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Deep reinforcement learning (DRL) requires large samples and a long training time to operate optimally. Yet humans rarely require long periods training to perform well on novel tasks, such as computer games, once they are provided with an…

机器学习 · 计算机科学 2021-08-05 Tauseef Gulrez , Warren Mansell

This paper studies accelerations in Q-learning algorithms. We propose an accelerated target update scheme by incorporating the historical iterates of Q functions. The idea is conceptually inspired by the momentum-based accelerated methods…

机器学习 · 计算机科学 2019-05-14 Bowen Weng , Huaqing Xiong , Wei Zhang

Reinforcement Learning (RL) has achieved significant milestones in the gaming domain, most notably Google DeepMind's AlphaGo defeating human Go champion Ken Jie. This victory was also made possible through the Atari Learning Environment…

机器学习 · 计算机科学 2023-10-16 Christian A. Schiller

In reinforcement learning an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the…

人工智能 · 计算机科学 2017-10-30 Will Dabney , Mark Rowland , Marc G. Bellemare , Rémi Munos

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely…

机器学习 · 计算机科学 2025-04-08 Tianyang Wu , Lipeng Wan , Yuhang Wang , Qiang Wan , Xuguang Lan

Reinforcement learning (RL) has gained increasing interest since the demonstration it was able to reach human performance on video game benchmarks using deep Q-learning (DQN). The current consensus for training neural networks on such…

机器学习 · 计算机科学 2021-06-22 Luong Ha , Nguyen , James-A. Goulet

Evolution Strategies (ES) have recently been demonstrated to be a viable alternative to reinforcement learning (RL) algorithms on a set of challenging deep RL problems, including Atari games and MuJoCo humanoid locomotion benchmarks. While…

神经与进化计算 · 计算机科学 2018-02-27 Patryk Chrabaszcz , Ilya Loshchilov , Frank Hutter

In reinforcement learning, the advantage function is critical for policy improvement, but is often extracted from a learned Q-function. A natural question is: Why not learn the advantage function directly? In this work, we introduce…

机器学习 · 计算机科学 2024-09-04 Yunhao Tang , Rémi Munos , Mark Rowland , Michal Valko

We methodologically address the problem of Q-value overestimation in deep reinforcement learning to handle high-dimensional state spaces efficiently. By adapting concepts from information theory, we introduce an intrinsic penalty signal…

人工智能 · 计算机科学 2018-11-21 Felix Leibfried , Jordi Grau-Moya , Haitham Bou-Ammar

A reinforcement learning environment with adversary agents is proposed in this work for pursuit-evasion game in the presence of fog of war, which is of both scientific significance and practical importance in aerospace applications. One of…

机器学习 · 计算机科学 2021-08-26 X. Huang

In this article we study the problem of training intelligent agents using Reinforcement Learning for the purpose of game development. Unlike systems built to replace human players and to achieve super-human performance, our agents aim to…

机器学习 · 计算机科学 2021-04-22 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

Convolutional Neural Networks (ConvNets) are trained offline using the few available data and may therefore suffer from substantial accuracy loss when ported on the field, where unseen input patterns received under unpredictable external…

计算机视觉与模式识别 · 计算机科学 2021-05-14 Luca Mocerino , Roberto G. Rizzo , Valentino Peluso , Andrea Calimera , Enrico Macii

Mastering the game of Go has remained a long standing challenge to the field of AI. Modern computer Go systems rely on processing millions of possible future positions to play well, but intuitively a stronger and more 'humanlike' way to…

人工智能 · 计算机科学 2015-01-28 Christopher Clark , Amos Storkey

Although deep reinforcement learning agents have produced impressive results in many domains, their decision making is difficult to explain to humans. To address this problem, past work has mainly focused on explaining why an action was…

机器学习 · 计算机科学 2019-10-01 Matthew L. Olson , Lawrence Neal , Fuxin Li , Weng-Keen Wong

Recent improvements in deep reinforcement learning have allowed to solve problems in many 2D domains such as Atari games. However, in complex 3D environments, numerous learning episodes are required which may be too time consuming or even…

机器学习 · 计算机科学 2017-12-13 Nicolas Bougie , Ryutaro Ichise

Reinforcement Learning is one of the most advanced set of algorithms known to mankind which can compete in games and perform at par or even better than humans. In this paper we study most popular model free reinforcement learning algorithms…

人工智能 · 计算机科学 2020-08-19 Divyanshu Marwah , Sneha Srivastava , Anusha Gupta , Shruti Verma

The Abstraction and Reasoning Corpus (ARC-AGI) presents a formidable challenge for AI systems. Despite the typically low performance on ARC, the deep learning paradigm remains the most effective known strategy for generating skillful…

人工智能 · 计算机科学 2025-11-03 Jack Cole , Mohamed Osman

Inspired by recent work in attention models for image captioning and question answering, we present a soft attention model for the reinforcement learning domain. This model uses a soft, top-down attention mechanism to create a bottleneck in…

机器学习 · 计算机科学 2019-06-07 Alex Mott , Daniel Zoran , Mike Chrzanowski , Daan Wierstra , Danilo J. Rezende

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

Intelligent agents need to generalize from past experience to achieve goals in complex environments. World models facilitate such generalization and allow learning behaviors from imagined outcomes to increase sample-efficiency. While…

机器学习 · 计算机科学 2022-02-15 Danijar Hafner , Timothy Lillicrap , Mohammad Norouzi , Jimmy Ba