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This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for…

人工智能 · 计算机科学 2024-04-26 Sergey Pastukhov

Deep reinforcement learning (RL) policies are known to be vulnerable to adversarial perturbations to their observations, similar to adversarial examples for classifiers. However, an attacker is not usually able to directly modify another…

机器学习 · 计算机科学 2021-01-19 Adam Gleave , Michael Dennis , Cody Wild , Neel Kant , Sergey Levine , Stuart Russell

We initiate the study of the phantom version of Maker-Breaker positional games. In a phantom game, the moves of one of the players are hidden from the other player, who still has the complete information. We look at the biased $(a:b)$…

We consider extensive form win-lose games over a complete binary-tree of depth $n$ where players act in an alternating manner. We study arguably the simplest random structure of payoffs over such games where 0/1 payoffs in the leafs are…

计算机科学与博弈论 · 计算机科学 2019-09-11 Urban Larsson , Yakov Babichenko

This paper investigates the different effects of chaotic switching on Parrondo's games, as compared to random and periodic switching. The rate of winning of Parrondo's games with chaotic switching depends on coefficient(s) defining the…

计算机科学与博弈论 · 计算机科学 2009-11-10 T. W. Tang , A. Allison , D. Abbott

Iterative preference optimization methods have recently been shown to perform well for general instruction tuning tasks, but typically make little improvement on reasoning tasks (Yuan et al., 2024, Chen et al., 2024). In this work we…

计算与语言 · 计算机科学 2024-06-27 Richard Yuanzhe Pang , Weizhe Yuan , Kyunghyun Cho , He He , Sainbayar Sukhbaatar , Jason Weston

In imperfect information games, the evaluation of a game state not only depends on the observable world but also relies on hidden parts of the environment. As accessing the obstructed information trivialises state evaluations, one approach…

人工智能 · 计算机科学 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

This paper presents a semantic brain computer interface (BCI) agent with particle swarm optimization (PSO) based on a Fuzzy Markup Language (FML) for Go learning and prediction applications. Additionally, we also establish an Open Go…

The strategic Go game, known for the tedious mathematical complexities, has been used as a theme in many fiction, movies, and books. Here, we introduce the Go game and provide a new version of quantum Go in which the boxes are initially in…

In this paper, we study the notion of admissibility for randomised strategies in concurrent games. Intuitively, an admissible strategy is one where the player plays `as well as possible', because there is no other strategy that dominates…

计算机科学与博弈论 · 计算机科学 2017-02-22 Nicolas Basset , Gilles Geeraerts , Jean-François Raskin , Ocan Sankur

Machine learning has typically focused on developing models and algorithms that would ultimately replace humans at tasks where intelligence is required. In this work, rather than replacing humans, we focus on unveiling the potential of…

机器学习 · 计算机科学 2020-10-12 Utkarsh Upadhyay , Graham Lancashire , Christoph Moser , Manuel Gomez-Rodriguez

Wordle is an online word puzzle game that gained viral popularity in January 2022. The goal is to guess a hidden five letter word. After each guess, the player gains information about whether the letters they guessed are present in the…

计算与语言 · 计算机科学 2022-02-02 Benton J. Anderson , Jesse G. Meyer

In real-world applications, one often encounters ambiguously labeled data, where different annotators assign conflicting class labels. Partial-label learning allows training classifiers in this weakly supervised setting, where…

机器学习 · 计算机科学 2025-10-27 Tobias Fuchs , Florian Kalinke , Klemens Böhm

In many real-world classification or recognition tasks, it is often difficult to collect training examples that exhaust all possible classes due to, for example, incomplete knowledge during training or ever changing regimes. Therefore,…

机器学习 · 计算机科学 2024-08-07 Guanchao Feng , Dhruv Desai , Stefano Pasquali , Dhagash Mehta

Wordle, a word guessing game rose to global popularity in the January of 2022. The goal of the game is to guess a five-letter English word within six tries. Each try provides the player with hints by means of colour changing tiles which…

计算与语言 · 计算机科学 2024-02-07 Nisansa de Silva

In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game,…

计算机科学与博弈论 · 计算机科学 2017-07-28 Sujata Ghosh , Aviad Heifetz , Rineke Verbrugge , Harmen de Weerd

Since Alan Turing envisioned Artificial Intelligence (AI) [1], a major driving force behind technical progress has been competition with human cognition. Historical milestones have been frequently associated with computers matching or…

The vast majority of theoretical results in machine learning and statistics assume that the available training data is a reasonably reliable reflection of the phenomena to be learned or estimated. Similarly, the majority of machine learning…

机器学习 · 计算机科学 2017-06-13 Moses Charikar , Jacob Steinhardt , Gregory Valiant

The paper studies the highly prototypical Fictitious Play (FP) algorithm, as well as a broad class of learning processes based on best-response dynamics, that we refer to as FP-type algorithms. A well-known shortcoming of FP is that, while…

最优化与控制 · 数学 2015-04-21 Brian Swenson , Soummya Kar , Joao Xavier

Fractional learning algorithms are trending in signal processing and adaptive filtering recently. However, it is unclear whether the proclaimed superiority over conventional algorithms is well-grounded or is a myth as their performance has…

机器学习 · 计算机科学 2022-11-23 Abdul Wahab , Shujaat Khan , Imran Naseem , Jong Chul Ye
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