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We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokemon. Our results apply to generalized versions of Super Mario Bros. 1-3, The Lost Levels, and Super…

计算复杂性 · 计算机科学 2015-02-10 Greg Aloupis , Erik D. Demaine , Alan Guo , Giovanni Viglietta

We prove PSPACE-hardness for fifteen games in the Super Mario Bros. 2D platforming video game series. Previously, only the original Super Mario Bros. was known to be PSPACE-hard (FUN 2016), though several of the games we study were known to…

计算复杂性 · 计算机科学 2024-04-17 MIT Hardness Group , Hayashi Ani , Erik D. Demaine , Holden Hall , Matias Korman

We establish some general schemes relating the computational complexity of a video game to the presence of certain common elements or mechanics, such as destroyable paths, collectible items, doors opened by keys or activated by buttons or…

计算复杂性 · 计算机科学 2013-10-29 Giovanni Viglietta

We analyze some of the many game mechanics available to Link in the classic Legend of Zelda series of video games. In each case, we prove that the generalized game with that mechanic is polynomial, NP-complete, NP-hard and in PSPACE, or…

计算复杂性 · 计算机科学 2022-04-01 Jeffrey Bosboom , Josh Brunner , Michael Coulombe , Erik D. Demaine , Dylan H. Hendrickson , Jayson Lynch , Elle Najt

We analyze the computational complexity of several popular video games released for the Nintendo Game Boy video game console. We analyze the complexity of generalized versions of four popular Game Boy games: Donkey Kong, Wario Land, Harvest…

计算复杂性 · 计算机科学 2024-12-23 Hayder Tirmazi , Ali Tirmazi , Tien Phuoc Tran

We consider the complexity properties of modern puzzle games, Hexiom, Cut the Rope and Back to Bed. The complexity of games plays an important role in the type of experience they provide to players. Back to Bed is shown to be PSPACE-Hard…

计算复杂性 · 计算机科学 2020-05-22 Diogo M. Costa , Alexandre P. Francisco , Luís M. S. Russo

In this paper, we give simple NP-hardness reductions for three popular video games. The first is Baba Is You, an award winning 2D block puzzle game with the key premise being the ability to rewrite the rules of the game. The second is Fez,…

计算复杂性 · 计算机科学 2022-02-23 Matthew Ferland , Vikram Kher

We analyze the computational complexity of the video game "CELESTE" and prove that solving a generalized level in it is NP-Complete. Further, we also show how, upon introducing a small change in the game mechanics (adding a new game…

We show that three placement games, Col, NoGo, and Fjords, are PSPACE-complete on planar graphs. The hardness of Col and Fjords is shown via a reduction from Bounded 2-Player Constraint Logic and NoGo is shown to be hard directly from Col.

计算复杂性 · 计算机科学 2016-02-22 Kyle Burke , Bob Hearn

We investigate the complexity of the platform video game Celeste. We prove that navigating Celeste is PSPACE-hard in five different ways, corresponding to different subsets of the game mechanics. In particular, we prove the game PSPACE-hard…

计算复杂性 · 计算机科学 2022-11-23 Lily Chung , Erik D. Demaine

In this thesis, we survey techniques and results from the study of Complexity Theory and Games. We then apply these techniques to obtain new results for previously unstudied games. Our contributions in the games Hexiom, Cut the Rope, and…

计算复杂性 · 计算机科学 2018-07-13 Diogo M. Costa

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

计算机科学与博弈论 · 计算机科学 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

Many popular puzzle and matching games have been analyzed through the lens of computational complexity. Prominent examples include Sudoku, Candy Crush, and Flood-It. A common theme among these widely played games is that their generalized…

计算复杂性 · 计算机科学 2026-03-03 Linus Klocker , Simon D. Fink

Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…

计算复杂性 · 计算机科学 2023-04-27 Michael C. Chavrimootoo

We study algorithmic complexity of solving subtraction games in a~fixed dimension with a finite difference set. We prove that there exists a game in this class such that any algorithm solving the game runs in exponential time. Also we prove…

计算复杂性 · 计算机科学 2020-01-14 Vladimir Gurvich , Michael Vyalyi

This project investigates the potential of computers to solve complex tasks such as games. The paper proves that the complexity of a generalized version of spider solitaire is NP-Complete and uses much of structure of the proof that…

计算复杂性 · 计算机科学 2011-10-06 Jesse Stern

We analyze the computational complexity of solving the three "temporal rift" puzzles in the recent popular video game Final Fantasy XIII-2. We show that the Tile Trial puzzle is NP-hard and we provide an efficient algorithm for solving the…

计算复杂性 · 计算机科学 2012-03-09 Nathaniel Johnston

Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games are studied since the introduction of the game of SIM in 1968, but only few complexity results are known on them. In…

组合数学 · 数学 2022-10-07 Valentin Gledel , Nacim Oijid

We study the computational complexity of solving mean payoff games. This class of games can be seen as an extension of parity games, and they have similar complexity status: in both cases solving them is in $\textbf{NP} \cap \textbf{coNP}$…

计算机科学与博弈论 · 计算机科学 2019-02-06 Nathanaël Fijalkow , Paweł Gawrychowski , Pierre Ohlmann

The rank of a bimatrix game (A,B) is defined as rank(A+B). Computing a Nash equilibrium (NE) of a rank-$0$, i.e., zero-sum game is equivalent to linear programming (von Neumann'28, Dantzig'51). In 2005, Kannan and Theobald gave an FPTAS for…

计算机科学与博弈论 · 计算机科学 2014-03-25 Ruta Mehta
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