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相关论文: A Resource Allocation Mechanism for Video Mixing a…

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We consider a mobile cloud computing system with multiple users, a remote cloud server, and a computing access point (CAP). The CAP serves both as the network access gateway and a computation service provider to the mobile users. It can…

信息论 · 计算机科学 2018-12-20 Meng-Hsi Chen , Min Dong , Ben Liang

Providing a high-quality real-time video streaming experience to mobile users is one of the biggest challenges in cellular networks. This is due to the need of these services for high rates with low variability, which is not easy to…

网络与互联网体系结构 · 计算机科学 2021-06-01 Fidan Mehmeti , Thomas F. La Porta

Consumer-electronics systems are becoming increasingly complex as the number of integrated applications is growing. Some of these applications have real-time requirements, while other non-real-time applications only require good average…

分布式、并行与集群计算 · 计算机科学 2017-11-28 Anna Minaeva , Premysl Sucha , Benny Akesson , Zdenek Hanzalek

Multimedia traffic is predicted to account for 82% of the total data traffic by the year 2020. With the increasing popularity of video streaming applications like YouTube, Netflix, Amazon Prime Video, popular video content is often required…

网络与互联网体系结构 · 计算机科学 2018-07-31 Sadaf ul Zuhra , Prasanna Chaporkar , Abhay Karandikar

A current trend in networking and cloud computing is to provide compute resources over widely dispersed places exemplified by initiatives like Network Function Virtualisation. This paves the way for a widespread service deployment and can…

网络与互联网体系结构 · 计算机科学 2016-05-31 Matthias Keller , Holger Karl

With the rapid development of mobile communication, multimedia services have experienced explosive growth in the last few years. The high quantity of mobile users, both consuming and producing these services to and from the Cloud Computing…

性能 · 计算机科学 2022-04-26 Fillipe Santos , Roger Immich , Edmundo R. M. Madeira

The cache and transcoding of the multi-access edge computing (MEC) server and wireless resource allocation in eNodeB interact and determine the quality of experience (QoE) of dynamic adaptive streaming over HTTP (DASH) clients in MEC…

多媒体 · 计算机科学 2020-05-18 Xinyu Huang , Lijun He , Liejun Wang , Fan Li

This paper considers the problem of service placement and task scheduling on a three-tiered edge-to-cloud platform when user requests must be met by a certain deadline. Time-sensitive applications (e.g., augmented reality, gaming, real-time…

网络与互联网体系结构 · 计算机科学 2019-08-15 Matthew Turner , Hana Khamfroush

Modern Infrastructure-as-a-Service Clouds operate in a competitive environment that caters to any user's requirements for computing resources. The sharing of the various types of resources by diverse applications poses a series of…

分布式、并行与集群计算 · 计算机科学 2016-01-28 Evangelos Angelou , Konstantinos Kaffes , Athanasia Asiki , Georgios Goumas , Nectarios Koziris

As a result of the phenomenal proliferation of modern mobile Internet-enabled devices and the widespread utilization of wireless and cellular data networks, mobile users are increasingly requiring services tailored to their current context.…

分布式、并行与集群计算 · 计算机科学 2011-05-12 Elarbi Badidi , Larbi Esmahi

Internet of Things (IoT) is an Internet-based environment of connected devices and applications. IoT creates an environment where physical devices and sensors are flawlessly combined into information nodes to deliver innovative and smart…

网络与互联网体系结构 · 计算机科学 2020-03-02 Syed Arshad Ali , Manzoor Ansari , Mansaf Alam

Multi-access Edge Computing (MEC) is a type of network architecture that provides cloud computing capabilities at the edge of the network. We consider the use case of video surveillance for an university campus running on a 5G-MEC…

分布式、并行与集群计算 · 计算机科学 2024-10-28 Ricardo N. Boing , Hugo Vaz Sampaio , Fernando Koch , Rene N. S. Cruz , Carlos B. Westphall

Cloud computing changed the way of computing as utility services offered through public network. Selecting multiple providers for various computational requirements improves performance and minimizes cost of cloud services than choosing a…

分布式、并行与集群计算 · 计算机科学 2015-03-13 Thiruselvan Subramanian , Nickolas Savarimuthu

Cloud computing has motivated renewed interest in resource allocation problems with new consumption models. A common goal is to share a resource, such as CPU or I/O bandwidth, among distinct users with different demand patterns as well as…

数据结构与算法 · 计算机科学 2021-01-27 Sebastian Perez-Salazar , Ishai Menache , Mohit Singh , Alejandro Toriello

In order to better accommodate the dramatically increasing demand for data caching and computing services, storage and computation capabilities should be endowed to some of the intermediate nodes within the network. In this paper, we design…

网络与互联网体系结构 · 计算机科学 2017-06-30 Yuchen Zhou , F. Richard Yu , Jian Chen , Yonghong Kuo

Vehicle-to-everything (V2X) communication is a key enabler that connects vehicles to neighboring vehicles, infrastructure and pedestrians. In the past few years, multimedia services have seen an enormous growth and it is expected to…

网络与互联网体系结构 · 计算机科学 2020-02-18 Hamza Khan , Sumudu Samarakoon , Mehdi Bennis

For a cloud service provider, delivering optimal system performance while fulfilling Quality of Service (QoS) obligations is critical for maintaining a viably profitable business. This goal is often hard to attain given the irregular nature…

分布式、并行与集群计算 · 计算机科学 2020-04-14 Husam Suleiman , Otman Basir

Mobile edge computing seeks to provide resources to different delay-sensitive applications. This is a challenging problem as an edge cloud-service provider may not have sufficient resources to satisfy all resource requests. Furthermore,…

网络与互联网体系结构 · 计算机科学 2020-01-03 Faheem Zafari , Kin K. Leung , Don Towsley , Prithwish Basu , Ananthram Swami , Jian Li

In the Internet of Things (IoT), devices and gateways may be equipped with multiple, heterogeneous network interfaces which should be utilized by a large number of services. In this work, we model the problem of assigning services' resource…

网络与互联网体系结构 · 计算机科学 2015-04-14 Vangelis Angelakis , Ioannis Avgouleas , Nikolaos Pappas , Di Yuan

Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach…

网络与互联网体系结构 · 计算机科学 2014-07-31 Stefano Ferretti , Gabriele D'Angelo