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相关论文: A Tutor Agent for MOBA Games

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Game-theoretic interactions with AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to simulate an AI agent (for example because its source code is known), which…

计算机科学与博弈论 · 计算机科学 2024-03-21 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

The act of bluffing confounds game designers to this day. The very nature of bluffing is even open for debate, adding further complication to the process of creating intelligent virtual players that can bluff, and hence play, realistically.…

人工智能 · 计算机科学 2007-05-23 Evan Hurwitz , Tshilidzi Marwala

Uncertainty is ubiquitous in games, both in the agents playing games and often in the games themselves. Working with uncertainty is therefore an important component of successful deep reinforcement learning agents. While there has been…

机器学习 · 计算机科学 2022-08-22 Owen Lockwood , Mei Si

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

人工智能 · 计算机科学 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

Reinforcement learning algorithms can train agents that solve problems in complex, interesting environments. Normally, the complexity of the trained agent is closely related to the complexity of the environment. This suggests that a highly…

人工智能 · 计算机科学 2018-03-16 Trapit Bansal , Jakub Pachocki , Szymon Sidor , Ilya Sutskever , Igor Mordatch

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

机器学习 · 计算机科学 2022-11-08 Emily Halina , Matthew Guzdial

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

To be helpful assistants, AI agents must be aware of their own capabilities and limitations. This includes knowing when to answer from parametric knowledge versus using tools, when to trust tool outputs, and when to abstain or hedge. Such…

Dota 2 is a popular, multiplayer online video game. Like many online games, players are mostly anonymous, being tied only to online accounts which can be readily obtained, sold and shared between multiple people. This makes it difficult to…

人工智能 · 计算机科学 2020-08-31 Sizhe Yuen , John D. Thomson , Oliver Don

In this project, we designed an intelligent assistant player for the single-player game Space Invaders with the aim to provide a satisfying co-op experience. The agent behaviour was designed using reinforcement learning techniques and…

人工智能 · 计算机科学 2021-05-10 Ajay Krishnan , Niranj Jyothish , Xun Jia

In the last decade, deep learning has achieved great success in machine learning tasks where the input data is represented with different levels of abstractions. Driven by the recent research in reinforcement learning using deep neural…

机器学习 · 计算机科学 2022-05-18 Dejan Markovikj

The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simulating social dilemmas in rich spatial environments and…

We study preference learning through recommendations in multi-agent game settings, where a moderator repeatedly interacts with agents whose utility functions are unknown. In each round, the moderator issues action recommendations and…

计算机科学与博弈论 · 计算机科学 2026-03-06 Arwa Alanqary , Zakaria Baba , Manxi Wu , Alexandre M. Bayen

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other,…

多智能体系统 · 计算机科学 2019-12-02 Yuhang Song , Andrzej Wojcicki , Thomas Lukasiewicz , Jianyi Wang , Abi Aryan , Zhenghua Xu , Mai Xu , Zihan Ding , Lianlong Wu

MOBA (Multiplayer Online Battle Arena) games require a delicate interplay of strategic planning and real-time decision-making, particularly in professional esports, where players exhibit varying levels of skill and strategic insight. While…

人机交互 · 计算机科学 2025-03-13 Ruofei Ma , Yu Zhao , Yuheng Shao , Yunjie Yao , Quan Li

We study how humans learn from AI, leveraging an introduction of an AI-powered Go program (APG) that unexpectedly outperformed the best professional player. We compare the move quality of professional players to APG's superior solutions…

综合经济学 · 经济学 2025-01-13 Sukwoong Choi , Hyo Kang , Namil Kim , Junsik Kim

The swift evolution of Large-scale Models (LMs), either language-focused or multi-modal, has garnered extensive attention in both academy and industry. But despite the surge in interest in this rapidly evolving area, there are scarce…

人工智能 · 计算机科学 2024-03-18 Xinrun Xu , Yuxin Wang , Chaoyi Xu , Ziluo Ding , Jiechuan Jiang , Zhiming Ding , Börje F. Karlsson