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Humans demonstrate an impressive ability to acquire and generalize manipulation "tricks." Even from a single demonstration, such as using soup ladles to reach for distant objects, we can apply this skill to new scenarios involving different…

机器人学 · 计算机科学 2023-11-07 Jiayuan Mao , Joshua B. Tenenbaum , Tomás Lozano-Pérez , Leslie Pack Kaelbling

Curriculum Learning for Reinforcement Learning is an increasingly popular technique that involves training an agent on a sequence of intermediate tasks, called a Curriculum, to increase the agent's performance and learning speed. This paper…

机器学习 · 计算机科学 2021-11-02 Andrea Bassich , Francesco Foglino , Matteo Leonetti , Daniel Kudenko

We present a method of training character manipulation of amorphous materials such as those often used in cooking. Common examples of amorphous materials include granular materials (salt, uncooked rice), fluids (honey), and visco-plastic…

图形学 · 计算机科学 2021-03-04 Yunbo Zhang , Wenhao Yu , C. Karen Liu , Charles C. Kemp , Greg Turk

A key barrier to using reinforcement learning (RL) in many real-world applications is the requirement of a large number of system interactions to learn a good control policy. Off-policy and Offline RL methods have been proposed to reduce…

机器学习 · 计算机科学 2022-12-02 Wenqi Cui , Linbin Huang , Weiwei Yang , Baosen Zhang

Progressive filtering is a simple way to perform hierarchical classification, inspired by the behavior that most humans put into practice while attempting to categorize an item according to an underlying taxonomy. Each node of the taxonomy…

人工智能 · 计算机科学 2016-11-04 Giuliano Armano

We present a method to generate a video sequence given a single image. Because items in an image can be animated in arbitrarily many different ways, we introduce as control signal a sequence of motion strokes. Such control signal can be…

图像与视频处理 · 电气工程与系统科学 2020-08-17 Qiyang Hu , Adrian Wälchli , Tiziano Portenier , Matthias Zwicker , Paolo Favaro

Finding a suitable layout represents a crucial task for diverse applications in graphic design. Motivated by simpler and smoother sampling trajectories, we explore the use of Flow Matching as an alternative to current diffusion-based layout…

计算机视觉与模式识别 · 计算机科学 2024-07-16 Julian Jorge Andrade Guerreiro , Naoto Inoue , Kento Masui , Mayu Otani , Hideki Nakayama

In this paper, we focus on the challenging perception problem in robotic pouring. Most of the existing approaches either leverage visual or haptic information. However, these techniques may suffer from poor generalization performances on…

机器人学 · 计算机科学 2021-05-12 Hongzhuo Liang , Shuang Li , Xiaojian Ma , Norman Hendrich , Timo Gerkmann , Fuchun Sun , Jianwei Zhang

Automatically reasoning about future human behaviors is a difficult problem but has significant practical applications to assistive systems. Part of this difficulty stems from learning systems' inability to represent all kinds of behaviors.…

计算机视觉与模式识别 · 计算机科学 2020-04-07 Jiaqi Guan , Ye Yuan , Kris M. Kitani , Nicholas Rhinehart

Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal…

In contact-rich tasks, while position trajectories are often easy to obtain, appropriate force commands are typically unknown. Although it is conceivable to generate force commands using a pretrained foundation model such as…

机器人学 · 计算机科学 2026-02-12 Hiroshi Sato , Sho Sakaino , Toshiaki Tsuji

Recent advances in video generation models have sparked interest in world models capable of simulating realistic environments. While navigation has been well-explored, physically meaningful interactions that mimic real-world forces remain…

计算机视觉与模式识别 · 计算机科学 2025-11-27 Nate Gillman , Charles Herrmann , Michael Freeman , Daksh Aggarwal , Evan Luo , Deqing Sun , Chen Sun

Generative control policies have recently unlocked major progress in robotics. These methods produce action sequences via diffusion or flow matching, with training data provided by demonstrations. But existing methods come with two key…

机器人学 · 计算机科学 2026-03-09 Vince Kurtz , Joel W. Burdick

As we deploy reinforcement learning agents to solve increasingly challenging problems, methods that allow us to inject prior knowledge about the structure of the world and effective solution strategies becomes increasingly important. In…

Reservoir computing is a popular approach to design recurrent neural networks, due to its training simplicity and approximation performance. The recurrent part of these networks is not trained (e.g., via gradient descent), making them…

神经与进化计算 · 计算机科学 2021-02-15 Pietro Verzelli , Cesare Alippi , Lorenzo Livi , Peter Tino

Generating videos guided by camera trajectories poses significant challenges in achieving consistency and generalizability, particularly when both camera and object motions are present. Existing approaches often attempt to learn these…

计算机视觉与模式识别 · 计算机科学 2025-09-26 Guojun Lei , Chi Wang , Yikai Wang , Hong Li , Ying Song , Weiwei Xu

We infer both microscopic and macroscopic behaviors of a three-dimensional chaotic fluid flow using reservoir computing. In our procedure of the inference, we assume no prior knowledge of a physical process of a fluid flow except that its…

计算物理 · 物理学 2018-09-12 Kengo Nakai , Yoshitaka Saiki

Effective modeling of human interactions is of utmost importance when forecasting behaviors such as future trajectories. Each individual, with its motion, influences surrounding agents since everyone obeys to social non-written rules such…

计算机视觉与模式识别 · 计算机科学 2024-02-20 Francesco Marchetti , Federico Becattini , Lorenzo Seidenari , Alberto Del Bimbo

To accurately pour drinks into various containers is an essential skill for service robots. However, drink pouring is a dynamic process and difficult to model. Traditional deep imitation learning techniques for implementing autonomous…

机器人学 · 计算机科学 2021-05-18 Dandan Zhang , Yu Zheng , Qiang Li , Lei Wei , Dongsheng Zhang , Zhengyou Zhang

We present placing via picking (PvP), a method to autonomously collect real-world demonstrations for a family of placing tasks in which objects must be manipulated to specific, contact-constrained locations. With PvP, we approach the…

机器人学 · 计算机科学 2024-12-30 Oliver Limoyo , Abhisek Konar , Trevor Ablett , Jonathan Kelly , Francois R. Hogan , Gregory Dudek