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Being an emerging business practice, gamification is going to the mainstream to enable and transform social business initiatives across enterprises. With the consistent focus on customer behavior and experience, there is a paradigm shift in…

计算机与社会 · 计算机科学 2013-09-30 Jitendra Maan

The performance of successful Web-based e-commerce services has all the allure of a roller-coaster ride: accelerated fiscal growth combined with the ever-present danger of running out of server capacity. This chapter presents a case study…

性能 · 计算机科学 2007-05-23 Neil J. Gunther

Besides the typical applications of recommender systems in B2C scenarios such as movie or shopping platforms, there is a rising interest in transforming the human-driven advice provided e.g. in consultancy via the use of recommender…

信息检索 · 计算机科学 2021-12-07 Charuta Pande , Hans Friedrich Witschel , Andreas Martin

In this paper, we present our work towards comparing on-line and off-line evaluation metrics in the context of small e-commerce recommender systems. Recommending on small e-commerce enterprises is rather challenging due to the lower volume…

信息检索 · 计算机科学 2020-06-11 Ladislav Peska , Peter Vojtas

This paper is focused on the presentation of Virtual Reality principles together with the main implementation methods and techniques. An overview of the main development directions is included.

多媒体 · 计算机科学 2009-03-26 Dan L. Lacrama , Dorina Fera

This introductory chapter briefly outlines the main theme of this volume, namely, to review the new opportunities and risks of digital healthcare from various disciplinary perspectives. These perspectives include law, public policy,…

计算机与社会 · 计算机科学 2024-07-31 Marcelo Corrales Compagnucci , Mark Fenwick , Michael Lowery Wilson , Nikolaus Forgo , Till Baernighausen

The substitute-based recommendation is widely used in E-commerce to provide better alternatives to customers. However, existing research typically uses the customer behavior signals like co-view and view-but-purchase-another to capture the…

信息检索 · 计算机科学 2023-04-11 Wenting Ye , Hongfei Yang , Shuai Zhao , Haoyang Fang , Xingjian Shi , Naveen Neppalli

Ongoing investigations to introduce software techniques suitable to support new experimental requirements for multi-scale simulation are discussed.

The increasing availability of digital tools for education offers significant opportunities to enhance teaching practices and student engagement. This study presents a structured categorization of online educational tools based on their…

物理教育 · 物理学 2025-06-23 Marina Babayeva

As an alternative to rigid DRM measures, ways of marketing virtual goods through multi-level or networked marketing have raised some interest. This report is a first approach to multi-level markets for virtual goods from the viewpoint of…

计算机科学与博弈论 · 计算机科学 2007-05-23 Andreas U. Schmidt

As IT grows the impact of new technology reflects in more or less every field. Education also gets new dimensions with the advancement in IT sector. Nowadays education is not limited to books and black boards only it gets a new way i.e.…

其他计算机科学 · 计算机科学 2014-07-01 Reema Ajmera , Dinesh Kumar dharamdasani

The author proposes the methodology of transformation optics in orthogonal coordinates to obtain the material parameters of the transformation media from the mapping in orthogonal coordinates. Several examples are given to show the…

光学 · 物理学 2009-11-13 Huanyang Chen

Customer care in technical domains is increasingly based on e-mail communication, allowing for the reproduction of approved solutions. Identifying the customer's problem is often time-consuming, as the problem space changes if new products…

计算与语言 · 计算机科学 2007-05-23 Stephan Busemann , Sven Schmeier , Roman G. Arens

The paper proposes a conceptual model of how different perceived levels of experiential AR application features have effects on customer experience, and in turn their satisfaction and purchase behavior. In addition, it put forward the…

人机交互 · 计算机科学 2024-01-23 Fariba Sanaei

The chapter tackles the role of scholarly publication in the research process (quality, preservation) and looks at the consequences of new information technologies in the organization of the scholarly communication ecology. It will then…

数字图书馆 · 计算机科学 2011-05-18 Laurent Romary

This paper deals with the problem of properly simulating the Internet of Things (IoT). Simulating an IoT allows evaluating strategies that can be employed to deploy smart services over different kinds of territories. However, the…

分布式、并行与集群计算 · 计算机科学 2017-09-21 Gabriele D'Angelo , Stefano Ferretti , Vittorio Ghini

Although extended reality technologies have enjoyed an explosion in popularity in recent years, few applications are effectively used outside the entertainment or academic contexts. This work consists of a literature review regarding the…

人机交互 · 计算机科学 2023-12-04 Nuno Verdelho Trindade , Alfredo Ferreira , João Madeiras Pereira

The enormous development of the Internet, both in the geographical scale and in the area of using its possibilities in everyday life, determines the creation and collection of huge amounts of data. Due to the scale, it is not possible to…

信息检索 · 计算机科学 2024-02-15 Michał Malinowski

The rapid move to remote work due to COVID-19 social distancing policies has slowed or stopped most in-person qualitative user research activities. The limitation on in-person activities has pushed many user researchers to consider how they…

人机交互 · 计算机科学 2022-08-09 Nikolas Martelaro

This note is intended to be a friendly introduction to virtual classes. We review virtual classes and we give a number of properties and applications. We also include a new virtual push-forward theorem and many computations of virtual…

代数几何 · 数学 2020-04-13 Luca Battistella , Francesca Carocci , Cristina Manolache