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Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

种群与进化 · 定量生物学 2017-12-01 Pedro M. F. Pereira

We propose a general agent population learning system, and on this basis, we propose lineage evolution reinforcement learning algorithm. Lineage evolution reinforcement learning is a kind of derivative algorithm which accords with the…

神经与进化计算 · 计算机科学 2020-10-29 Zeyu Zhang , Guisheng Yin

In this paper, we study representation learning for multi-task decision-making in non-stationary environments. We consider the framework of sequential linear bandits, where the agent performs a series of tasks drawn from distinct sets…

机器学习 · 计算机科学 2022-04-19 Yuzhen Qin , Tommaso Menara , Samet Oymak , ShiNung Ching , Fabio Pasqualetti

Ensemble Decision Systems offer a unique form of decision making that allows a collection of algorithms to reason together about a problem. Each individual algorithm has its own inherent strengths and weaknesses, and often it is difficult…

人工智能 · 计算机科学 2019-05-28 Damien Anderson , Cristina Guerrero-Romero , Diego Perez-Liebana , Philip Rodgers , John Levine

Animal behavior and evolution can often be described by game-theoretic models. Although in many situations, the number of players is very large, their strategic interactions are usually decomposed into a sum of two-player games. Only…

种群与进化 · 定量生物学 2007-05-23 Dominik Kaminski , Jacek Miekisz , Marcin Zaborowski

Ensemble learning has gained success in machine learning with major advantages over other learning methods. Bagging is a prominent ensemble learning method that creates subgroups of data, known as bags, that are trained by individual…

神经与进化计算 · 计算机科学 2022-09-07 Giang Ngo , Rodney Beard , Rohitash Chandra

We use the indirect evolutionary approach to study evolutionarily stable preferences against multiple mutations in single- and multi-population matching settings, respectively. Players choose strategies to maximize their subjective…

计算机科学与博弈论 · 计算机科学 2025-07-08 Yu-Sung Tu , Wei-Torng Juang

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…

机器学习 · 计算机科学 2025-11-27 Eden Saig , Nir Rosenfeld

Learning ensembles by bagging can substantially improve the generalization performance of low-bias, high-variance estimators, including those evolved by Genetic Programming (GP). To be efficient, modern GP algorithms for evolving (bagging)…

神经与进化计算 · 计算机科学 2021-02-08 Marco Virgolin

The problem of continuous machine learning is studied. Within the framework of the game-theoretic approach, when for calculating the next forecast, no assumptions about the stochastic nature of the source that generates the data flow are…

机器学习 · 计算机科学 2023-10-31 Vladimir V'yugin , Vladimir Trunov

When dealing with time series with complex non-stationarities, low retrospective regret on individual realizations is a more appropriate goal than low prospective risk in expectation. Online learning algorithms provide powerful guarantees…

Economic ensembles can be modeled as networks of interacting agents whose be-haviors are described in terms of game theory. The evolutionary paradigm has been applied to two-person games to discover strategies in this context.…

凝聚态物理 · 物理学 2007-05-23 Wan Ahmad Tajuddin Wan Abdullah

This paper introduces a model based upon games on an evolving network, and develops three clustering algorithms according to it. In the clustering algorithms, data points for clustering are regarded as players who can make decisions in…

机器学习 · 计算机科学 2010-03-22 Qiang Li , Zhuo Chen , Yan He , Jing-ping Jiang

A new model for evolving Evolutionary Algorithms (EAs) is proposed in this paper. The model is based on the Multi Expression Programming (MEP) technique. Each MEP chromosome encodes an evolutionary pattern that is repeatedly used for…

神经与进化计算 · 计算机科学 2021-10-13 Mihai Oltean

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear…

计算与语言 · 计算机科学 2022-04-18 Nicholas Tomlin , Andre He , Dan Klein

The gradient boosting machine is one of the powerful tools for solving regression problems. In order to cope with its shortcomings, an approach for constructing ensembles of gradient boosting models is proposed. The main idea behind the…

机器学习 · 计算机科学 2020-10-14 Andrei V. Konstantinov , Lev V. Utkin

In this paper, we consider a game beginning with a multiset of elements from a group. On a move, two elements are replaced by their sum. This is a no strategy game, and can be modeled as a graded poset with the rank of a node equal to the…

组合数学 · 数学 2018-07-02 Caleb Ji

Evolutionary game theory is a framework to formalize the evolution of collectives ("populations") of competing agents that are playing a game and, after every round, update their strategies to maximize individual payoffs. There are two…

适应与自组织系统 · 物理学 2021-01-05 Sergey Denisov , Olga Vershinina , Juzar Thingna , Peter Hänggi , Mikhail Ivanchenko

Spatial evolutionary games model individuals who are distributed in a spatial domain and update their strategies upon playing a normal form game with their neighbors. We derive integro-differential equations as deterministic approximations…

概率论 · 数学 2010-07-06 Sung-Ha Hwang , Markos Katsoulakis , Luc Rey-Bellet

Process Outcome Prediction entails predicting a discrete property of an unfinished process instance from its partial trace. High-capacity outcome predictors discovered with ensemble and deep learning methods have been shown to achieve top…

机器学习 · 计算机科学 2024-07-19 Francesco Folino , Luigi Pontieri , Pietro Sabatino