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Despite advances in augmented reality (AR), the process of creating meaningful experiences with this technology is still extremely challenging. Due to different tracking implementations and hardware constraints, developing AR applications…

人机交互 · 计算机科学 2019-03-04 Marco Cavallo , Angus G. Forbes

Amateurs working on mini-films and short-form videos usually spend lots of time and effort on the multi-round complicated process of setting and adjusting scenes, plots, and cameras to deliver satisfying video shots. We present Virtual…

图形学 · 计算机科学 2023-07-25 Anyi Rao , Xuekun Jiang , Yuwei Guo , Linning Xu , Lei Yang , Libiao Jin , Dahua Lin , Bo Dai

Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However, the available systems are either focusing on gaming context,…

The interactive command line, also known as the shell, is a prominent mechanism used extensively by a wide range of software professionals (engineers, system administrators, data scientists, etc.). Shell customizations can therefore provide…

软件工程 · 计算机科学 2022-02-03 Michael Schröder , Jürgen Cito

Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial…

计算机视觉与模式识别 · 计算机科学 2024-09-11 Jingkai Zhou , Benzhi Wang , Weihua Chen , Jingqi Bai , Dongyang Li , Aixi Zhang , Hao Xu , Mingyang Yang , Fan Wang

Text to Motion aims to generate human motions from texts. Existing settings rely on limited Action Texts that include action labels, which limits flexibility and practicability in scenarios difficult to describe directly. This paper extends…

计算机视觉与模式识别 · 计算机科学 2025-07-01 Runqi Wang , Caoyuan Ma , Guopeng Li , Hanrui Xu , Yuke Li , Zheng Wang

The demand for realistic and versatile character animation has surged, driven by its wide-ranging applications in various domains. However, the animation generation algorithms modeling human pose with 2D or 3D structures all face various…

计算机视觉与模式识别 · 计算机科学 2026-02-10 Tianyu Sun , Zhoujie Fu , Bang Zhang , Guosheng Lin

Working in complex industrial facilities requires spatial navigation skills that people build up with time and field experience. Training sessions consisting in guided tours help discover places but they are insufficient to become…

人机交互 · 计算机科学 2018-07-12 Arnaud Mas , Idriss Ismaël , Nicolas Filliard

Automatically generating scripts (i.e. sequences of key steps described in text) from video demonstrations and reasoning about the subsequent steps are crucial to the modern AI virtual assistants to guide humans to complete everyday tasks,…

计算与语言 · 计算机科学 2024-01-22 Jingyuan Qi , Minqian Liu , Ying Shen , Zhiyang Xu , Lifu Huang

This paper presents DreamDance, a novel character art animation framework capable of producing stable, consistent character and scene motion conditioned on precise camera trajectories. To achieve this, we re-formulate the animation task as…

计算机视觉与模式识别 · 计算机科学 2025-06-02 Jiaxu Zhang , Xianfang Zeng , Xin Chen , Wei Zuo , Gang Yu , Guosheng Lin , Zhigang Tu

Simulating stylized human-scene interactions (HSI) in physical environments is a challenging yet fascinating task. Prior works emphasize long-term execution but fall short in achieving both diverse style and physical plausibility. To tackle…

计算机视觉与模式识别 · 计算机科学 2025-03-18 Wenjia Wang , Liang Pan , Zhiyang Dou , Jidong Mei , Zhouyingcheng Liao , Yuke Lou , Yifan Wu , Lei Yang , Jingbo Wang , Taku Komura

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions…

计算机视觉与模式识别 · 计算机科学 2022-12-09 Hongwei Yi , Chun-Hao P. Huang , Shashank Tripathi , Lea Hering , Justus Thies , Michael J. Black

Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task. However, contemporary commercial and freely available…

人机交互 · 计算机科学 2024-02-06 Rubens Montanha , Victor Araujo , Paulo Knob , Greice Pinho , Gabriel Fonseca , Vitor Peres , Soraia Raupp Musse

Seemingly since the inception of virtual humans, there has been an effort to make their behaviors more natural and human-like. In additions to improving movement's visual quality, there has been considerable research focused on creating…

人工智能 · 计算机科学 2020-04-22 Weizi Li , Jan M. Allbeck

Creating and animating 3D biped cartoon characters is crucial and valuable in various applications. Compared with geometry, the diverse texture design plays an important role in making 3D biped cartoon characters vivid and charming.…

计算机视觉与模式识别 · 计算机科学 2024-03-26 Junshu Tang , Yanhong Zeng , Ke Fan , Xuheng Wang , Bo Dai , Kai Chen , Lizhuang Ma

Multi-agent human-robot teaming allows for the potential to gather information about various environments more efficiently by exploiting and combining the strengths of humans and robots. In industries like defense, search and rescue,…

机器人学 · 计算机科学 2024-01-12 Frank Regal , Chris Suarez , Fabian Parra , Mitch Pryor

Generative AI tools can provide people with the ability to create virtual environments and scenes with natural language prompts. Yet, how people will formulate such prompts is unclear -- particularly when they inhabit the environment that…

人机交互 · 计算机科学 2024-05-30 Setareh Aghel Manesh , Tianyi Zhang , Yuki Onishi , Kotaro Hara , Scott Bateman , Jiannan Li , Anthony Tang

Recently, there have been a lot of researches to synthesize / edit the motion of a single avatar in the virtual environment. However, there has not been so much work of simulating continuous interactions of multiple avatars such as…

图形学 · 计算机科学 2020-06-23 Hubert P. H. Shum , Taku Komura

Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal…

We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics…