中文
相关论文

相关论文: A New Representation of Skeleton Sequences for 3D …

200 篇论文

Recently, skeleton based action recognition gains more popularity due to cost-effective depth sensors coupled with real-time skeleton estimation algorithms. Traditional approaches based on handcrafted features are limited to represent the…

计算机视觉与模式识别 · 计算机科学 2017-04-13 Hongsong Wang , Liang Wang

How humans understand and recognize the actions of others is a complex neuroscientific problem that involves a combination of cognitive mechanisms and neural networks. Research has shown that humans have brain areas that recognize actions…

计算机视觉与模式识别 · 计算机科学 2023-05-23 Haojun Xu , Yan Gao , Zheng Hui , Jie Li , Xinbo Gao

In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most existing Graph…

计算机视觉与模式识别 · 计算机科学 2022-07-13 Hao Xing , Darius Burschka

Deep Learning architectures, albeit successful in most computer vision tasks, were designed for data with an underlying Euclidean structure, which is not usually fulfilled since pre-processed data may lie on a non-linear space. In this…

计算机视觉与模式识别 · 计算机科学 2020-11-25 Racha Friji , Hassen Drira , Faten Chaieb , Sebastian Kurtek , Hamza Kchok

Human actions in video sequences are characterized by the complex interplay between spatial features and their temporal dynamics. In this paper, we propose novel tensor representations for compactly capturing such higher-order relationships…

计算机视觉与模式识别 · 计算机科学 2021-08-31 Piotr Koniusz , Lei Wang , Anoop Cherian

There has been a dramatic increase in the volume of videos and their related content uploaded to the internet. Accordingly, the need for efficient algorithms to analyse this vast amount of data has attracted significant research interest.…

计算机视觉与模式识别 · 计算机科学 2021-11-08 Motasem Alsawadi , Miguel Rio

Spatio-temporal information is key to resolve occlusion and depth ambiguity in 3D pose estimation. Previous methods have focused on either temporal contexts or local-to-global architectures that embed fixed-length spatio-temporal…

计算机视觉与模式识别 · 计算机科学 2020-10-21 Junfa Liu , Juan Rojas , Zhijun Liang , Yihui Li , Yisheng Guan

Graph convolutional networks (GCNs) based methods have achieved advanced performance on skeleton-based action recognition task. However, the skeleton graph cannot fully represent the motion information contained in skeleton data. In…

计算机视觉与模式识别 · 计算机科学 2021-12-21 Jinfeng Wei , Yunxin Wang , Mengli Guo , Pei Lv , Xiaoshan Yang , Mingliang Xu

Effective processing of video input is essential for the recognition of temporally varying events such as human actions. Motivated by the often distinctive temporal characteristics of actions in either horizontal or vertical direction, we…

计算机视觉与模式识别 · 计算机科学 2020-06-24 Alexandros Stergiou , Ronald Poppe

In this paper, we propose a new hand gesture recognition method based on skeletal data by learning SPD matrices with neural networks. We model the hand skeleton as a graph and introduce a neural network for SPD matrix learning, taking as…

计算机视觉与模式识别 · 计算机科学 2019-05-21 Xuan Nguyen , Luc Brun , Olivier Lezoray , Sébastien Bougleux

In this paper, we address self-supervised representation learning from human skeletons for action recognition. Previous methods, which usually learn feature presentations from a single reconstruction task, may come across the overfitting…

计算机视觉与模式识别 · 计算机科学 2020-10-15 Lilang Lin , Sijie Song , Wenhan Yan , Jiaying Liu

Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning and deep…

图形学 · 计算机科学 2021-11-24 L. Mourot , L. Hoyet , F. Le Clerc , François Schnitzler , Pierre Hellier

Predicting 3D human pose from a single monoscopic video can be highly challenging due to factors such as low resolution, motion blur and occlusion, in addition to the fundamental ambiguity in estimating 3D from 2D. Approaches that directly…

计算机视觉与模式识别 · 计算机科学 2021-04-26 Tao Jiang , Necati Cihan Camgoz , Richard Bowden

Recently, there has been a remarkable increase in the interest towards skeleton-based action recognition within the research community, owing to its various advantageous features, including computational efficiency, representative features,…

计算机视觉与模式识别 · 计算机科学 2023-02-01 Ayman Ali , Ekkasit Pinyoanuntapong , Pu Wang , Mohsen Dorodchi

In this paper, we explore tensor representations that can compactly capture higher-order relationships between skeleton joints for 3D action recognition. We first define RBF kernels on 3D joint sequences, which are then linearized to form…

计算机视觉与模式识别 · 计算机科学 2016-07-29 Piotr Koniusz , Anoop Cherian , Fatih Porikli

Deep learning has proved to be very effective in video action recognition. Video violence recognition attempts to learn the human multi-dynamic behaviours in more complex scenarios. In this work, we develop a method for video violence…

计算机视觉与模式识别 · 计算机科学 2023-08-29 Yukun Su , Guosheng Lin , Qingyao Wu

3D action recognition is referred to as the classification of action sequences which consist of 3D skeleton joints. While many research work are devoted to 3D action recognition, it mainly suffers from three problems: highly complicated…

计算机视觉与模式识别 · 计算机科学 2021-09-08 Bin Sun , Shaofan Wang , Dehui Kong , Lichun Wang , Baocai Yin

Spatiotemporal graph convolutional networks (STGCNs) have emerged as a desirable model for skeleton-based human action recognition. Despite achieving state-of-the-art performance, there is a limited understanding of the representations…

图像与视频处理 · 电气工程与系统科学 2023-12-14 Pratyusha Das , Sarath Shekkizhar , Antonio Ortega

This thesis focuses on video understanding for human action and interaction recognition. We start by identifying the main challenges related to action recognition from videos and review how they have been addressed by current methods. Based…

计算机视觉与模式识别 · 计算机科学 2021-10-06 Alexandros Stergiou

We propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an…

计算机视觉与模式识别 · 计算机科学 2022-11-01 Lei Wang , Piotr Koniusz