lars Mikelsons

Human demonstration data is often ambiguous and incomplete, motivating imitation learning approaches that also exhibit reliable planning behavior. A common paradigm to perform planning-from-demonstration involves learning a reward function…

Deep generative models have recently shown great promise in imitation learning for motor control. Given enough data, even supervised approaches can do one-shot imitation learning; however, they are vulnerable to cascading failures when the…

机器学习 · 计算机科学 2017-07-17 Ziyu Wang , Josh Merel , Scott Reed , Greg Wayne , Nando de Freitas , Nicolas Heess

Getting up from an arbitrary fallen state is a basic human skill. Existing methods for learning this skill often generate highly dynamic and erratic get-up motions, which do not resemble human get-up strategies, or are based on tracking…

图形学 · 计算机科学 2022-08-30 Tianxin Tao , Matthew Wilson , Ruiyu Gou , Michiel van de Panne