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Learning or estimating game models from data typically entails inducing separate models for each setting, even if the games are parametrically related. In empirical mechanism design, for example, this approach requires learning a new game…

计算机科学与博弈论 · 计算机科学 2026-05-05 Madelyn Gatchel , Michael P. Wellman

Randomization is a powerful tool that endows algorithms with remarkable properties. For instance, randomized algorithms excel in adversarial settings, often surpassing the worst-case performance of deterministic algorithms with large…

机器学习 · 计算机科学 2024-08-21 Johannes von Oswald , Seijin Kobayashi , Yassir Akram , Angelika Steger

Purpose: We propose a model to present a possible mechanism for obtaining sizeable behavioural structures by simulating an agent based on the evolutionary public good game with available social learning. Methods: The model considered a…

计算机科学与博弈论 · 计算机科学 2019-10-29 Chulwook Park

This paper explores how ad platforms can utilize Bayesian persuasion within blockchain-based auction systems to strategically influence advertiser behavior despite increased transparency. By integrating game-theoretic models with machine…

综合经济学 · 经济学 2024-12-10 Xinyu Li

Data collection at a massive scale is becoming ubiquitous in a wide variety of settings, from vast offline databases to streaming real-time information. Learning algorithms deployed in such contexts must rely on single-pass inference, where…

统计方法学 · 统计学 2012-01-27 Christoforos Anagnostopoulos , Robert B. Gramacy

We undertake a formal study of the value of targeting data to an advertiser. As expected, this value is increasing in the utility difference between realizations of the targeting data and the accuracy of the data, and depends on the…

计算机科学与博弈论 · 计算机科学 2014-07-15 Kshipra Bhawalkar , Patrick Hummel , Sergei Vassilvitskii

Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…

信息论 · 计算机科学 2009-11-05 Paul Cuff

How does the formulation of a target variable affect performance within the ML pipeline? The experiments in this study examine numeric targets that have been binarized by comparing against a threshold. We compare the predictive performance…

机器学习 · 计算机科学 2023-10-17 Jessica Clark

In this paper, we study the effect of long memory in the learnability of a sequential recommender system including users' implicit feedback. We propose an online algorithm, where model parameters are updated user per user over blocks of…

信息检索 · 计算机科学 2021-12-07 Aleksandra Burashnikova , Marianne Clausel , Massih-Reza Amini , Yury Maximov , Nicolas Dante

In this paper we show that gossip algorithms may be effectively used to disseminate game events in Peer-to-Peer (P2P) Multiplayer Online Games (MOGs). Game events are disseminated through an overlay network. The proposed scheme exploits the…

网络与互联网体系结构 · 计算机科学 2015-03-18 Gabriele D'Angelo , Stefano Ferretti , Moreno Marzolla

We propose a new Bayesian tracking and parameter learning algorithm for non-linear non-Gaussian multiple target tracking (MTT) models. We design a Markov chain Monte Carlo (MCMC) algorithm to sample from the posterior distribution of the…

应用统计 · 统计学 2015-10-28 Lan Jiang , Sumeetpal S. Singh , Sinan Yıldırım

Driven by the fact that many of us experienced softer or not-so-soft lockdown, the intention of a couple of instructors at our university was to develop a collaborative tool that could help in online delivery and gamification on two courses…

分布式、并行与集群计算 · 计算机科学 2021-12-16 M. Zagar , M. Sipek , N. Draskovic , B. Mihaljevic

While game-theoretic planning frameworks are effective at modeling multi-agent interactions, they require solving large optimization problems where the number of variables increases with the number of agents, resulting in long computation…

机器人学 · 计算机科学 2026-04-02 Tianyu Qiu , Eric Ouano , Fernando Palafox , Christian Ellis , David Fridovich-Keil

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

计算机与社会 · 计算机科学 2013-08-06 Kafui Monu , Paul Ralph

We study how a decision-maker can acquire more information from an agent by reducing her own ability to observe what the agent transmits. In a large class of binary-action games, opacity design is just as good as full commitment to actions…

理论经济学 · 经济学 2024-02-07 Mark Whitmeyer

We investigate algorithmic collective action in transformer-based recommender systems. Our use case is a music streaming platform where a collective of fans aims to promote the visibility of an underrepresented artist by strategically…

信息检索 · 计算机科学 2025-01-17 Joachim Baumann , Celestine Mendler-Dünner

The performance of many machine learning models depends on their hyper-parameter settings. Bayesian Optimization has become a successful tool for hyper-parameter optimization of machine learning algorithms, which aims to identify optimal…

机器学习 · 计算机科学 2020-08-04 Lidan Wang , Franck Dernoncourt , Trung Bui

Classifiers can be trained with data-dependent constraints to satisfy fairness goals, reduce churn, achieve a targeted false positive rate, or other policy goals. We study the generalization performance for such constrained optimization…

Recommender system is the most successful commercial technology in the past decade. Technical mammoth such as Temu, TikTok and Amazon utilize the technology to generate enormous revenues each year. Although there have been enough research…

信息检索 · 计算机科学 2023-03-28 Hao Wang

Wireless communication networks are becoming highly virtualized with two-layer hierarchies, in which controllers at the upper layer with tasks to achieve can ask a large number of agents at the lower layer to help realize computation,…

分布式、并行与集群计算 · 计算机科学 2017-11-07 Zijie Zheng , Lingyang Song , Zhu Han , Geoffrey Ye Li , H. Vincent Poor