相关论文: Linguistic Harbingers of Betrayal: A Case Study on…
This study investigates the effect of behavioral mistakes on the evolutionary stability of the cooperative equilibrium in a repeated public goods game. Many studies show that behavioral mistakes have detrimental effects on cooperation…
Speakers communicate to influence their partner's beliefs and shape their actions. Belief- and action-based objectives have been explored independently in recent computational models, but it has been challenging to explicitly compare or…
Interpersonal language style shifting in dialogues is an interesting and almost instinctive ability of human. Understanding interpersonal relationship from language content is also a crucial step toward further understanding dialogues.…
In many real-world networks, relationships often go beyond simple dyadic presence or absence; they can be positive, like friendship, alliance, and mutualism, or negative, characterized by enmity, disputes, and competition. To understand the…
The Werewolf game is a social deduction game based on free natural language communication, in which players try to deceive others in order to survive. An important feature of this game is that a large portion of the conversations are false…
The connection between messaging and action is fundamental both to web applications, such as web search and sentiment analysis, and to economics. However, while prominent online applications exploit messaging in natural (human) language in…
Hundreds of millions of people now interact with language models, with uses ranging from serving as a writing aid to informing hiring decisions. Yet these language models are known to perpetuate systematic racial prejudices, making their…
In this paper, we show how game-theoretic work on conversation combined with a theory of discourse structure provides a framework for studying interpretive bias. Interpretive bias is an essential feature of learning and understanding but…
_Uncertainty expressions_ such as "probably" or "highly unlikely" are pervasive in human language. While prior work has established that there is population-level agreement in terms of how humans quantitatively interpret these expressions,…
Computer-mediated communication is driving fundamental changes in the nature of written language. We investigate these changes by statistical analysis of a dataset comprising 107 million Twitter messages (authored by 2.7 million unique user…
This work focuses on the use of acoustic cues for modeling turn-taking in dyadic spoken dialogues. Previous work has shown that speaker intentions (e.g., asking a question, uttering a backchannel, etc.) can influence turn-taking behavior…
The ability to cooperate through language is a defining feature of humans. As the perceptual, motory and planning capabilities of deep artificial networks increase, researchers are studying whether they also can develop a shared language to…
Recent research on large language models (LLMs) has demonstrated their ability to understand and employ deceptive behavior, even without explicit prompting. However, such behavior has only been observed in rare, specialized cases and has…
An individual's opinion concerning political bias in the media is shaped by exogenous factors (independent analysis of media outputs) and endogenous factors (social activity, e.g. peer pressure by political allies and opponents in a…
Lewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order to solve a cooperative task. Previous work has shown that…
Advancing our understanding of human behavior hinges on the ability of theories to unveil the mechanisms underlying such behaviors. Measuring the ability of theories and models to predict unobserved behaviors provides a principled method to…
Many social science questions ask how linguistic properties causally affect an audience's attitudes and behaviors. Because text properties are often interlinked (e.g., angry reviews use profane language), we must control for possible latent…
The rapid advancement of Large Language Models (LLMs) has necessitated more robust evaluation methods that go beyond static benchmarks, which are increasingly prone to data saturation and leakage. In this paper, we propose a dynamic…
Using mobile phone records and information theory measures, our daily lives have been recently shown to follow strict statistical regularities, and our movement patterns are to a large extent predictable. Here, we apply entropy and…
Social deduction games like Werewolf combine language, reasoning, and strategy, providing a testbed for studying natural language and social intelligence. However, most studies reduce the game to LLM-based self-play, yielding templated…