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We present a tool for exploring the design space of shaders using an interactive evolutionary algorithm integrated with the Unity editor, a well-known commercial tool for video game development. Our framework leverages the underlying…

图形学 · 计算机科学 2024-01-01 Elio Sasso , Daniele Loiacono , Pier Luca Lanzi

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

人工智能 · 计算机科学 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

The purpose of this tutorial is to help individuals use the \underline{FireCommander} game environment for research applications. The FireCommander is an interactive, probabilistic joint perception-action reconnaissance environment in which…

机器人学 · 计算机科学 2021-10-29 Esmaeil Seraj , Xiyang Wu , Matthew Gombolay

Recent developments in deep reinforcement learning have enabled the creation of agents for solving a large variety of games given a visual input. These methods have been proven successful for 2D games, like the Atari games, or for simple…

机器学习 · 计算机科学 2018-07-06 Georgios Papoudakis , Kyriakos C. Chatzidimitriou , Pericles A. Mitkas

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

计算机科学与博弈论 · 计算机科学 2009-08-04 Mugurel Ionut Andreica

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency,…

人工智能 · 计算机科学 2025-09-23 Lingfeng Li , Yunlong Lu , Yongyi Wang , Wenxin Li

Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework…

人工智能 · 计算机科学 2024-09-05 Bobby Khaleque , Mike Cook , Jeremy Gow

Modern video games are becoming richer and more complex in terms of game mechanics. This complexity allows for the emergence of a wide variety of ways to play the game across the players. From the point of view of the game designer, this…

人工智能 · 计算机科学 2022-11-30 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

We propose an end-to-end real time framework to generate high resolution graphics grade textured 3D map of urban environment. The generated detailed map finds its application in the precise localization and navigation of autonomous…

计算机视觉与模式识别 · 计算机科学 2021-01-19 Ashish Kumar , James R. McBride , Gaurav Pandey

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

机器学习 · 计算机科学 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers,…

计算与语言 · 计算机科学 2025-03-28 Wenxuan Lu , Jiangyang He , Zhanqiu Zhang , Yiwen Guo , Tianning Zang

The project's aim is to create an AI agent capable of selecting good actions in a game-playing domain called Battlespace. Sequential domains like Battlespace are important testbeds for planning problems, as such, the Department of Defense…

人工智能 · 计算机科学 2024-02-19 Sujay Nagesh Koujalgi , Jonathan Dodge

In this work we propose a deep learning pipeline to predict the visual future appearance of an urban scene. Despite recent advances, generating the entire scene in an end-to-end fashion is still far from being achieved. Instead, here we…

计算机视觉与模式识别 · 计算机科学 2021-10-25 Alessandro Simoni , Luca Bergamini , Andrea Palazzi , Simone Calderara , Rita Cucchiara

Recently, there have been a lot of researches to synthesize / edit the motion of a single avatar in the virtual environment. However, there has not been so much work of simulating continuous interactions of multiple avatars such as…

图形学 · 计算机科学 2020-06-23 Hubert P. H. Shum , Taku Komura

As cities evolve over time, challenges such as traffic congestion and functional imbalance increasingly necessitate urban renewal through efficient modification of existing plans, rather than complete re-planning. In practice, even minor…

多智能体系统 · 计算机科学 2026-03-02 Rui Liu , Steven Jige Quan , Zhong-Ren Peng , Zijun Yao , Han Wang , Zhengzhang Chen , Kunpeng Liu , Yanjie Fu , Dongjie Wang

We challenge text-to-image models with generating escape room puzzle images that are visually appealing, logically solid, and intellectually stimulating. While base image models struggle with spatial relationships and affordance reasoning,…

计算机视觉与模式识别 · 计算机科学 2025-08-12 Mengyi Shan , Brian Curless , Ira Kemelmacher-Shlizerman , Steve Seitz

We propose a novel scene representation that encodes reaching distance -- the distance between any position in the scene to a goal along a feasible trajectory. We demonstrate that this environment field representation can directly guide the…

计算机视觉与模式识别 · 计算机科学 2021-11-30 Xueting Li , Shalini De Mello , Xiaolong Wang , Ming-Hsuan Yang , Jan Kautz , Sifei Liu

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

人机交互 · 计算机科学 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

Simulation of forest environments has applications from entertainment and art creation to commercial and scientific modelling. Due to the unique features and lighting in forests, a forest-specific simulator is desirable, however many…

图形学 · 计算机科学 2022-08-03 Callum Newlands , Klaus-Peter Zauner