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We introduce two tactics to attack agents trained by deep reinforcement learning algorithms using adversarial examples, namely the strategically-timed attack and the enchanting attack. In the strategically-timed attack, the adversary aims…

机器学习 · 计算机科学 2019-11-14 Yen-Chen Lin , Zhang-Wei Hong , Yuan-Hong Liao , Meng-Li Shih , Ming-Yu Liu , Min Sun

Real-time bidding, as one of the most popular mechanisms for selling online ad slots, facilitates advertisers to reach their potential customers. The goal of bidding optimization is to maximize the advertisers' return on investment (ROI)…

计算机科学与博弈论 · 计算机科学 2019-03-01 Manxing Du , Alexander I. Cowen-Rivers , Ying Wen , Phu Sakulwongtana , Jun Wang , Mats Brorsson , Radu State

During the execution of Multi-Agent Path Finding (MAPF) plans in real-life applications, the MAPF assumption that the fleet's movement is perfectly synchronized does not apply. Since one or more of the agents may become delayed due to…

多智能体系统 · 计算机科学 2026-04-29 David Zahrádka , David Woller , Denisa Mužíková , Miroslav Kulich , Libor Přeučil

This paper considers meta-cognitive radars in an adversarial setting. A cognitive radar optimally adapts its waveform (response) in response to maneuvers (probes) of a possibly adversarial moving target. A meta-cognitive radar is aware of…

信号处理 · 电气工程与系统科学 2022-05-05 Kunal Pattanayak , Vikram Krishnamurthy , Christopher Berry

It is a long-standing goal of artificial intelligence (AI) to be superior to human beings in decision making. Games are suitable for testing AI capabilities of making good decisions in non-numerical tasks. In this paper, we develop a new AI…

人工智能 · 计算机科学 2021-02-16 Ran Tian , Nan Li , Ilya Kolmanovsky , Anouck Girard

Designers of AI agents often iterate on the reward function in a trial-and-error process until they get the desired behavior, but this only guarantees good behavior in the training environment. We propose structuring this process as a…

机器学习 · 计算机科学 2023-10-17 Sören Mindermann , Rohin Shah , Adam Gleave , Dylan Hadfield-Menell

Deep reinforcement learning has recently made significant progress in solving computer games and robotic control tasks. A known problem, though, is that policies overfit to the training environment and may not avoid rare, catastrophic…

机器学习 · 计算机科学 2019-04-02 Xinlei Pan , Daniel Seita , Yang Gao , John Canny

In modern ML Ops environments, model deployment is a critical process that traditionally relies on static heuristics such as validation error comparisons and A/B testing. However, these methods require human intervention to adapt to…

机器学习 · 计算机科学 2025-03-31 S. Aaron McClendon , Vishaal Venkatesh , Juan Morinelli

Regulation, legal liabilities, and societal concerns challenge the adoption of AI in safety and security-critical applications. One of the key concerns is that adversaries can cause harm by manipulating model predictions without being…

机器学习 · 计算机科学 2023-01-31 Jona Klemenc , Holger Trittenbach

Deep Reinforcement Learning (RL) involves the use of Deep Neural Networks (DNNs) to make sequential decisions in order to maximize reward. For many tasks the resulting sequence of actions produced by a Deep RL policy can be long and…

人工智能 · 计算机科学 2022-07-26 Sam Blakeman , Denis Mareschal

In generative adversarial imitation learning (GAIL), the agent aims to learn a policy from an expert demonstration so that its performance cannot be discriminated from the expert policy on a certain predefined reward set. In this paper, we…

机器学习 · 计算机科学 2021-08-20 Zhihan Liu , Yufeng Zhang , Zuyue Fu , Zhuoran Yang , Zhaoran Wang

Remaining competitive in future conflicts with technologically-advanced competitors requires us to accelerate our research and development in artificial intelligence (AI) for wargaming. More importantly, leveraging machine learning for…

机器学习 · 计算机科学 2024-02-13 Scotty Black , Christian Darken

Planning algorithms are used in computational systems to direct autonomous behavior. In a canonical application, for example, planning for autonomous vehicles is used to automate the static or continuous planning towards performance,…

密码学与安全 · 计算机科学 2022-05-03 Valentin Vie , Ryan Sheatsley , Sophia Beyda , Sushrut Shringarputale , Kevin Chan , Trent Jaeger , Patrick McDaniel

Adversarial Imitation Learning (AIL) methods, while effective in settings with limited expert demonstrations, are often considered unstable. These approaches typically decompose into two components: Density Ratio (DR) estimation…

人工智能 · 计算机科学 2026-02-27 Shashank Reddy Chirra , Jayden Teoh , Praveen Paruchuri , Pradeep Varakantham

Retrieval-augmented generation (RAG) systems often rely on static retrieval, limiting adaptation to evolving intent and content drift. We introduce Dynamic Memory Alignment (DMA), an online learning framework that systematically…

人工智能 · 计算机科学 2025-11-10 Yu Bai , Yukai Miao , Dawei Wang , Li Chen , Fei Long , Rundi Zhai , Dan Li , Yanyu Ren , Tianfeng Liu , Hongtao Xie , Ce Yang , Xuhui Cai

Scientific Deep Research (DR) agents answer user queries by synthesizing research papers into multi-section reports. User feedback can improve their utility, but existing protocols only score the final report, making it hard to study and…

In order to enable high-quality decision making and motion planning of intelligent systems such as robotics and autonomous vehicles, accurate probabilistic predictions for surrounding interactive objects is a crucial prerequisite. Although…

机器人学 · 计算机科学 2019-04-05 Jiachen Li , Hengbo Ma , Masayoshi Tomizuka

Intention recognition, or the ability to anticipate the actions of another agent, plays a vital role in the design and development of automated assistants that can support humans in their daily tasks. In particular, industrial settings pose…

人工智能 · 计算机科学 2024-11-27 Juan Carlos Saborio , Joachim Hertzberg

Intelligent physical systems as embodied cognitive systems must perform high-level reasoning while concurrently managing an underlying control architecture. The link between cognition and control must manage the problem of converting…

In this paper, we study the use of deception for strategic planning in adversarial environments. We model the interaction between the agent (player 1) and the adversary (player 2) as a two-player concurrent game in which the adversary has…

计算机科学与博弈论 · 计算机科学 2020-08-03 Lening Li , Haoxiang Ma , Abhishek N. Kulkarni , Jie Fu
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