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We present the last of a series of three academic essays which deal with the question of how and why to build a generalized player model. We propose that a general player model needs parameters for subjective experience of play, including:…

人机交互 · 计算机科学 2016-07-20 Benjamin Ultan Cowley , Darryl Charles

As reinforcement learning methods increasingly amass accomplishments, the need for comprehending their solutions becomes more crucial. Most explainable reinforcement learning (XRL) methods generate a static explanation depicting their…

人工智能 · 计算机科学 2025-04-09 Yotam Amitai , Ofra Amir , Guy Avni

This report aims to survey multi-agent Q-Learning algorithms, analyze different game theory frameworks used, address each framework's applications, and report challenges and future directions. The target application for this study is…

多智能体系统 · 计算机科学 2021-05-07 Arvin Tashakori

Multi-agent routing problems have gained significant attention recently due to their wide range of industrial applications, ranging from logistics warehouse automation to indoor service robots. Conventionally, they are modeled as classical…

多智能体系统 · 计算机科学 2026-01-08 Fengming Zhu , Fangzhen Lin

Recent advances in video generation have spurred the development of world models capable of simulating 3D-consistent environments and interactions with static objects. However, a significant limitation remains in their ability to model…

计算机视觉与模式识别 · 计算机科学 2026-03-03 Anmol Agarwal , Pranay Meshram , Sumer Singh , Saurav Suman , Andrew Lapp , Shahbuland Matiana , Louis Castricato , Spencer Frazier

We propose a new task to benchmark scene understanding of embodied agents: Situated Question Answering in 3D Scenes (SQA3D). Given a scene context (e.g., 3D scan), SQA3D requires the tested agent to first understand its situation (position,…

计算机视觉与模式识别 · 计算机科学 2023-04-14 Xiaojian Ma , Silong Yong , Zilong Zheng , Qing Li , Yitao Liang , Song-Chun Zhu , Siyuan Huang

Motion planning in high-dimensional space is a challenging task. In order to perform dexterous manipulation in an unstructured environment, a robot with many degrees of freedom is usually necessary, which also complicates its motion…

机器人学 · 计算机科学 2021-08-03 Chao Liu , Mark Yim

We propose novel methods to develop action controllable agent that behaves like a human and has the ability to align with human players in Multiplayer Online Battle Arena (MOBA) games. By modeling the control problem as an action generation…

机器学习 · 计算机科学 2021-12-16 Shubao Zhang

Causal games are probabilistic graphical models that enable causal queries to be answered in multi-agent settings. They extend causal Bayesian networks by specifying decision and utility variables to represent the agents' degrees of freedom…

计算机科学与博弈论 · 计算机科学 2024-06-14 Manuj Mishra , James Fox , Michael Wooldridge

The objective of this work is to train a chatbot capable of solving evolving problems through conversing with a user about a problem the chatbot cannot directly observe. The system consists of a virtual problem (in this case a simple game),…

人工智能 · 计算机科学 2024-01-12 Michael Free , Andrew Langworthy , Mary Dimitropoulaki , Simon Thompson

The manual modeling of complex systems is a daunting task; and although a plethora of methods exist that mitigate this issue, the problem remains very difficult. Recent advances in generative AI have allowed the creation of general-purpose…

软件工程 · 计算机科学 2024-01-05 David Harel , Guy Katz , Assaf Marron , Smadar Szekely

As reinforcement learning methods increasingly amass accomplishments, the need for comprehending their solutions becomes more crucial. Most explainable reinforcement learning (XRL) methods generate a static explanation depicting their…

人工智能 · 计算机科学 2023-01-25 Yotam Amitai , Guy Avni , Ofra Amir

We introduce BusyBoard, a toy-inspired robot learning environment that leverages a diverse set of articulated objects and inter-object functional relations to provide rich visual feedback for robot interactions. Based on this environment,…

机器人学 · 计算机科学 2022-10-18 Zeyi Liu , Zhenjia Xu , Shuran Song

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

In this article we study the behavior of a group of economic agents in the context of cooperative game theory, interacting according to rules based on the Potts Model with suitable modifications. Each agent can be thought of as belonging to…

计算工程、金融与科学 · 计算机科学 2007-05-23 Roberto da Silva , Alexandre Tavares Baraviera , Silvio R. Dahmen

Answer Set Programming (ASP) is a truly-declarative programming paradigm proposed in the area of non-monotonic reasoning and logic programming, that has been recently employed in many applications. The development of efficient ASP systems…

人工智能 · 计算机科学 2020-02-19 Marco Maratea , Luca Pulina , Francesco Ricca

Planning is a fundamental task in artificial intelligence that involves finding a sequence of actions that achieve a specified goal in a given environment. Large language models (LLMs) are increasingly used for applications that require…

计算与语言 · 计算机科学 2024-05-24 Eran Hirsch , Guy Uziel , Ateret Anaby-Tavor

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other,…

多智能体系统 · 计算机科学 2019-12-02 Yuhang Song , Andrzej Wojcicki , Thomas Lukasiewicz , Jianyi Wang , Abi Aryan , Zhenghua Xu , Mai Xu , Zihan Ding , Lianlong Wu

The systematic modelling of dynamic spatial systems is a key requirement in a wide range of application areas such as commonsense cognitive robotics, computer-aided architecture design, and dynamic geographic information systems. We present…

人工智能 · 计算机科学 2016-06-29 Przemysław Andrzej Wałęga , Carl Schultz , Mehul Bhatt

This paper presents an architecture for simulating the actions of a norm-aware intelligent agent whose behavior with respect to norm compliance is set, and can later be changed, by a human controller. Updating an agent's behavior mode from…

计算机科学中的逻辑 · 计算机科学 2025-02-14 Sean Glaze , Daniela Inclezan